During the Forsaken Dominion main quest Where There’s a Will, There’s a Way, you must complete the objective “Aid Eir in activating the magickal barrier” by rousing the statues around Lorade Castle. Once the first statue is active, two rope ladders rolled up atop walls roughly 8 metres tall stand between you and the second. Neither wall has a prompt at its base or anything to grab onto. Eir hurls the Arisen upward, but he hits the top and falls right back down.
Quick answer: Hold the forward key (W) through Eir’s throw and keep it held until the Arisen is standing on the wall top. Then press F at the rolled ladder to lower it.
Why the Arisen keeps falling back down
Eir provides the lift. Beneath the rolled-up ladder, she waits by the wall; approach to within roughly a metre and a half and she’ll crouch, lift her shield, and fling the Arisen up. The prompt shown there is “F Hail (Hold to Talk)”, but speaking with her isn’t necessary. Just approach and the throw triggers.

If you stop beside Eir or release the forward key mid-throw, the Arisen clips the wall’s upper edge and falls back beside her, prompting another attempt.
There is no Hook Tether Post, alternate route, or climbable surface at the foot of these walls. Eir’s throw is the way up.
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The Arisen is unable to move while Eir’s spoken lines appear. Press F (“Next”) to dismiss them, then head to the edge. You can travel up or down a lowered rope ladder without a prompt: stand on its upper end, between the two posts, and press S to descend or W to ascend.
The first raised ladder
The foot of the first ladder sits on a snow ledge, with the rolled ladder resting on the wall top between two snow-capped piers. Run at Eir with forward held, land on the wall top, then use “F Lower Ladder” at the rolled ladder on the edge. After a landing here Eir calls up, “Now let down the ladder, and I shall join you!”

The second raised ladder and the statue
From the top of the first ladder, walk a short distance west along the wall to reach the second. Its foot is tucked into an icicle-covered corner beside a pointed-arch window, where Eir is waiting. Make the same run toward her and keep W held until the throw ends.
This throw puts the Arisen on a battlement of snow-covered stone blocks, where Ghouls and Skeletons are waiting. Clear the undead first. Once they are down, Eir calls from below: “Are you all right up there?” / “Oh? You felled the beasts alone? Impressive.” / “Pray, let down the ladder, and I shall see to the statue.”

Dismiss Eir’s lines with F, then select “F Lower Ladder” on the rolled ladder. As soon as it reaches the ground, a cutscene places Eir on the battlement before the statue, a round carved stone disc south-east of the ladder. She says, “Now to awaken it.” Press F.

If Eir stays at the foot of the first ladder
At the first ladder, Eir may stay at the bottom after you lower it, with only “F Hail (Hold to Talk)” showing. She might not relocate if you continue along the wall, wait, or climb the ladder in either direction. One fix that worked was opening the Pause Menu, selecting System, choosing “Save and Return to Title”, and then loading the save again. On reload, Eir was next to the Arisen atop the wall.
How to know it worked
After you press F at the statue, a scene plays in which a golden dome rises over Lorade Castle, and the banner reads “Where There’s a Will, There’s a Way / You helped Eir reawaken all of the statues.” Your objective then updates to “Cut off the fiends’ point of entry”, confirming the second statue is awake.







