Relics are Rose’s passive gear in Castlevania: Belmont’s Curse. Each one adds a single bonus to combat or exploration, and a handful trade that bonus for a real penalty. Most sit in chests at the end of a platforming run, a lever puzzle, a breakable wall or an arena fight. A few are pried out of altars instead. Many routes stay locked until Rose has the right traversal ability, so expect to mark spots on the map and come back.
Quick answer: There are 44 relic cards across nine areas. 41 have effects, three Eyes only open a door, and Midnight Edition adds Family’s Grace. Rose equips three at once.
Relic count by area
Eighteen relics are in the three Paris areas you explore before the castle. The other 26 are spread across Dracula’s Castle’s six areas, which include Notre-Dame.

| Area | Region | Relics |
|---|---|---|
| Paris Streets | City of Paris | 6 |
| Holy Innocents’ Cemetery | City of Paris | 6 |
| Catacombs of Paris | City of Paris | 6 |
| Main Hall | Dracula’s Castle | 7 |
| Notre-Dame | Dracula’s Castle | 5 |
| Clock Tower | Dracula’s Castle | 5 |
| Library | Dracula’s Castle | 4 |
| Hall of Mirrors | Dracula’s Castle | 4 |
| Master’s Quarters | Dracula’s Castle | 1 |
The Thrilling Eye, Trembling Eye and Oozing Eye count toward the 44 but do nothing when worn. Subtract them and you have 41 relics with real effects, or 42 if you own the Midnight Edition, which drops Family’s Grace into your Relics menu from the start.
Join readers who trust AllThings.How
Add us as a preferred source on Google so our practical guides show up first next time you search.
Add to Google Preferences →Abilities that unlock relic routes
Plenty of relics are reachable on a first pass, but a large share sit behind movement tools Rose earns later. These are the ones that come up most:
- Holy Light, for two of the Paris Streets chests
- Aerial Rush, for air dashes through gaps and beams
- Double Jump becomes available after the Death battle in Notre-Dame.
- Smash, for cracked floors, walls and counterweights
- Arcane Whip, for the castle’s tougher grapple routes
- Luminous Anchor and Slowing Clock, for two specific chests
Beyond those, expect whip grapples on glowing rings, wall slides and wall jumps, teleport mirrors, and levers that shift stone blocks or stop crushing pistons.
Paris relic locations
Paris Streets
| Relic | Sub-area | Effect | Requirement |
|---|---|---|---|
| Seer’s Hovel | Full health and mana when opening a chest | Upper-floor chest | |
| Central Sewer Drain | +30% damage for 3s after a spell | West-end platforming | |
| Prison Tower (Guard Level) | +45% damage for 3s after a guard break | Holy Light | |
| Burned District | +35% defence below 35% health | Holy Light, arena wave | |
| Ruined Market | +80% defence at full health | Grapple rings | |
| Hospital | None (gate key) | Wave trial |
Crypt Key is usually the first relic anyone picks up. Climb to the second floor of the Seer’s Hovel and look for the chest on the platform directly over the entrance door. Twilight Gem is at the far western end of the Central Sewer Drain, past a short run of sawblades and spikes.

