Gaming Guide

Castlevania: Belmont’s Curse: Where to Find 42 Relics and What They Do

Where all 44 relic cards sit across Paris and Dracula's Castle, what each one does, and which abilities open their routes.

Where all 44 relic cards sit across Paris and Dracula’s Castle, what each one does, and which abilities open their routes.

Witch's Knot

Relics are Rose’s passive gear in Castlevania: Belmont’s Curse. Each one adds a single bonus to combat or exploration, and a handful trade that bonus for a real penalty. Most sit in chests at the end of a platforming run, a lever puzzle, a breakable wall or an arena fight. A few are pried out of altars instead. Many routes stay locked until Rose has the right traversal ability, so expect to mark spots on the map and come back.

Quick answer: There are 44 relic cards across nine areas. 41 have effects, three Eyes only open a door, and Midnight Edition adds Family’s Grace. Rose equips three at once.


Relic count by area

Eighteen relics are in the three Paris areas you explore before the castle. The other 26 are spread across Dracula’s Castle’s six areas, which include Notre-Dame.

Relics menu with three empty diamond slots, a 6 by 4 empty grid, and an Inspected card panel on the right.
The Relics menu shows three empty relic slots above an empty grid of relic inventory squares.
AreaRegionRelics
Paris StreetsCity of Paris6
Holy Innocents’ CemeteryCity of Paris6
Catacombs of ParisCity of Paris6
Main HallDracula’s Castle7
Notre-DameDracula’s Castle5
Clock TowerDracula’s Castle5
LibraryDracula’s Castle4
Hall of MirrorsDracula’s Castle4
Master’s QuartersDracula’s Castle1

The Thrilling Eye, Trembling Eye and Oozing Eye count toward the 44 but do nothing when worn. Subtract them and you have 41 relics with real effects, or 42 if you own the Midnight Edition, which drops Family’s Grace into your Relics menu from the start.


Abilities that unlock relic routes

Plenty of relics are reachable on a first pass, but a large share sit behind movement tools Rose earns later. These are the ones that come up most:

  • Holy Light, for two of the Paris Streets chests
  • Aerial Rush, for air dashes through gaps and beams
  • Double Jump becomes available after the Death battle in Notre-Dame.
  • Smash, for cracked floors, walls and counterweights
  • Arcane Whip, for the castle’s tougher grapple routes
  • Luminous Anchor and Slowing Clock, for two specific chests

Beyond those, expect whip grapples on glowing rings, wall slides and wall jumps, teleport mirrors, and levers that shift stone blocks or stop crushing pistons.


Paris relic locations

Paris Streets

RelicSub-areaEffectRequirement
Crypt KeySeer’s HovelFull health and mana when opening a chestUpper-floor chest
Twilight GemCentral Sewer Drain+30% damage for 3s after a spellWest-end platforming
Obsidian FangPrison Tower (Guard Level)+45% damage for 3s after a guard breakHoly Light
Shadow VeilBurned District+35% defence below 35% healthHoly Light, arena wave
Dark SigilRuined Market+80% defence at full healthGrapple rings
Thrilling EyeHospitalNone (gate key)Wave trial

Crypt Key is usually the first relic anyone picks up. Climb to the second floor of the Seer’s Hovel and look for the chest on the platform directly over the entrance door. Twilight Gem is at the far western end of the Central Sewer Drain, past a short run of sawblades and spikes.

Twilight Gem01:09Twilight Gem
The spike-lined sewer run at the western end of the Central Sewer Drain, just short of the Twilight Gem chest. Shown at 01:09 in Skryux’s video. Image: KONAMI

Both Holy Light chests are hidden in tall structures. Find Obsidian Fang at the westernmost end of the Prison Tower’s Guard Level: smash through the walls, then descend the shaft lined with spikes. Shadow Veil waits behind an arena on the Burned District’s top floor; the room opens after you defeat its enemy wave.

The Street of the Tomb Masons leads to the last two. Grapple across the Ruined Market rooftops to an upper balcony for Dark Sigil. The Hospital opens off the same street, and its lowest floor holds an occult wheel device with the Thrilling Eye. Win the wave trial, break the barrier and strike the eye. There is no chest. An optional upper-left path on the way down leads to a Spirit that hands over The Whisperer Arcana.

