Gaming Guide

Final Fantasy Resonance Stats Explained: What Every Attribute Does

Five battle stats, six attributes, and every buff and debuff in Final Fantasy Resonance, with Rain and Lasswell's Lv.2 numbers.

Five battle stats, six attributes, and every buff and debuff in Final Fantasy Resonance, with Rain and Lasswell’s Lv.2 numbers.

Rain walking through the stone halls of the Earth Shrine in Final Fantasy Resonance

Final Fantasy Resonance splits a character’s numbers into two groups. Five battle stats decide how much damage you deal, how much you take and how well you heal, and six attributes sit underneath them and push those battle stats up.

Quick answer: Strength raises Phys. Atk., Stamina raises Phys. Def., Magic raises Mag. Atk., Spirit raises Mag. Def. and Sanctity, Speed sets turn order, and AP caps the abilities you can equip.


Where to see your stats in Final Fantasy Resonance

Every number lives on one screen, and the game’s own definitions live in its Help menu.

Open the Main Menu. On keyboard that’s Tab (the full list is in Final Fantasy Resonance controls).
Choose Equipment & Abilities.
Pick a character from the list on the left. The panel shows their Lv, HP, MP, EXP to the next level, ROLE, ATTRIBUTES and EQUIPMENT.
Final Fantasy Resonance Equipment and Abilities screen showing Rain at Lv.1 with role Sentinel, attributes and equipment
Rain on the Equipment & Abilities screen, with his role, attributes and equipment.

In Chapter 1, Rain is a Sentinel and Lasswell is a Breaker. Rain starts at Lv.1 with Crimson Saber, Leather Armor and Earrings of Health equipped, and his full Lv.1 numbers are in the level-up table further down.

For the official wording of each stat, press Esc to open the System Menu (or go to Main Menu > System) and choose Help. Pages are added as tutorials appear, including “Attribute Descriptions” (two pages) and “Buffs and Debuffs”.


Final Fantasy Resonance battle stats explained

The first Help page, “Attribute Descriptions (Part 1)”, opens with “Each character has attributes that denote their battle capabilities.” It then defines five battle stats, and these are the numbers that actually touch damage and healing.

Battle statWhat it does
Phys. Atk. (Physical attack)“Affects damage dealt with physical attacks.”
Phys. Def. (Physical defense)“Affects damage received from physical attacks.”
Mag. Atk. (Magic attack)“Affects damage dealt with magic attacks.”
Mag. Def. (Magic defense)“Affects damage received from magic attacks.”
Sanctity“Affects healing magic and Light magic attacks.”
Help page defining physical attack, physical defense, magic attack, magic defense and Sanctity
The Attribute Descriptions (Part 1) Help page covers the five battle stats.

Final Fantasy Resonance attributes explained

Flip to “Attribute Descriptions (Part 2)” and you get the six attributes. Four of them feed the battle stats above, and the other two handle turn order and ability loadouts.

AttributeWhat it does
Strength“Affects physical attack.”
Stamina“Affects physical defense.”
Magic“Affects magic attack.”
Spirit“Affects magic defense and sanctity.”
Speed“Affects turn order.”
AP“Affects total cost of abilities that can be equipped.”
Second Help page listing Strength, Stamina, Magic, Spirit, Speed and AP definitions
The Attribute Descriptions (Part 2) Help page lists the six attributes.

The stats map directly to one another, except for Spirit, which has two linked stats: Strength raises Phys. Atk., Stamina raises Phys. Def., Magic raises Mag. Atk., and Spirit raises both Mag. Def. and Sanctity. The level-up screen confirms these links. At Lv.2, Rain gains 4 Strength and Phys. Atk., 7 Stamina and Phys. Def., 2 Magic and Mag. Atk., plus 3 each in Spirit, Mag. Def. and Sanctity. Lasswell’s Lv.2 increases follow the same links: +4 Strength and Phys. Atk., +5 Stamina and Phys. Def., +3 Magic and Mag. Atk., and +3 each in Spirit, Mag. Def. and Sanctity. Speed determines a character’s position on the turn order bar.


How Final Fantasy Resonance stats grow on level up

When a battle pushes a character to a new level, a LEVEL UP screen lists every stat as old > new, along with the character’s role and its skill list. Here’s how Rain and Lasswell change from Lv.1 to Lv.2.

