Gaming

Castlevania: Belmont’s Curse Achievements and Trophies List (All 29)

All 29 Castlevania: Belmont's Curse achievements and trophies, including the 17 hidden ones, with how to unlock each and links to the boss and collectible guides.

All 29 Castlevania: Belmont’s Curse achievements and trophies, including the 17 hidden ones, with how to unlock each and links to the boss and collectible guides.

Castlevania: Belmont's Curse title screen with Notre-Dame and a tarot card

Castlevania: Belmont’s Curse has 29 Steam achievements. PlayStation 5 presents those same 29 objectives as trophies, using matching titles and the notice “Trophy earned!”; earning all the others also awards a platinum trophy. Seventeen Steam achievements stay hidden, displaying only their titles until completion, while the remaining 12 show their full descriptions from the outset.

Quick answer: Clear every boss, reach the true ending, finish all collection goals, and complete both challenge targets. Each one pops the moment its condition is met.


Boss achievements

Twelve achievements come from winning a fight. All are hidden on Steam, so only the title shows beforehand, and each one unlocks the instant the boss falls.

AchievementHow it unlocks
Blood TellsDefeat The Fallen, the first boss, in the flooded chamber under the Paris streets.
Snakes speared in the ruinsDefeat Medusa in the Serpents’ Lair (Holy Innocents’ Cemetery).
Flammable or inflammable?Take down Joan of Arc on the Paris tower’s rooftop in your first encounter with her.
Talos AversionDefeat Talos in the Clock Tower.
Blood for BloodDefeat Carmilla in the Library.
All that glitters is not gold.Defeat Mammon in Mammon’s Lair, behind the eye door in the Circle of Greed (Catacombs of Paris).
Death… killed?Defeat Death; it pops when he falls in the Transept of Notre-Dame.
Finish Hector’s workDefeat Isaac in the Heart of the Clock, Clock Tower.
Die monster! You don’t belong in this world!Defeat Dracula‘s second, winged form on the Castle Rooftops. The fight starts in the Throne Room.
Succubued to her wounds…After the first ending, reach the Succubus through the Hall of Mirrors and defeat her.
Shadow WorkDefeat your shadow (the boss labelled “???”) in the inner hall reached from the Notre-Dame altar after the four virtue trials.
I am Arthur, King of the BritonsDraw Excalibur in the Notre-Dame Chapel and defeat Arthur, The Brittle King.

Some achievements have specific requirements. Finish Hector’s work only registers for the second Isaac encounter in the Heart of the Clock, not the earlier illusion battle on the bridge. Shadow Work grants Rose The Self Arcana and a new skin as the shadow is defeated. For I am Arthur, King of the Britons, keep pressing interact at the sword until the cutscene starts; the fight follows. Each boss name in the table links to its full strategy guide.


Story and ending achievements

All are hidden on Steam.

  • The King is dead, long live the King — balance the Scales of Justice by the tree in the Palace of Justice (Court of Justice, Paris Streets). Saint Louis awakens and gives you The Judge Arcana.
  • Belmont’s fall — pops at the bad ending in the throne room, when Death’s trap catches Rose. It triggers when you use the glowing clock on the Clock Tower Bridge without Soul Harvest equipped, and on the usual route Rose reaches that clock before she has the spell. The credits roll, and choosing Resume on the title screen continues the game. With Soul Harvest equipped, the clock leads on toward Isaac instead of the trap.
  • The hunt goes on — Secure the first ending: beat Dracula in the Throne Room and see the castle collapse.
  • Curse lifted — reach the true ending. Ring the four Bells of Virtue (Courage, Temperance, Justice, Prudence) in the Gallery of the Four Virtues, defeat your shadow at the altar, then defeat Dracula again in the Throne Room.

The Scales of Justice and true ending guides linked above walk through these steps in detail, and the Death’s trap guide explains the bad ending.


Weapon achievements

Weapons split into seven families: whips, one-handed swords, two-handed swords, paired blades, sword and shield, spears, and fists.

  • Jack of All Trades, “Find a weapon of each family in the game” — pick up one weapon from each of the seven families. On a normal route, the Claymore chest in The Way of the Fist (Clock Tower) completes the set.
  • Stuff of Legends, “Find a legendary weapon” — get any Legendary weapon. The first one most players reach is the Vampire Killer, which Trevor Belmont hands over in the Notre-Dame infirmary.
  • Armed to the Fangs, “Find every weapon in the game” — collect all 28 weapons, four in each of the seven families.

The weapons list and the Vampire Killer guide track where each one sits.


Health and mana upgrades

Collector, “Find every health and mana upgrade”, wants every heart fragment: 24 Brave Heart Fragments for health and 24 Wise Heart Fragments for mana. Four fragments make one upgrade, so that is 6 health and 6 mana upgrades, with 3 Brave and 3 Wise fragments in each of the 8 main areas.

The Equipment screen shows a row of six heart slots for health and six for mana from the start. The heart fragments guide maps the pickups.

Equipment screen with the Arcanas tab selected and a glowing Arcana card beside the equipped weapon
The Equipment screen with the Arcanas tab open, showing a highlighted Arcana card next to the equipped weapon and the relic slots.

Mirrors, clues, and blessings

Narcissus, “Activate every mirror of life”, needs you to touch every Mirror of Life. These are the save points, and they also refill your health and potions. Walk up to each one and use the interact prompt.

The Interact E prompt over a central doorway in a dark gothic chamber flanked by water and statues
The “INTERACT E” prompt shown over a save point as Rose steps up to use it.

The Greatest Detective, “Find every clues”, covers every Arcana clue. These come from spirits, hooded statues, notes, and paintings, and they are listed on the Tarot menu’s clue pages. The last one in a full run is “Kneeling is the Way” in the Hall of Mirrors.

Pick a card, any card, “Unlock all blessings for every arcana”, is the long one. Each Arcana card has Works of Mercy, tasks such as hitting enemies with its spell, and finishing them unlocks Blessings. The Arcana guide covers all 16 cards: The Cursed plus 15 more.


Distance, candles, and completion

Transylvanian Express, “Cover 19.86km”, tracks total distance travelled and comes naturally. On a normal route it pops in the Sewer Reservoir in Paris Streets about an hour and a half in.

Lamplighter, “Destroy 666 candles”, counts every candle you whip over the whole game. It unlocked in Notre-Dame’s Chapel of Patience, beyond the midway point of a run where candles had been broken along the way.

Perfectionist Hunter, “Reach 100% game completion”, tracks the Progress percentage shown under the play time on the System tab. Each area also lists its own completion percentage, so you can see which one is still short.

Pause menu System tab with Settings, Tutorials, Last Save and Main Menu buttons on a moon, with a gothic cathedral drawing.
The System tab of the pause menu shows Settings, Tutorials, Last Save and Main Menu options beside a sketch of a cathedral, with 00:13 played and 00.3% Progress.

Always the same roof, “Why does Dracula bother to hide things there anyway?”, is a riddle about a hidden spot. It popped in the Sanctuary of Solitude in the Master’s Quarters, the last stretch before the throne room, after climbing to the room’s upper balconies with the whip rings.


Challenge achievements

Dialog Skipper, “Finish the game in less than 4 hours”, is a speed run. The play time to beat sits on the System tab.

True Belmont is hidden, and the game does not spell out its condition. The title points to the classic Belmont pairing of whip and cross. It unlocked during an ordinary enemy fight in the Stairway to Hell (Catacombs of Paris) while Rose was using both the whip and the Holy Cross spell from The Fallen Arcana.