Gaming Roundup

Best Modern Warfare 4 Controller Settings for Deadzone and Response Curve

Every default on the Settings > Controller screens, plus recommended changes to deadzone, curve, sensitivity and aim assist.

Every default on the Settings > Controller screens, plus recommended changes to deadzone, curve, sensitivity and aim assist.

Call of Duty: Modern Warfare 4 spreads its controller tuning across several screens under Settings > Controller. Stick sensitivity and deadzones sit on the Controller tab. The response curve, ADS timing and aim assist live in the Aiming section; movement and combat behaviours are listed separately under Movement and Combat. The values below are the defaults on PC (Steam), along with the changes worth making. For the default button layout and PC keybinds, see our Modern Warfare 4 controls guide; to switch ADS or sprint between hold and toggle, see this hold and toggle guide.

Quick answer: Tune stick deadzone with Test Stick Deadzone, start on the Standard curve, raise stick sensitivity in small steps, and leave both aim assist toggles On.

  • Deadzone: lower Left and Right Stick Min from 15 until the view drifts, then raise it back one step.
  • Aim Response Curve Type: Standard while learning, then Dynamic or Linear.
  • Stick sensitivity: raise Horizontal and Vertical from 1.20 gradually, keeping ADS Sensitivity Multiplier at 1.00 until hipfire feels right.
  • Aim assist: Switch On both settings: ADS Aim Assist and Target Aim Assist.

Modern Warfare 4 deadzone settings

Deadzones decide how far a stick or trigger has to move before the game counts it. You’ll find them on the Controller tab under Deadzone Inputs, which stays collapsed until you open it with the + / Show More control. Here are the defaults.

SettingDefault
Test Stick DeadzoneOff
Left Stick Min15
Left Stick Max99
Right Stick Min15
Right Stick Max99
Left Trigger13
Right Trigger13

The recommended approach is to bring the stick minimum down until your controller starts drifting, then back off. That gives you the smallest deadzone your particular pad can handle without the camera wandering by itself.

Go to Settings > Controller and stay on the Controller tab. Expand Deadzone Inputs with the + / Show More control.
Switch Test Stick Deadzone to On. This lets you watch how the sticks respond while you adjust the values.
Lower Left Stick Min from 15 one step at a time. When the view starts moving with the stick at rest, which is stick drift, raise the value back by one step.
Repeat the same process for Right Stick Min. Stop one step above the point where drift begins.
If you want ADS and fire to register with a shorter pull, lower Left Trigger and Right Trigger from 13. The Left Trigger description reads “Set how much the left trigger must be pressed to be considered.” Its panel draws both the LT and RT bars with 25 / 50 / 70 marks.
Controller tab in Modern Warfare 4 with Left Trigger selected under Deadzone Inputs and set to 13
Left Trigger selected under Deadzone Inputs, at its default threshold of 13.

Stick sensitivity and sensitivity multipliers

Base stick speed is set on the Controller tab under INPUTS, where both Horizontal Stick Sensitivity and Vertical Stick Sensitivity default to 1.20. Situational speeds are under Aiming > Sensitivity Multiplier, which the game describes as a “Group of settings to customize the stick’s input sensitivity.” Each multiplier starts at 1.00.

SettingLocationDefault
Horizontal Stick SensitivityController tab1.20
Vertical Stick SensitivityController tab1.20
3rd Person Sensitivity MultiplierSensitivity Multiplier1.00
Ground Vehicles Sensitivity MultiplierSensitivity Multiplier1.00
Air Vehicles Sensitivity MultiplierSensitivity Multiplier1.00
Tablet Sensitivity MultiplierSensitivity Multiplier1.00
ADS Sensitivity MultiplierSensitivity Multiplier1.00
ADS Sens. Multiplier (Focus)Sensitivity Multiplier1.00

The recommended order is to raise Horizontal and Vertical Stick Sensitivity in small steps first and leave ADS Sensitivity Multiplier at 1.00. Once hipfire feels right, adjust the ADS multiplier separately. Changing one value at a time makes it obvious which change caused which result.

Aiming section with Sensitivity Multiplier expanded and every multiplier slider at 1.00
The expanded Sensitivity Multiplier group, with every slider at its default of 1.00.

Aim Response Curve Type: Standard, Linear or Dynamic

The response curve controls how stick movement turns into aim speed. It’s on its own page, Aiming Advanced Settings, and defaults to Standard. The game’s prompt is “Select the aiming response curve type that best suits your preferences and play style.” Here’s how it describes each option.

  • Standard: “Ideal for new players, slow starting movement that speeds up over the aiming rate. Power curve map from aim stick to aim rate.”
  • Linear: “Ideal for players who have mastered the tweaking of the aiming settings. The aiming stick maps directly to the aiming rate.”
  • Dynamic: “Ideal for more experienced players, fast starting movement that slows down to the aiming rate. Reverse S-curve mapping.”