Holy Innocents’ Cemetery

RelicSub-areaEffectRequirement
Abyssal EyeCemetery EntranceRose’s attacks deal 35% extra damage against controlled foes.Top of the steeple
NightshadePillaged TombsPotions also restore 40% max manaWave battle
Raven’s FeatherMass Grave+25% damage while airborneCoffin arena, hidden room
Pale ThornHot SpringsAttacks from Rose’s front deal 60% less damage, while hits from behind deal 100% more.Aerial Rush
Vampire’s FangSerpents’ LairRose is accompanied by a bat pet.Five Haunted Coffins
Trembling EyePillaged TombsNone (gate key)After the chase

Abyssal Eye rests atop the steeple with a cross in the center of the Cemetery Entrance. Reach it using the grapple rings or a drop from the upper-left entrance leading from the Cloister. In the Pillaged Tombs, Nightshade’s chest lies to the east, beyond a wave battle.

Enter the Mass Grave by dropping down from the Ossuary of the Innocents, then win the coffin arena encounter. Raven’s Feather is in a concealed room immediately to the left. When equipped, it increases the damage Rose deals with each mid-air hit.

Pale Thorn is behind a hidden sliding passage at the west end of the Hot Springs, and you need Aerial Rush to get through it. After that, it’s a buzzsaw platforming section and the chest. The Trembling Eye waits in a vein-covered alcove in the Pillaged Tombs. After the chase sequence, fight through a red spiked corridor guarded by red soldiers, then strike the eye to take it.

Of the Paris relics, Vampire’s Fang demands the longest hunt. Dive through the Fountain of the Lost to reach the upper section of Serpents’ Lair, where a barrier blocks the chest. Follow the on-screen instruction to destroy all five coffins. Each Haunted Coffin glows green and is located in its own sub-area:

  • Cemetery Entrance
  • Ancient Sewers
  • Mass Grave
  • Ossuary of the Innocents
  • Pillaged Tombs

Each coffin triggers a combat arena with waves of phantoms. Clear all five and the barrier in Serpents’ Lair disappears, so you can open the chest. The reward is cosmetic: a bat that follows Rose around.

Catacombs of Paris

RelicSub-areaEffectRequirement
Specter’s WhisperCatacomb Entrance (lower passage)+30% damage below 20% healthFloor grate drop
Mourning BeadPath of the Abyss+35% move speed for 7s after a killSlide gap
Necro CharmJaws of Limbo+35% damage for 3s after a killNone
Forsaken RingAntechamber of Sin+25% damage at full healthGrapple rings
Ebony ClawRealm of Old NightGuard-break stuns last 50% longerLuminous Anchor
Oozing EyeCircle of GreedNone (gate key)Clear the room

You can collect Necro Charm without unlocking another ability. It lies beyond a sawblade gauntlet in the Jaws of Limbo, so it’s available on your first Catacombs visit, long before you get Aerial Rush. Mourning Bead awaits at the end of a concealed path on the Path of the Abyss. Pass through the gap left of the Quarry Elevator, make it across the platform trap, evade the circular saws, and dash beyond the spikes.

Mourning Bead05:12Mourning Bead
One of the circular saws on the hidden Path of the Abyss route to the Mourning Bead. Shown at 05:12 in Skryux’s video. Image: KONAMI

In the Antechamber of Sin, descend through successive spiked shafts and grapple rings to reach Forsaken Ring. To get Ebony Claw, enter the Throat of Hell in the Realm of Old Night and repeatedly swing from the Luminous Anchor to the cavern above-left. Find Oozing Eye embedded in flesh in a room at the base of the Circle of Greed. Defeat every enemy there before hitting it.

Specter’s Whisper is to the right of the room where the Catacombs spirit gives you the Death Mark clue, but walking straight there won’t work. The chest is in a candlelit passage at the bottom of the Catacomb Entrance.

Go to the ledge where the spirit gives the Death Mark clue and find the floor grate. That grate is your way down.
Hold Down and press Jump. Rose drops through the grate onto the bottom floor.
Walk right through the hidden passage and open the chest. Specter’s Whisper is inside.
Unbar the door beside the chest to establish a permanent shortcut leading back to the Catacomb Entrance.

The door remains locked if approached from the Catacomb Entrance, despite displaying an interact prompt. You can also reach that alcove by taking a detour through the Charnel Galleries.


