Mutant Detected drops Logan and Mystique straight into Trask Industries’ hidden site under Madripoor, and it is the first mission in the chapter with a full collectible spread. Between the elevator shaft, the security office, the inhibitor panels, and the propulsion tunnel, it is easy to sprint past a Material Crate and only notice the gap when the pause menu still reads short of 100 percent.
Quick answer: Mutant Detected is Mission 10. Clear the objectives from the rear elevator down to Bay 7 and the propulsion tunnel, then collect 4 Material Crates, 1 Whisky Bottle, and 1 Nightmare Door.
Where Mutant Detected sits in the Madripoor chapter
Madripoor is the third region of the campaign, after Telambang and Canada. Mutant Detected picks up once Knock Knock has put you at Trask Tower, and it hands off into the Sentinel Prototype fight that follows.
| Detail | Value |
|---|---|
| Mission number | Mission 10 |
| Region | Madripoor (first visit) |
| Previous mission | Knock Knock |
| Next mission | For Our Future |
| Material Crates | 4 |
| Whisky Bottles | 1 |
| Nightmare Doors | 1 |
For Our Future carries no collectibles at all, so Mutant Detected is the last chance to bank anything before the boss.
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Stealth is optional for the whole game. Crouching through the side rooms saves health here, but nothing penalizes you for walking in with the claws out.




All six collectibles in Mutant Detected
Mutant Detected holds six of the game’s 102 collectibles. Each type announces itself differently, so you are looking for three separate visual cues as you move through the facility.
Material Crates (4)
Material Crates sit inside a large blue sphere that is visible from a long way off, which makes them the easiest of the three to spot in the facility’s open bays. They supply the materials used to craft suits, and crafting suits raises Logan’s total health. There are 68 across the whole game.
Whisky Bottle (1)
The single bottle here is marked by a blue scent line running along the ground. Follow the line and it leads you to the bottle. Whisky Bottles raise your Adaptation Level, which lets you equip more passive skills.
Nightmare Door (1)
Nightmare Doors are ringed by purple vines on the floor and are always placed in plain sight rather than tucked away. Completing the trial behind the door also grants Adaptation Levels. A bronze rating is enough for the door to register as completed, so you do not need to chase the top Adamantium rating.
Make collectibles easier to spot
Two settings take almost all of the searching out of a 100 percent run, and both are worth turning on before you start the mission.
- Settings > Visuals > Collectibles and Interact Shader outlines every collectible in a color you choose.
- The Crate Finder and Whisky Finder Adaptations mark collectibles from a long distance and through walls.
- Smash any 100 XP Caches you pass on the story path; they are farmable through mission replay, so there is no need to hunt them all.
How to confirm a 100% clear on Mutant Detected
Open the pause menu during the mission. Each chapter has its own collectible tracker there, and it lists the mission name alongside the current objective and a completion percentage. When that tracker reads 100 percent for Mutant Detected, the four crates, the bottle, and the door are all banked.
The same per-chapter tracker appears in Chapter Select. For game-wide progress, check the trophy progress counters attached to Crate Collector, Full Barrel, and Pathways of the Mind.
Going back for anything you missed
Nothing in Mutant Detected is missable. If the tracker is short, you can replay the mission after the credits and pick up whatever is left, and every collectible you grab carries over into your save.
Chapter Select unlocks once you have found the second Nightmare Door, which happens well before Madripoor. To reach it, pick Nightmare Cabin from the title screen and interact with the bed. Nightmare Trials can also be replayed from the cabin if you want a better rating on the one in this mission.
Clearing Mutant Detected fully is mostly a matter of slowing down in Bay 7 and the rooms around the inhibitor panels rather than sprinting toward the propulsion tunnel. With the shader setting on and the finder Adaptations equipped, the mission usually only costs a few extra minutes, and it leaves Logan with more health and more passive skill slots going into the Sentinel Prototype.