The recommendation follows the game’s own descriptions. Stay on Standard while you’re learning. Once you’re comfortable, try Dynamic, which starts fast and eases off as it approaches the aim rate. Pick Linear if you’d rather tune everything yourself and want the stick mapped directly to aim speed.


ADS Sensitivity Transition Timing

ADS Sensitivity Transition Timing is also on Aiming Advanced Settings, and it defaults to Gradual. The game explains it as “Choose at which moment the aim sensitivity changes when transitioning from hipfire to Aiming Down Sights.” There are three options.

  • Instant: “Sensitivity multiplier is applied immediately when Aiming Down Sights.”
  • Gradual: “Sensitivity multiplier is progressively applied when alternating between hipfire to fully zoomed in.”
  • After Zoom: “Sensitivity multiplier is applied only when fully zoomed in.”

Choose Instant if you want the ADS multiplier to take effect right away. Keep Gradual for a smooth change between hipfire and full zoom. The same page also lists 3rd Person ADS Correction Type, set to Assist, and Custom Sensitivity Per Zoom, which is Off.

Aiming Advanced Settings page with ADS Sensitivity Transition Timing highlighted and set to Gradual
ADS Sensitivity Transition Timing on Aiming Advanced Settings, set to Gradual.

Aim assist settings in Modern Warfare 4

In the Aiming section, the AIM ASSIST heading contains two switches: Target Aim Assist and ADS Aim Assist. Both begin On, and the recommendation is to keep them enabled. Their entries appear after Aim Down Sight Behavior (Hold), then Sensitivity Multiplier, then Look Inversion, and finally Aiming Advanced Settings.

The gyro controls, listed as Motion Sensor Function, come next. Under Weapon Control, Motion Sensor Function Behavior is Off, described as “Choose how the motion sensor function affects weapon motion.” Hip Sensitivity and ADS Sensitivity both sit at 1.00, and the second is described as “Sensitivity of weapon motion sensor function control in ADS.” Under Camera Control, Motion Sensor Function Behavior is also Off.

Aiming section with the Motion Sensor Function Behavior dropdown highlighted and set to Off
Motion Sensor Function Behavior in the Aiming section, set to Off.

Movement and combat behaviours worth changing

Keep Sprint Assist and Mantle Assist Off to retain control of when you sprint and climb. Enable Slide Maintains Sprint to continue sprinting when a slide ends; the game describes it as “Continue to sprint after performing slide.”

SettingGroupDefault
Sprint AssistIntelligent MovementOff
Mantle AssistIntelligent MovementOff
Corner SliceIntelligent MovementOn
Slide/Dive BehaviorMovement BehaviorsTap to Slide
Automatic Airborne MantleMovement BehaviorsOn
Sprint RestoreMovement BehaviorsOff
Slide Maintains SprintMovement BehaviorsOff
Parachute Automatic BehaviorMovement BehaviorsFree Fall
Movement settings with Slide Maintains Sprint highlighted and its toggle switched off
Slide Maintains Sprint on the Movement screen, switched off by default.

Movement Advanced Settings

Movement Advanced Settings is described as a “Group of advanced settings to customize the movement behaviors.” Sprint/Tactical Sprint Behavior defaults to Toggle, with the description “Choose how the Sprint and Tactical Sprint (faster sprint) actions behave.” The two options work differently.

  • Toggle: “Press to start sprinting. Release Move Forward to stop. Double press Sprint quickly to activate Tactical Sprint.”
  • Hold: “Press and hold to sprint. Release Move Forward or Sprint to stop. Double press Sprint quickly and hold to activate Tactical Sprint.”
SettingDefault
Sprint/Tactical Sprint BehaviorToggle
Auto Move ForwardOff
Auto Door PeekOff
Grounded MantleOn (locked)
Tactical Sprint ActivationSingle Tap Run
Plunging UnderwaterTrigger
Slide/Combat Roll BehaviorDouble Tap
Movement Advanced Settings with the Sprint/Tactical Sprint Behavior row selected and Toggle chosen
Sprint/Tactical Sprint Behavior in Movement Advanced Settings, set to Toggle.

Combat and overlay behaviours

The Combat screen controls how equipment, melee and plates respond to your inputs. Under Overlay Behaviors, Scoreboard/Map/Stats Behavior defaults to Toggle, described as “Choose to hold or toggle the button that opens the scoreboard, the map or the in-game statistics.”

SettingDefault
Weapon Mount ActivationADS + Melee
Dedicated Melee Weapon ActivationHold Melee
Armor Plate BehaviorApply All
C4 Detonation ActivationOne by One
Equipment BehaviorHold
Manual Fire BehaviorPress
Alternate Equipment ThrowMelee
Scoreboard/Map/Stats BehaviorToggle
Combat settings with Scoreboard/Map/Stats Behavior under Overlay Behaviors highlighted and set to Toggle
Scoreboard/Map/Stats Behavior under Overlay Behaviors on the Combat screen, set to Toggle.