The three Eyes and the Gate of Flesh

The Thrilling Eye, Trembling Eye and Oozing Eye carry no stats. Their only job is opening the Gate of Flesh in the Circle of Greed, which leads to Mammon’s Lair and the fight with The Miser. Unlike almost every other relic, all three are embedded in fleshy altars rather than chests.

Collect all three Eyes. They’re in the Hospital in Paris Streets, the Pillaged Tombs in Holy Innocents’ Cemetery, and the Circle of Greed in the Catacombs of Paris.
Game map screen for Holy Innocents' Cemetery showing a small explored area, a marker, and the objective to reach the Catacombs gate.
The Map tab shows the explored part of Holy Innocents’ Cemetery with the objective to get to the gate of the Catacombs.
In the Equipment menu, select the Relics tab and equip each of the three Eyes. Together, they occupy all available slots.
Go to the Gate of Flesh in the Circle of Greed and interact with the seal. It absorbs the Eyes and opens the path to Mammon’s Lair.

Swap your usual relics back in once the gate opens, or you’ll walk into the boss fight with no bonuses active.


Area reference for relic hunting: Mirrors of Life, chests and bosses

Mirrors of Life are the fast-travel stops you’ll lean on between relic routes, especially in the castle’s larger areas. Chest counts below include every chest with an item, not only relic chests. The bosses column helps you place relics that sit behind ability unlocks.

AreaMirrors of LifeChests with itemsBosses
Holy Innocents’ Cemetery48Medusa
Main Hall911Brauner, Isaac
Notre-Dame38Arthur, Death, Doppelganger, Joan
Clock Tower39Isaac, Talos
Library28Carmilla
Hall of Mirrors55Succubus
Master’s Quarters11Dracula

Main Hall, Notre-Dame, the Library and Master’s Quarters each have a Ferryman’s Wharf, which matters if you plan to use the Sand Charm’s speed boost. Master’s Quarters has only one item chest, and it holds the Gloomstone.


Dracula’s Castle relic locations

Main Hall

RelicSub-areaEffectRequirement
Ghostly PendantAbandoned Workshop75% less trap damageMirrors
Witch’s KnotWest HallPotions heal to fullLever gate
Grim TokenCrematorium5 mana per parryAerial Rush, Arcane Whip
Cursed CoinWine CellarDamage boost for 3s after a parryCombat challenge
Blood VialArchivesAfter visiting a save room, Rose gains an additional temporary healing vial.Lever puzzle
Banshee’s WailServants’ QuartersRose regains 1 mana for every point of damage she suffers.Enter from below
Blackened HeartAbandoned Staircase2 HP per hit, no potionsLever chain

Ghostly Pendant is in a hidden ceiling room above the “Builder Flees to the Clock Tower” clue. Use the mirrors to open the Grand Hall’s upper route, then teleport into the top room of the Abandoned Workshop and get past the enemy in the rafters to reach the chest.

Witch’s Knot is located west of the Gallery of Eternal Night. Navigate the mirror-based platforming in the West Hall to reach a chest on an upper balcony, beyond a gate opened by a lever. Grim Token is in the Crematorium, accessible from the Dungeon. Push crates and time your way past saw traps, then use anchor grapples to reach a blue-flame altar.

Cursed Coin rests on a platform in the Wine Cellar’s northeast corner. Clear the combat challenge, smash the wall beneath the chest, and use the light halo to climb up. Banshee’s Wail is inside a glowing chest on a lift platform in a hidden section of the Servants’ Quarters. Approach from underneath and use the mirrors to get past the gates.

Blackened Heart is at the end of a long chain of levers and puzzle rooms leading from the Main Hall to the Abandoned Staircase, with switches to flip and wall spikes to avoid. Blood Vial needs the most setup in the area.

In the Entrance Corridor, use the Alucard painting as your guide and smash through the ceiling. The Archives door will then unlock.
Travel north across the Archives, then climb onto the platform situated between the pair of locked doors.
Arrange the flipping-platform levers in this order: Circle, Cross, Circle, Diamond. This sequence reveals the route to the chest.

