Gaming Guide

Fisch: How to Find All 16 Trick or Treat House Locations (Webby Winston Quest)

Every house number, its area of Caustic Hallow, and GPS coordinates for clearing Webby Winston's 16-door objective in one run.

Every house number, its area of Caustic Hallow, and GPS coordinates for clearing Webby Winston’s 16-door objective in one run.

House 355

The first objective in Webby Winston’s FischFright 3 quest in Fisch is to trick-or-treat once at all 16 numbered houses in Caustic Hallow. The quest log tracks each house separately as a 0/16 counter. The houses are spread across the village, the Pumpkin Patch, and the cliffs below Scarecrow’s Maze, so one or two are easy to miss.

Quick answer: Equip your Candy Bucket and press [E] Knock at houses 111, 167, 249, 293, 358, 374, 429, 467, 477, 506, 632, 666, 745, 813, 891, and 979. Then return to Webby Winston.


Before you knock: reach Caustic Hallow and start the quest

FischFright 3 began on October 17, 2026, and no end date has been confirmed. Every trick-or-treat house is on the event island, Caustic Hallow, which you reach from Moosewood.

From the Moosewood spawn, go to the east side of the island, where the Flying Dutchman is docked. Board the ship and talk to the Dutchman Captain to sail to Caustic Hallow.
Find Webby Winston at the Webridden Cavern (GPS -15069, 142, -9981) and press [E] Talk. Choose “What’s blocking the grotto entrance?” and then “What do I need to do?” to start the quest and open the 0/16 house tracker.
Equip the Candy Bucket before you go to any door. It is added to your inventory automatically when you arrive in Caustic Hallow.

Knocking without the Candy Bucket in hand does not trick-or-treat. Keep it equipped for the whole route.


All 16 trick-or-treat house numbers and coordinates

The table follows one route around the island. It starts at the row of houses near the Flying Dutchman landing and ends on the high ground near Scarecrow’s Maze. Each house has a number on or beside its door, and an [E] Knock prompt appears when you stand at the right door. The cathedral and the large mansion on the hill have no knock doors, so you can skip them.

HouseAreaLandmarkCoordinates
477Fountain rowLast house, Dutchman side-14532, 144, -9746
891Fountain rowPumpkin cart-14630, 146, -9756
745Fountain rowLeft of main road-14702, 149, -9766
429Fountain rowAcross from 745-14725, 147, -9719
506Signpost clusterRight of 293-14754, 148, -9794
293Signpost clusterHill by the bridge-14809, 151, -9802
167Signpost clusterLeft of 293-14891, 146, -9754
374Signpost clusterPast 167-14861, 146, -9713
111Signpost clusterAcross from 374-14821, 147, -9660
632Signpost clusterHilltop over junction-14809, 155, -9714
249Pumpkin PatchNext to Pumpkin Pete-14716, 147, -9976
358Pumpkin PatchPumpkin Pete’s left-14717, 147, -10055
467Pumpkin PatchBehind pumpkin king statue-14823, 146, -10100
666Merchant roadPast the Merchant-14627, 146, -9593
979Merchant roadLeft after the bridge-14699, 157, -9454
813CliffsRight side of Scarecrow’s Maze-14992, 182, -9571

The GPS item shows your position, so you can check these coordinates against where you are standing. That helps most with the hilltop and cliff houses, where the paths are less obvious.


Trick-or-treat route through Caustic Hallow, area by area

Fountain row: 477, 891, 745, 429

Start with the purple house numbered 477. It is the last house in the row running from the fountain toward the Flying Dutchman. Its neighbor, 891, stands by a cart full of pumpkins and a glowing jack-o’-lantern.

House 47700:29House 477
House 477, a purple house at the Flying Dutchman end of the row, is the first stop on the route. Shown at 00:29 in NoobBlox’s video. Image: Fisching

Walk back along the main road toward the fountain. House 745, another purple house, sits on the left side of the road, and 429 is directly across the street from it.

Bridge and signpost cluster: 506, 293, 167, 374, 111, 632

From the fountain, take the path to the right until you reach a small bridge with a three-way signpost. The first house you reach is 506, just around the corner. It has its number sign by the door and a pumpkin out front.

House 50600:49House 506
House 506 is the first house past the corner on the way to the bridge and signpost. Shown at 00:49 in NoobBlox’s video. Image: Fisching

House 293 is on a small hill behind the signpost, next to the bridge. Knock there, then work left. House 167 comes first, then 374 a little further on, and 111 is across the street from 374.

House 29301:19House 293
House 293 sits on a rise next to the bridge, so it is easy to overlook from the road. Shown at 01:19 in NoobBlox’s video. Image: Fisching

Go back to the three-way junction and climb the hill that looks down on it. House 632 is at the top. It is higher than the rest of the cluster, so look up when you reach the signpost.

House 63201:28House 632
The Knock prompt at house 632 means you are at the right door to trick-or-treat. Shown at 01:28 in NoobBlox’s video. Image: Fisching

Pumpkin Patch: 249, 358, 467

At the same signpost, follow the sign that points to the Pumpkin Patch. House 249 is right beside the Pumpkin Pete NPC. House 358 is on Pumpkin Pete’s left and has a glowing sign. House 467 is across the street, behind the large pumpkin king statue.

House 35501:02House 355
The glowing-sign house between 249 and 467 in the Pumpkin Patch. The quest tracker lists it as house 358. Shown at 01:02 in NoobBlox’s video. Image: Fisching

Merchant road and cliffs: 666, 979, 813

Go back to the fountain and take the left-hand road, where the Merchant stands. House 666 is on the left just after you pass him. Keep going over the next bridge and turn left to reach 979, which is on higher ground.

House 97901:51House 979
House 979 is up the slope after the second bridge, on the way to the cliffs. Shown at 01:51 in NoobBlox’s video. Image: Fisching

For the last house, go straight on from that bridge and keep climbing until you reach Scarecrow’s Maze. Do not go into the maze. Walk around its right side along the cliffs to find house 813. Its number is hard to see from the path, which is why players most often miss it.


How to confirm the Webby Winston house objective is complete

Each successful knock gives you Treats and moves the quest counter up by one. Some houses also give you an event fish. When the objective reads 16/16, go back to Webby Winston and talk to him again.

  • Not finished: he says “Not yet. Have you visited every single doorstep in the village for treats?”
  • Finished: he moves on and asks for 10 fish with the Webbed mutation from the cavern waters.
  • Last task: give him 15 Cobweb Cod, which are taken from your inventory when you hand in the quest.

If he still asks about doorsteps, check the counter against the 16 numbers in the table above. The missing house is usually 632 on the hilltop or 813 by the maze. When all three objectives are done, the quest pays 1,000 Treats and 8,000 XP. It also clears the silk blocking the cavern’s inner passage, where the Webweaver Rod can be bought for 1,000 Treats.