Lv.1 > Lv.2Rain (Sentinel)Lasswell (Breaker)
HP270 > 326240 > 288
MP35 > 3940 > 45
Phys. Atk.59 > 6344 > 48
Phys. Def.30 > 3730 > 35
Mag. Atk.25 > 2732 > 35
Mag. Def.31 > 3431 > 34
Sanctity28 > 3128 > 31
Strength38 > 4228 > 32
Stamina25 > 3225 > 30
Magic16 > 1820 > 23
Spirit28 > 3128 > 31
Speed7 > 1011 > 16
AP100 > 100100 > 100

Rain has the higher Phys. Atk. and HP.

Rain's Lv.2 LEVEL UP screen showing old and new stats beside the Sentinel skill list
Rain’s LEVEL UP screen at Lv.2, with each stat shown as old > new.

Lasswell leads in Mag. Atk., MP and Speed. His Speed rises from 11 to 16, compared with Rain’s increase from 7 to 10, leaving Lasswell quicker than Rain. Neither character gains AP at Lv.2.

Lasswell's Lv.2 LEVEL UP screen listing his stat gains and the Breaker skill list
Lasswell’s LEVEL UP screen at Lv.2, with his Breaker skills on the right.

Sentinel and Breaker skills by level

Every skill a character’s role can learn, along with its required level, appears on the same LEVEL UP screen. Skills still to come show in grey. At Lv.2, each character already has both of their Lv.1 skills.

LevelRain (Sentinel) skill
Lv.1Infinity Drive
Lv.1Fire
Lv.3Tackle
Lv.6Provoke
Lv.9Protect
Lv.12Flame Sword
Lv.15Fira
Lv.17Unity
Lv.22Protectga
Lv.25Crimson Onslaught
Lv.26Soul of Valiance
Lv.31Firaga
Lv.34Call to Action
Lv.37Banishing Raid
LevelLasswell (Breaker) skill
Lv.1Null Moon
Lv.1Blizzard
Lv.3Dawn Frost
Lv.5Hone Senses
Lv.9Tranquility
Lv.12Haste
Lv.15Ice Splitter
Lv.18Blizzara
Lv.22Tranquility in Tumult
Lv.25Placidity
Lv.25Transient Rite
Lv.28Hastega
Lv.31Blizzaga
Lv.35Absolving Hailstorm
Lv.40Tranquility in Quietus

Dialogue choices that raise stats

Levels aren’t the only source of points. Some story dialogue choices bump a stat directly. In the Earth Shrine, Rain is asked how to approach the mission (“For this mission…”). Pick “I’ll take point. Follow my lead.” and the game confirms it with “Rain’s Strength increased by 3!”

Pop-up message confirming Rain's Strength increased by 3, with the OK button highlighted
The message that appears after choosing to take point in the Earth Shrine.

Final Fantasy Resonance buffs and debuffs explained

The “Buffs and Debuffs” Help page puts it plainly: “Certain magic can apply buffs or debuffs on characters. Be sure to monitor them, as they can greatly sway the outcome of a battle.” In battle they appear on the character, with blue icons for buffs and red icons for debuffs.

“Unlike status ailments, debuffs cannot be removed by Esuna or items.”

Buffs and Debuffs tutorial page with two battle examples of status icons on characters
The Buffs and Debuffs Help page, with battle examples of the icons.

Buffs

BuffEffect
Regen“Restores health each turn.”
Reflect“Reflects magic back (excluding magic unique to certain characters).”
Reraise“Revives a KO’d character once during battle.”
Haste“Increases speed.”
Brave“Increases physical attack.”
Faith“Increases magic attack.”
Protect“Increases physical defense.”
Shell“Increases magic defense.”
Help page describing Regen, Reflect, Reraise, Haste and Slow with their icons
Buff and Debuff Effects (Part 1) covers Regen, Reflect, Reraise, Haste and Slow.

Debuffs

DebuffEffect
Slow“Decreases speed.”
Debrave“Decreases physical attack.”
Defaith“Decreases magic attack.”
Deprotect“Decreases physical defense.”
Deshell“Decreases magic defense.”
Stagger defense down“Increases stagger power taken.”
Help page with red debuff icons for Debrave, Defaith, Deprotect, Deshell and Stagger defense down
Buff and Debuff Effects (Part 3) lists the debuffs and their red icons.

Each debuff mirrors a buff: Slow counters Haste, Debrave counters Brave, Defaith counters Faith, Deprotect counters Protect and Deshell counters Shell. Since Esuna and items can’t clear them, keep an eye on those red icons. On the buff side, Rain learns Protect at Lv.9 and Protectga at Lv.22, while Lasswell picks up Haste at Lv.12 and Hastega at Lv.28.