Notre-Dame

RelicSub-areaEffectRequirement
Beelzebub’s SealChapel of Patience+50% damage, max life cut by 50%Organ pipe, two knights
Soul FragmentNave+70% mana on hits at 30% health or lessDouble Jump
Witch’s BrewTranseptDamage bonus per empty potionBreakable wall
Eldritch TalismanEast Gallery15s invulnerability after restingSpike gauntlet
Infernal MedallionReliquaryMana capped at 80%, spells cost 10 lessDouble Jump, Aerial Rush, Arcane Whip

Beelzebub’s Seal opens up once you clean the corruption out of the first organ pipe using the Melody Sheet For The Fugue of Notre-Dame clue. Pull the lever in the Chapel of Patience, then beat the two shielded knights in the small room to the east. That unlocks the ornate chest on the high left balcony.

Beelzebub's Seal14:45Beelzebub's Seal
The switch-and-pillar puzzle in the Chapel of Patience that gates the Beelzebub's Seal chest. Shown at 14:45 in Skryux’s video. Image: KONAMI

Eldritch Talisman is inside a breakable block at the end of the East Gallery’s spike-bed gauntlet, which also has vertical energy beams to dodge. After Rose rests in a save room, she can’t be hurt for 15 seconds, and the brief invulnerability she gets after taking a hit lasts twice as long.

Soul Fragment is in a breakable container in the top-right corner of the Nave. You’ll need the Great Organ cleansed and Double Jump, then a swing across the chandeliers over the spiked platforms. Witch’s Brew is in a secret room behind a breakable wall at the top of the Transept, beneath the La Flèche bell-tower shafts. Infernal Medallion is at the end of the Reliquary, where you dash through moving beam statues and vertical spike shafts on tight timing.

Clock Tower

RelicSub-areaEffectRequirement
Sinister RuneEastern Access Shaft+40% damage to full-health enemiesCombat challenge
Phantom RingWestern AscentEnemies return whenever you exit a room.Smash
Moonlit ShardPath of the BuilderBonus kill XP at full lifeDouble Jump
Vile TrinketDaedalus Crossing+35% damage from behindBreakable wall
Hollow BoneDaedalus Crossing+35% move speed for 5s after an anchor swingSlowing Clock

Clear the area’s combat challenge, then go left into a hidden part of the Eastern Access Shaft. Sinister Rune is on a stone pillar surrounded by turning gears.

Sinister Rune07:46Sinister Rune
The gear platforming in the hidden section of the Eastern Access Shaft, on the way to the Sinister Rune. Shown at 07:46 in Skryux’s video. Image: KONAMI

Use Smash on the weights to the right in the Western Ascent to reveal the route to Phantom Ring. From there, ascend the gear shafts and steer clear of the flames until you reach the chest on the high platform.

Phantom Ring11:30Phantom Ring
The Phantom Ring card after opening its chest at the top of the Western Ascent. Shown at 11:30 in Skryux’s video. Image: KONAMI

Moonlit Shard’s chest is in the middle of the Path of the Builder, past several iron fist traps and crushing pistons. Beat the enemy wave to unlock it. If you’ve activated the Foundry Apex Mirror of Life, fast travel there for the shortest route.

Daedalus Crossing contains two relics. To reach Vile Trinket at the northern end, activate the gears as you proceed, then use the trap on the right to get up to the breakable wall. Watch your timing as you approach past the sliding wall crushers.

Vile Trinket12:17Vile Trinket
The Vile Trinket chest at the north end of Daedalus Crossing, sandwiched between wall crushers. Shown at 12:17 in Skryux’s video. Image: KONAMI

At Daedalus Crossing’s westernmost end, Hollow Bone is in the room with slamming blocks. From the Steps of Time, operate the red clock levers and descend on the cages. Reach the chest while Slowing Clock remains active.

Library

RelicSub-areaEffectRequirement
Lich’s MarkRhetoric ShelvesSpell within 1.5s of the last costs 40% lessBreakable wall
Midnight TearRhetoric ShelvesLess damage taken as mana drops, up to 50%Star Chart puzzle
Wraith’s TearStudy RoomHeal 7% max health hitting an enemy that hit RoseDouble Jump, Aerial Rush
Revenant’s ShardCuriosity Cabinet+20% mana from killsSmash

Break through a wall at the west end of the Rhetoric Shelves to enter a chamber where Lich’s Mark rests on a table. The chamber is to the right of the passage that connects the Library Foyer and the Clock Tower. Midnight Tear is in the northern Rhetoric Shelves. Follow the Star Chart pattern to reveal a hidden area, then grapple across the rings and past the spiked pendulum clocks to reach its balcony.

