Gaming How-To

Command An Army: How to Get Gems Fast as a Beginner

Codes, quests, and a repeatable attacker routine that pushes match scores high enough to pay out hundreds of gems.

Codes, quests, and a repeatable attacker routine that pushes match scores high enough to pay out hundreds of gems.

Gems are the currency that runs everything in Command An Army. Summons cost them, changing your commander class costs them, and a new account burns through them long before the first decent unit shows up. The good news is that gem income is predictable once you know which four taps to turn on, and one of them is a repeatable attacking routine that reliably lands high match scores.

Quick answer: Redeem the active codes, claim the 400 free gems from the group, like, and favourite rewards, clear daily and weekly quests, then play objectives as an attacker. A strong match can pay around 300 gems.


Where gems come from in Command An Army

SourcePayoutHow often
CodesLarge one-off stacksOnce per code
Free lobby rewards400 gemsOnce per account
Daily and weekly questsGems plus XPDaily / weekly
Match rewardsScales with scoreEvery match
Deleting unitsSmall refundRarely worth it

Codes front-load your first summons, but they run out. Quests and match scores are what keep the account moving afterwards, which is why the combat routine further down matters more than any single code.


Redeem codes and claim the 400 free gems first

Codes provide the quickest gems and require no combat after you complete the tutorial. Open Command An Army on Roblox, let the lobby load, and select Codes from the menu on the screen’s right-hand side. Enter each code separately, press redeem, verify that your gem total increased, and then submit the next code.

CodeReward
CONQUERGems
COMMANDERGems
SHIELDBREAKERGems
SORRYGems
OPTIMIZE700 Gems
WAR500 Gems
RELEASE500 Gems

Codes rotate quickly around updates and bug fixes, so some will already be dead. BUGFIX, LEBALANCE, 10KGoal, D0ggy103, and CONQUEST have all expired. Type each string exactly as written, since a single wrong character makes a live code read as invalid.

The lobby also hands out 400 gems for joining the developer group, liking the game, and favouriting it. It takes about a minute and is pure profit.


What actually raises your match gem payout

Match rewards scale with your end-of-round score, and the exact number shifts with performance and result. Two things push that score up hard: killing enemy players and capturing objectives. Killing enemy players gives the single biggest score boost available in a match, which is why the attacking routine below deliberately targets them during big clashes.

  • Push the objective sequence as an attacker: Point A, Point B, then the base.
  • Chase kills only where the fighting is already happening, not across the map.
  • Check the quest panel before a session so daily tasks complete while you play.
  • Stay active for the full round; AFK payouts cap at roughly 10 gems.
  • Do not macro. It is bannable, and it is slower than simply playing.

The attacker hold-and-rush routine that earns 300 gems a match

This routine works with starter troops, so you do not need a rare pull to run it. Pick the ATTACKER role and bring a spear unit such as Spearman III. Spears have a long hitbox, which lets you land hits on enemy players from a step further back than most weapons. The four commands you need are Hold on X, Follow on C, Attack on V, and Rush on B.

Ride to the fortress gate with your squad and hit the gate yourself. Player damage speeds up the breach, so there is no reason to stand behind the NPCs during this phase.
Gate Phase00:23Gate Phase
Hitting the gate yourself shortens the breach timer. Shown at 00:23 in Ricoko Tutorial & Showcase’s video. Image: Aliluma
The moment the Gate Breached message appears, pull your troops back with Hold Position. Charging through an open gate into a prepared defence is how new attackers lose their whole squad in the first ten seconds.
Sit at the back and let the friendly NPC wave walk in and start the fight. Their job is to absorb the opening damage while you pick your angle.
Wait until both sides are packed into one clump, then command Rush straight into the crowd. Hitting a dense group is where the damage spikes, and it is also where enemy players are easiest to catch.
First Rush00:46First Rush
The first rush goes in only once both waves have collided. Shown at 00:46 in Ricoko Tutorial & Showcase’s video. Image: Aliluma
Toggle straight back to Hold Position after the rush lands. Front-line NPCs soak the counterattack while your unit resets, and you rush again as soon as the enemy regroups. Repeat this cycle until Point A falls.
With Point A taken, capture the enemy spawn point next to it. Owning that spawn lets you swap or respawn troops close to the fight instead of riding back across the map.
Capturing Spawns01:38Capturing Spawns
Taking the nearby spawn cuts travel time for the next wave. Shown at 01:38 in Ricoko Tutorial & Showcase’s video. Image: Aliluma
Follow the NPC path toward Point B, riding past the ranged troops posted on the wall rather than trading with them. Hold near cover and let the friendly wave meet the defenders first.
Point B Setup02:00Point B Setup
Setting up beside the wall at Point B before committing. Shown at 02:00 in Ricoko Tutorial & Showcase’s video. Image: Aliluma
Rush the moment the two forces clash at Point B, then cycle hold and rush again the same way until the point is yours.
Grab the spawn point near Point B and use it to change or respawn units closer to the final base. Stay inside the camp area while the unit swap completes.
Changing Units02:32Changing Units
Captured spawns double as forward camps for changing units. Shown at 02:32 in Ricoko Tutorial & Showcase’s video. Image: Aliluma
Move up behind the next NPC wave at the final base, hold, and rush when they engage. The spear reach means you can strike defenders who are still locked in their hold formation, which is the cleanest way to remove enemy players from the capture zone.

How to confirm the capture and the payout

Once you are standing inside the base capture zone, the progress bar keeps filling as long as you stay in it, no matter how many enemy NPCs are milling around you. It only stalls if an enemy player is contesting the zone, so clear players first and then simply hold your ground. When the bar completes, the VICTORY screen appears, followed by the scoreboard.

Victory03:22Victory
Staying inside the zone finishes the capture and triggers Victory. Shown at 03:22 in Ricoko Tutorial & Showcase’s video. Image: Aliluma

A round played this way can end with MVP and a reward around 300 gems. Treat that as an example of a strong performance rather than a fixed rate, since payouts move with score and result.


Do not waste the gems you just earned

A Standard Banner pull uses 50 gems, while ten summons use 500, so saving for a multi-pull gives no discount. Switching your commander class requires another 50 gems; spend them only when you truly want another playstyle, not just to experiment.

Deleting duplicate units for a small gem refund is usually a loss. Two identical copies combine into an Ascension tier, and units that reach level 20 unlock evolution, which is how an ordinary Archer eventually becomes a Flame Archer.

The routine that keeps gems flowing is boring on purpose. Spend the codes once, tick off the daily and weekly quests before you queue, and then play every match for the objective rather than the kill feed. Keep a small reserve instead of pulling down to zero, and summon to fix a gap in your roster rather than because a banner changed.