Both Holy Light chests are hidden in tall structures. Find Obsidian Fang at the westernmost end of the Prison Tower’s Guard Level: smash through the walls, then descend the shaft lined with spikes. Shadow Veil waits behind an arena on the Burned District’s top floor; the room opens after you defeat its enemy wave.
The Street of the Tomb Masons leads to the last two. Grapple across the Ruined Market rooftops to an upper balcony for Dark Sigil. The Hospital opens off the same street, and its lowest floor holds an occult wheel device with the Thrilling Eye. Win the wave trial, break the barrier and strike the eye. There is no chest. An optional upper-left path on the way down leads to a Spirit that hands over The Whisperer Arcana.
Holy Innocents’ Cemetery
| Relic | Sub-area | Effect | Requirement |
|---|---|---|---|
| Cemetery Entrance | Rose’s attacks deal 35% extra damage against controlled foes. | Top of the steeple | |
| Pillaged Tombs | Potions also restore 40% max mana | Wave battle | |
| Mass Grave | +25% damage while airborne | Coffin arena, hidden room | |
| Hot Springs | Attacks from Rose’s front deal 60% less damage, while hits from behind deal 100% more. | Aerial Rush | |
| Serpents’ Lair | Rose is accompanied by a bat pet. | Five Haunted Coffins | |
| Pillaged Tombs | None (gate key) | After the chase |
Abyssal Eye rests atop the steeple with a cross in the center of the Cemetery Entrance. Reach it using the grapple rings or a drop from the upper-left entrance leading from the Cloister. In the Pillaged Tombs, Nightshade’s chest lies to the east, beyond a wave battle.
Enter the Mass Grave by dropping down from the Ossuary of the Innocents, then win the coffin arena encounter. Raven’s Feather is in a concealed room immediately to the left. When equipped, it increases the damage Rose deals with each mid-air hit.
Pale Thorn is behind a hidden sliding passage at the west end of the Hot Springs, and you need Aerial Rush to get through it. After that, it’s a buzzsaw platforming section and the chest. The Trembling Eye waits in a vein-covered alcove in the Pillaged Tombs. After the chase sequence, fight through a red spiked corridor guarded by red soldiers, then strike the eye to take it.
Of the Paris relics, Vampire’s Fang demands the longest hunt. Dive through the Fountain of the Lost to reach the upper section of Serpents’ Lair, where a barrier blocks the chest. Follow the on-screen instruction to destroy all five coffins. Each Haunted Coffin glows green and is located in its own sub-area:
- Cemetery Entrance
- Ancient Sewers
- Mass Grave
- Ossuary of the Innocents
- Pillaged Tombs
Each coffin triggers a combat arena with waves of phantoms. Clear all five and the barrier in Serpents’ Lair disappears, so you can open the chest. The reward is cosmetic: a bat that follows Rose around.
Catacombs of Paris
| Relic | Sub-area | Effect | Requirement |
|---|---|---|---|
| Catacomb Entrance (lower passage) | +30% damage below 20% health | Floor grate drop | |
| Path of the Abyss | +35% move speed for 7s after a kill | Slide gap | |
| Jaws of Limbo | +35% damage for 3s after a kill | None | |
| Antechamber of Sin | +25% damage at full health | Grapple rings | |
| Realm of Old Night | Guard-break stuns last 50% longer | Luminous Anchor | |
| Circle of Greed | None (gate key) | Clear the room |
You can collect Necro Charm without unlocking another ability. It lies beyond a sawblade gauntlet in the Jaws of Limbo, so it’s available on your first Catacombs visit, long before you get Aerial Rush. Mourning Bead awaits at the end of a concealed path on the Path of the Abyss. Pass through the gap left of the Quarry Elevator, make it across the platform trap, evade the circular saws, and dash beyond the spikes.

In the Antechamber of Sin, descend through successive spiked shafts and grapple rings to reach Forsaken Ring. To get Ebony Claw, enter the Throat of Hell in the Realm of Old Night and repeatedly swing from the Luminous Anchor to the cavern above-left. Find Oozing Eye embedded in flesh in a room at the base of the Circle of Greed. Defeat every enemy there before hitting it.
Specter’s Whisper is to the right of the room where the Catacombs spirit gives you the Death Mark clue, but walking straight there won’t work. The chest is in a candlelit passage at the bottom of the Catacomb Entrance.
The door remains locked if approached from the Catacomb Entrance, despite displaying an interact prompt. You can also reach that alcove by taking a detour through the Charnel Galleries.
The three Eyes and the Gate of Flesh
The Thrilling Eye, Trembling Eye and Oozing Eye carry no stats. Their only job is opening the Gate of Flesh in the Circle of Greed, which leads to Mammon’s Lair and the fight with The Miser. Unlike almost every other relic, all three are embedded in fleshy altars rather than chests.