Wraith’s Tear is in an attic at the north end of the Study Room. Swing upward from the Luminous Anchor beneath it, then grapple over the spike pits and across the suspended chandeliers. Its healing effect works once on each enemy and resets whenever that enemy hits Rose again. In the lower corridor at the southern end of the Curiosity Cabinet, get past a fire beast to find Revenant’s Shard. Smash your way in, then raise the gate.

Hall of Mirrors

RelicSub-areaEffectRequirement
Dusk AmuletDelived Level+35% speed at 15% mana or lessSmash floors
Crystallized BloodDead-end TowerMore consumable drops from killsWall jumps, Smash
Sand CharmServants’ Refectory+35% speed for 30s after a save room or the FerrymanWhip grapple
Haunting RelicSteps of Misdirection+60% defence for 4s after a hitSawblade minigame

Break through the Delived Level floors to reach Dusk Amulet, which sits on a ledge above a combat hallway. Sand Charm rests on a balcony at the upper right of the Servants’ Refectory; reach it with a whip grapple.

Crystallized Blood is next to a resting chair at the very top of the Dead-end Tower. Wall-jump up and smash through the cracked walls. The room to its left holds Bernhard’s Wrath gloves, which unlock when you enter the matching mirror in the Delived Level. You can tell which mirror it is by its reflection.

A locked room at the Steps of Misdirection entrance contains Haunting Relic. Start the sawblade minigame by pulling the lever in the sub-area’s center. While it is active, your only safe footing is the lever platform and the platforms immediately beside it. Survive until the challenge ends to open the way to the chest.

Master’s Quarters

Gloomstone is the final relic and the only one found in Master’s Quarters. Climb to the top of the Sanctuary of Solitude and break through the ceiling. Use the hidden wall passages to open the upper doors, then pull the gear-wheel lever to release the chest. Collecting it also awards the “Always the same roof” trophy. When equipped, it alerts Rose whenever a secret is nearby.

Settings menu Audio tab with five volume sliders for master, music, sound effects, dialogues and onomatopoeia, all set to 1.0.
The Audio tab of the Settings menu has volume sliders for Master, Music, Sound effects, Dialogues and Onomatopoeia.

How to equip relics

A relic only works while it’s in one of Rose’s three slots. Everything you pick up stays in your inventory, and you can swap your loadout any time from the pause menu. When you open a relic chest, the item card shows a “HOLD TO EQUIP” prompt that slots it in right away. To change things later:

Pause the game and select EQUIPMENT.
Switch to the RELICS tab. Every relic you’ve collected is listed there.
Relics menu with three empty relic slots, an inventory grid containing a red-sealed ring, and an inspection panel for Dark Sigil.
The Relics menu shows an empty set of three relic slots and an inventory grid holding the Dark Sigil, which raises Rose’s defense by 80% while she has 100% of her max health.
Choose a slot from the three available and place a relic there, or clear that slot to remove its equipped relic.

Each relic card is marked either INSPECTED or EQUIPPED. INSPECTED means you own it but it’s inactive. EQUIPPED means its effect is on.

Family’s Grace is already in the list for Midnight Edition owners. While Rose wears the locket, taking a hit blocks the attack and freezes every nearby enemy. It then needs 60 seconds to recharge.


Relics with drawbacks, and pairs that work together

Most relics have no downside. These five do, so read the card before you slot them:

Equipment menu with a glowing tarot card, a green-lit sword, three empty relic slots, and ATK, DEF, HP and MP stats.
The Equipment menu shows the Arcanas tab with an equipped tarot card and a sword in the Armoury, alongside empty Relics slots and Level 1 stats.
  • Beelzebub’s Seal halves Rose’s maximum life in exchange for its damage boost.
  • Blackened Heart heals on every hit but locks out healing potions entirely.
  • Pale Thorn makes frontal hits much weaker and hits from behind twice as painful.
  • Infernal Medallion trims spell costs but caps Rose’s mana below full.
  • The Phantom Ring makes enemies reappear each time you exit a room, which is useful for farming XP and drops.

Grim Token and Cursed Coin both trigger on a parry, one returning mana and the other giving a short damage spike, so they suit a parry-heavy setup. Banshee’s Wail works for players who take a lot of hits, since every point of damage comes back as mana. Ghostly Pendant is worth slotting before any long trap gauntlet on this list.

You’ll know the hunt is finished when the RELICS tab shows all 44 cards, plus Family’s Grace if you own the Midnight Edition.