Mitya’s beta kit has moved again, and the change lands squarely on his sixth constellation. The 20% Elevation buff that used to sit on Mitya alone now goes to whoever is standing on the field while he works from the pocket. That single edit turns his C6 from a personal damage boost into a team-wide one, and it arrives alongside a new Version 7.2 Stygian Onslaught boss whose shield refuses everything except Stellar and Electro damage.
Quick answer: Mitya’s C6 now grants its 20% Elevation buff to the active on-field character instead of himself, and the new 7.2 Stygian Onslaught boss carries a shield that only Stellar or Electro damage can break.
Mitya’s off-field numbers at C0 and C6
Mitya is a 5-star Electro character built around Elemental Mastery rather than ATK, with a low-investment profile that leans DPS and a high-investment profile that leans support. His Polestar Field work makes him a Stellar-Conduct piece first and a generic Electro unit second. The off-field mode is where the recent edits show up most clearly.
| Off-field effect | C0 | C6 |
|---|---|---|
| Electro application | Yes | Yes |
| Elemental Mastery | 120 | 150 |
| Base Damage multiplier | 14% | — |
| Resistance Shred | — | 25% |
| Elevation (on-field character) | — | 20% |
The 14% Base Damage multiplier at C0 sits in the same range as other Stellar enablers such as Sandrone, Odette and the Cryo Traveler. It feeds into the Stellar damage calculation alongside ATK and Elemental Mastery, so it is a real contribution from the bench rather than a rounding error, but it does not make Mitya a standout support on its own at zero constellations.
Version 7.2 is expected to arrive on November 4th, following Version 7.1 on September 23rd. HoYoverse has not published the official calendar for that patch, so treat the window as a projection based on the usual six-week cadence.

The C6 Elevation rework now buffs the on-field carry
Elevation was originally a selfish effect. Mitya kept the 20% for himself, which meant the constellation only paid off if he was the one swinging. In the current build, the buff applies to the active character while Mitya sits off-field, so the value moves to whoever your team actually wants to boost.
Paired with the 25% Resistance Shred and the jump to 150 Elemental Mastery, C6 stops reading as a personal damage ceiling and starts reading as a support package. For accounts that already run Stellar-Conduct teams, that is the difference between benching him after his rotation and building the rest of the party around him.

Whether Elevation stacks with other multipliers of the same type has not been pinned down, so do not plan a team around stacking it until the effect text is readable in a live client.
The constellation CRIT Rate buff is now self-only
Mitya’s constellation CRIT Rate bonus moved in the opposite direction. It used to reach the team; it now applies to Mitya alone. That trade is easy to read next to the Elevation change, since the kit hands out a team damage multiplier in one place and pulls back a team CRIT buff in another.
The working explanation among theorycrafters is overlap avoidance. The Tsaritsa is rumored to share CRIT across the party in Version 7.3, and two units handing out the same stat would make one of them redundant on release. That reasoning is speculative, but the change itself is in the current build.

The new 7.2 Stygian Onslaught boss gates its shield behind Stellar or Electro damage
Version 7.2 adds a Stygian Onslaught boss tied to Mitya, and its shield is the headline mechanic. The shield can only be damaged and broken by Stellar or Electro damage. If your roster has no Stellar unit available, an Electro character covers the requirement instead, which is the only flexibility the gate offers.
There is precedent here. The Chimeric Winged Lion also used an Electro shield, but that fight allowed more ways through. This one is stricter, and a team without either damage type simply cannot make progress on the shield phase.

All three bosses in the 7.2 Stygian Onslaught lineup
Stygian Onslaught is a boss rush that requires three separate teams, since characters cannot be reused between fights. Every boss in the 7.2 rotation brings a shield of some kind, which is what makes the roster check so pointed.
| Boss | Shield | Notes |
|---|---|---|
| New boss | Stellar or Electro only | Tied to Mitya |
| Emperor of Fire and Iron | Pyro | Fontaine crab, weak to Hydro and Electro |
| Radiant Moongecko | Geo | From 6.4 in Nod-Krai, traps characters in a Radiant Cocoon |
The Emperor of Fire and Iron is the most forgiving of the three, since both Hydro and Electro answer its Pyro shield. The Radiant Moongecko adds a wrinkle beyond its Geo shield by locking characters inside a Radiant Cocoon, so it demands a team that can keep damage flowing while someone is out of play.
What this means for your Electro roster
Split across three non-overlapping teams, two of the three shields want Electro. That spreads your Electro units thin fast, and a Stellar-capable unit like Mitya becomes the cleanest way to free up an Electro character for another fight. Players who have been running a single strong Electro carry for everything will feel the squeeze first.
Community reaction has split along predictable lines. Some players read C0 Mitya as a workable but unremarkable off-field option, while the C6 Elevation change is the part drawing attention from accounts willing to chase constellations. The shield-heavy boss lineup, meanwhile, has been widely read as a nudge toward exactly the unit releasing in the same patch.

On team building, the low-investment path still points toward Elemental Mastery sharers such as Sucrose, with a Cryo partner to keep Stellar-Conduct running. Heavier investment shifts the supporting cast toward flat ATK buffers instead.
How firm any of this is
Every number here comes from beta builds, and beta builds move. Deep test values have been known to drift by roughly 5 to 10 percent before release, and mechanics can be rewritten outright between iterations — the Elevation change is itself proof of that. Talent multipliers, energy costs, and the exact wording of Mitya’s constellations will only be settled once the live client is running.
The safest read right now is directional. Mitya’s C6 is being pushed toward supporting an on-field carry, his CRIT contribution is being kept in-house, and the 7.2 boss rush is built to reward rosters with Stellar or Electro coverage on multiple teams. Confirmation on all of it should arrive with the Version 7.2 Special Program, which HoYoverse has not yet dated.






