Gaming How-To

Anime Expeditions: How to Solo the Act 4 Crow Hideout Stage

The exact team, placement order, and boss timing needed to clear Crow Hideout on Hard Mode alone.

The exact team, placement order, and boss timing needed to clear Crow Hideout on Hard Mode alone.

Crow Hideout – Crow is the fourth and final act of the Villain Invasion event in Anime Expeditions, running on Hard Mode with six active stage modifiers. It ends with two bosses, a relic-gated entry, and a Razorjaw fight that punishes players who ignore its respawn rule. Clearing it solo comes down to one carry, a reliable slow, and a disciplined placement order.

Quick answer: Bring an Unbound 8th Sword (Berserker) as your carry, three Stone Alchemist farms for income, a Salmon Sorcerer (Grade 1) with the Crumble Away: Inverse slow, and a Puppet (Telekinetic) for its 20% damage mark. Farm first, relocate the carry to each active path as portals switch, and keep a damage-over-time effect on Razorjaw at the moment you kill it.

Image credit: Roblox

Requirements before entering Crow Hideout

The stage sits in the Villain Invasion menu. Speak to Crow (Black Fire) in the lobby, choose View Event, open the Event Gamemode tab, and select Crow – Dawn (Act 4). The stage window lists Crow Hideout – Crow on Hard Mode with its rewards attached.

You need an Unbound unit to hold this stage on your own. The clear is built around an Unbound 8th Sword (Berserker), which gets relocated across three separate paths as enemies switch portals. Without a single strong carry to move around, waves leak faster than income can support.


Solo team and equipment for Act 4

Six slots, each with a defined job. The 8th Sword (Berserker) is the damage core, the Salmon Sorcerer supplies the mandatory slow, and the Puppet (Telekinetic) adds a damage amplifier for the bosses. String Demon (Awakened) is only there for its reward boost.

UnitRoleEquipment
8th Sword (Berserker) — UnboundMain carryHair Bells, Shinigami Sword, Warrior’s Axe
Salmon Sorcerer (Grade 1) — must useSlow supportTechnique Amplifier (passive must be Crumble Away: Inverse)
Puppet (Telekinetic)Damage amplifier / leak catchPirate’s Slingshot, Calamity’s Eye
Cursed Student (True Love)Extra boss DPSAccursed Equipment, Red Finger
Stone AlchemistFarm / income
String Demon (Awakened)Reward boost only

Note: The Salmon Sorcerer’s equipment passive has to read Crumble Away: Inverse, which applies slow scaled to the enemy’s current attack. If the passive is anything else, the slow does not do its job and fast enemies push through.

You can swap the Cursed Student for a Ramen Guy if you prefer, since that slot exists mainly as damage insurance rather than a fixed pick.

Image credit: Roblox

Wave-by-wave placement order

The map is a dark, lava-lined cavern. Enemies open from the center, then swap to the right portal, then the left, so your carry has to move rather than sit still. Prioritize income early and resist over-upgrading the carry too soon.

On Wave 1, place three Stone Alchemist farms near the center of the map to start generating Yen. Do not spend on anything else yet.
On Wave 2, put your income into upgrading the three Stone Alchemist farms rather than adding units.
On Wave 3, place the 8th Sword (Berserker) at the intersection of the first enemy path to hold the opening lane.
On Wave 4, drop a single Puppet (Telekinetic) to catch any enemies that slip past the carry. This is only needed if you leaked on the first lane.
Through Waves 5 and 6, fully max all three Stone Alchemist farms before spending anywhere else. Strong income here funds the rest of the run.
Across Waves 7 to 9, upgrade the 8th Sword (Berserker) only to around level 6 to 8 for the first and second paths. Save the rest of your money for later boss waves.
Around Wave 10, place Salmon Sorcerer (Grade 1) units at the front of the other lanes so the slow is ready before those portals activate.
On Wave 12, enemies begin spawning from the right portal. Sell the 8th Sword from the first path, replace it on the second path, and upgrade it to level 8.
On Wave 15, place the Puppet (Telekinetic) near the active path for its Marionette’s Gaze passive, which makes marked enemies take 20% increased incoming damage.
Through Waves 17 to 20, enemies switch to the left portal. Sell and relocate the 8th Sword to the third path, then upgrade it to max level for the boss waves ahead.
Image credit: Roblox / Default Dyver

Razorjaw and Crow boss mechanics

Wave 21 spawns Razorjaw with 495k HP. Its Sword modifier lets it respawn up to two times unless it dies while affected by a damage-over-time effect. In practice it revives once during this fight, so the safe play is to make sure a DoT is ticking on it at the exact moment its health hits zero. Kill its second form the same way and the boss stays down.

Waves 23 to 25 bring the final boss, Crow, with 1.14M HP. Sell and move the 8th Sword to the final path, then stack multiple Cursed Student (True Love) units and a maxed-out Puppet (Telekinetic) alongside it. The Puppet’s mark plus the Salmon Sorcerer slow keeps Crow in range long enough for the combined damage to finish the run.


Rewards and how to confirm the clear

A successful run ends with a Victory screen and the event payout. The rewards are the same each clear.

RewardAmount
Villain Coins15,000x
Unit EXP1,000x
Player EXP145x

The Victory panel also reports run stats. A clean solo clear lands near a 6-minute, 52-second time, around 408,000 total Yen, roughly 276 kills, and just over 21 million total damage. If you see those numbers and the Gained Rewards line, the stage counted and the coins are added.

Image credit: Roblox

Mistakes that cause a run to fail

  • Killing Razorjaw without a DoT active, which lets it respawn beyond the intended limit.
  • Over-upgrading the 8th Sword early instead of holding money for the later boss waves.
  • Running a Salmon Sorcerer whose equipment passive is not Crumble Away: Inverse, so fast enemies never get slowed.
  • Failing to relocate the carry when the active portal changes, leaving new lanes undefended.
  • Skipping the Puppet’s Marionette’s Gaze mark on the bosses, which removes the 20% damage boost you need to close them out.

Handle the income window first, move your Unbound carry as the portals shift, and keep a DoT on Razorjaw when it drops. Do that and Crow Hideout – Crow becomes a repeatable solo clear rather than a wall.