Swap your usual relics back in once the gate opens, or you’ll walk into the boss fight with no bonuses active.
Area reference for relic hunting: Mirrors of Life, chests and bosses
Mirrors of Life are the fast-travel stops you’ll lean on between relic routes, especially in the castle’s larger areas. Chest counts below include every chest with an item, not only relic chests. The bosses column helps you place relics that sit behind ability unlocks.
| Area | Mirrors of Life | Chests with items | Bosses |
|---|---|---|---|
| Holy Innocents’ Cemetery | 4 | 8 | |
| Main Hall | 9 | 11 | Brauner, Isaac |
| Notre-Dame | 3 | 8 | Arthur, Death, Doppelganger, Joan |
| Clock Tower | 3 | 9 | Isaac, Talos |
| Library | 2 | 8 | |
| Hall of Mirrors | 5 | 5 | |
| Master’s Quarters | 1 | 1 |
Main Hall, Notre-Dame, the Library and Master’s Quarters each have a Ferryman’s Wharf, which matters if you plan to use the Sand Charm’s speed boost. Master’s Quarters has only one item chest, and it holds the Gloomstone.
Dracula’s Castle relic locations
Main Hall
| Relic | Sub-area | Effect | Requirement |
|---|---|---|---|
| Abandoned Workshop | 75% less trap damage | Mirrors | |
| West Hall | Potions heal to full | Lever gate | |
| Crematorium | 5 mana per parry | Aerial Rush, Arcane Whip | |
| Wine Cellar | Damage boost for 3s after a parry | Combat challenge | |
| Archives | After visiting a save room, Rose gains an additional temporary healing vial. | Lever puzzle | |
| Servants’ Quarters | Rose regains 1 mana for every point of damage she suffers. | Enter from below | |
| Abandoned Staircase | 2 HP per hit, no potions | Lever chain |
Ghostly Pendant is in a hidden ceiling room above the “Builder Flees to the Clock Tower” clue. Use the mirrors to open the Grand Hall’s upper route, then teleport into the top room of the Abandoned Workshop and get past the enemy in the rafters to reach the chest.
Witch’s Knot is located west of the Gallery of Eternal Night. Navigate the mirror-based platforming in the West Hall to reach a chest on an upper balcony, beyond a gate opened by a lever. Grim Token is in the Crematorium, accessible from the Dungeon. Push crates and time your way past saw traps, then use anchor grapples to reach a blue-flame altar.
Cursed Coin rests on a platform in the Wine Cellar’s northeast corner. Clear the combat challenge, smash the wall beneath the chest, and use the light halo to climb up. Banshee’s Wail is inside a glowing chest on a lift platform in a hidden section of the Servants’ Quarters. Approach from underneath and use the mirrors to get past the gates.
Blackened Heart is at the end of a long chain of levers and puzzle rooms leading from the Main Hall to the Abandoned Staircase, with switches to flip and wall spikes to avoid. Blood Vial needs the most setup in the area.
Notre-Dame
| Relic | Sub-area | Effect | Requirement |
|---|---|---|---|
| Chapel of Patience | +50% damage, max life cut by 50% | Organ pipe, two knights | |
| Soul Fragment | Nave | +70% mana on hits at 30% health or less | Double Jump |
| Transept | Damage bonus per empty potion | Breakable wall | |
| East Gallery | 15s invulnerability after resting | Spike gauntlet | |
| Reliquary | Mana capped at 80%, spells cost 10 less | Double Jump, Aerial Rush, Arcane Whip |
Beelzebub’s Seal opens up once you clean the corruption out of the first organ pipe using the Melody Sheet For The Fugue of Notre-Dame clue. Pull the lever in the Chapel of Patience, then beat the two shielded knights in the small room to the east. That unlocks the ornate chest on the high left balcony.

Eldritch Talisman is inside a breakable block at the end of the East Gallery’s spike-bed gauntlet, which also has vertical energy beams to dodge. After Rose rests in a save room, she can’t be hurt for 15 seconds, and the brief invulnerability she gets after taking a hit lasts twice as long.
Soul Fragment is in a breakable container in the top-right corner of the Nave. You’ll need the Great Organ cleansed and Double Jump, then a swing across the chandeliers over the spiked platforms. Witch’s Brew is in a secret room behind a breakable wall at the top of the Transept, beneath the La Flèche bell-tower shafts. Infernal Medallion is at the end of the Reliquary, where you dash through moving beam statues and vertical spike shafts on tight timing.
Clock Tower
| Relic | Sub-area | Effect | Requirement |
|---|---|---|---|
| Eastern Access Shaft | +40% damage to full-health enemies | Combat challenge | |
| Western Ascent | Enemies return whenever you exit a room. | Smash | |
| Path of the Builder | Bonus kill XP at full life | Double Jump | |
| Daedalus Crossing | +35% damage from behind | Breakable wall | |
| Daedalus Crossing | +35% move speed for 5s after an anchor swing | Slowing Clock |
Clear the area’s combat challenge, then go left into a hidden part of the Eastern Access Shaft. Sinister Rune is on a stone pillar surrounded by turning gears.

Use Smash on the weights to the right in the Western Ascent to reveal the route to Phantom Ring. From there, ascend the gear shafts and steer clear of the flames until you reach the chest on the high platform.

Moonlit Shard’s chest is in the middle of the Path of the Builder, past several iron fist traps and crushing pistons. Beat the enemy wave to unlock it. If you’ve activated the Foundry Apex Mirror of Life, fast travel there for the shortest route.
Daedalus Crossing contains two relics. To reach Vile Trinket at the northern end, activate the gears as you proceed, then use the trap on the right to get up to the breakable wall. Watch your timing as you approach past the sliding wall crushers.

At Daedalus Crossing’s westernmost end, Hollow Bone is in the room with slamming blocks. From the Steps of Time, operate the red clock levers and descend on the cages. Reach the chest while Slowing Clock remains active.
Library
| Relic | Sub-area | Effect | Requirement |
|---|---|---|---|
| Rhetoric Shelves | Spell within 1.5s of the last costs 40% less | Breakable wall | |
| Rhetoric Shelves | Less damage taken as mana drops, up to 50% | Star Chart puzzle | |
| Study Room | Heal 7% max health hitting an enemy that hit Rose | Double Jump, Aerial Rush | |
| Curiosity Cabinet | +20% mana from kills | Smash |
Break through a wall at the west end of the Rhetoric Shelves to enter a chamber where Lich’s Mark rests on a table. The chamber is to the right of the passage that connects the Library Foyer and the Clock Tower. Midnight Tear is in the northern Rhetoric Shelves. Follow the Star Chart pattern to reveal a hidden area, then grapple across the rings and past the spiked pendulum clocks to reach its balcony.
Wraith’s Tear is in an attic at the north end of the Study Room. Swing upward from the Luminous Anchor beneath it, then grapple over the spike pits and across the suspended chandeliers. Its healing effect works once on each enemy and resets whenever that enemy hits Rose again. In the lower corridor at the southern end of the Curiosity Cabinet, get past a fire beast to find Revenant’s Shard. Smash your way in, then raise the gate.
Hall of Mirrors
| Relic | Sub-area | Effect | Requirement |
|---|---|---|---|
| Delived Level | +35% speed at 15% mana or less | Smash floors | |
| Dead-end Tower | More consumable drops from kills | Wall jumps, Smash | |
| Servants’ Refectory | +35% speed for 30s after a save room or the Ferryman | Whip grapple | |
| Steps of Misdirection | +60% defence for 4s after a hit | Sawblade minigame |
Break through the Delived Level floors to reach Dusk Amulet, which sits on a ledge above a combat hallway. Sand Charm rests on a balcony at the upper right of the Servants’ Refectory; reach it with a whip grapple.
Crystallized Blood is next to a resting chair at the very top of the Dead-end Tower. Wall-jump up and smash through the cracked walls. The room to its left holds Bernhard’s Wrath gloves, which unlock when you enter the matching mirror in the Delived Level. You can tell which mirror it is by its reflection.
A locked room at the Steps of Misdirection entrance contains Haunting Relic. Start the sawblade minigame by pulling the lever in the sub-area’s center. While it is active, your only safe footing is the lever platform and the platforms immediately beside it. Survive until the challenge ends to open the way to the chest.
Master’s Quarters
Gloomstone is the final relic and the only one found in Master’s Quarters. Climb to the top of the Sanctuary of Solitude and break through the ceiling. Use the hidden wall passages to open the upper doors, then pull the gear-wheel lever to release the chest. Collecting it also awards the “Always the same roof” trophy. When equipped, it alerts Rose whenever a secret is nearby.

How to equip relics
A relic only works while it’s in one of Rose’s three slots. Everything you pick up stays in your inventory, and you can swap your loadout any time from the pause menu. When you open a relic chest, the item card shows a “HOLD TO EQUIP” prompt that slots it in right away. To change things later:

Each relic card is marked either INSPECTED or EQUIPPED. INSPECTED means you own it but it’s inactive. EQUIPPED means its effect is on.
Family’s Grace is already in the list for Midnight Edition owners. While Rose wears the locket, taking a hit blocks the attack and freezes every nearby enemy. It then needs 60 seconds to recharge.
Relics with drawbacks, and pairs that work together
Most relics have no downside. These five do, so read the card before you slot them:

- Beelzebub’s Seal halves Rose’s maximum life in exchange for its damage boost.
- Blackened Heart heals on every hit but locks out healing potions entirely.
- Pale Thorn makes frontal hits much weaker and hits from behind twice as painful.
- Infernal Medallion trims spell costs but caps Rose’s mana below full.
- The Phantom Ring makes enemies reappear each time you exit a room, which is useful for farming XP and drops.
Grim Token and Cursed Coin both trigger on a parry, one returning mana and the other giving a short damage spike, so they suit a parry-heavy setup. Banshee’s Wail works for players who take a lot of hits, since every point of damage comes back as mana. Ghostly Pendant is worth slotting before any long trap gauntlet on this list.
You’ll know the hunt is finished when the RELICS tab shows all 44 cards, plus Family’s Grace if you own the Midnight Edition.






