Zankou is an S-Rank Incantation main DPS in Neverness to Everness, and she is one of the fussiest units in the game to slot into a party. She wants long stretches of field time, she wants damage-over-time effects stacked on the target, and she wants two specific Esper Cycles running at once. Get the supports wrong and her damage falls off a cliff.
Quick answer: Run Zankou with Lacrimosa, Sakiri, and Iroi. Open with Zankou, immediately swap to Lacrimosa to trigger Scorch, follow with Sakiri for buffs, use Iroi to set up Hexed, then bring Zankou back on field for the rest of the rotation.
What Zankou needs from her teammates
Her kit runs on two forms. In Reality she uses a standard combo string and carries Hunt, which raises her own damage. Her Redirect Skill flips her into Illusion, where her attacks apply Heartwrench DoT, spread existing DoTs to nearby enemies, and she gains Delusion, which raises the CRIT DMG of every damage-over-time effect on the target. Ending Illusion with the enhanced Redirect Skill hits the area hard and sets up an extra Ultimate cast.
That loop means her damage scales with how many DoTs are ticking, not just with her own multipliers. Her passive also makes Scorch stackable and swaps the team’s DoTs for her own Scorch instances. So the party needs to supply reactions rather than raw on-field damage.
| Requirement | Who covers it |
|---|---|
| Chaos unit to trigger Scorch | Lacrimosa, Daffodill |
| Anima unit to trigger Hexed | Iroi, Mint, Jiuyuan (Linko once released) |
| Incantation buffs and DoT support | Sakiri, Baicang, Adler |
| Sustain or shielding | Iroi, Adler, Fadia |
| Off-field buffing | Haniel |
Hexed matters more than it looks. It adds 20 percent follow-up damage to Incantation and Anima damage the team deals, and that includes Scorch ticks, so it compounds directly with everything Zankou is already doing.
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Add to Google Preferences →Best Zankou team: Lacrimosa, Sakiri, and Iroi
This is the strongest version of the comp right now. Lacrimosa supplies Chaos for Scorch, Sakiri layers on Incantation buffs and DoT support, and Iroi covers healing while feeding the Anima side of Hexed. None of the three demand much field time, which is the whole point.
Linko is the eventual upgrade for the Anima slot, since her kit is built to trigger Hexed alongside Zankou specifically. She arrives later in Version 1.3, and no official release date has been confirmed for her banner yet.
The F2P Zankou team: Daffodill, Haniel, and Adler
Building Zankou without spending is awkward, because there are no free 5-star units and no 4-star Chaos characters to trigger Scorch with. The workaround only exists if you picked up Daffodill from one of the free standard character events.
Assuming you have her, this lineup pivots away from pure DoT scaling and toward breaking enemies quickly. Daffodill drives Discord, Haniel buffs both Daffodill and Zankou from the back, and Adler shields the party while applying a small debuff to enemies suffering from Scorch. The Nova reaction between Daffodill and Haniel is a single burst of damage rather than a sustained effect, so it does not interfere with Zankou’s own loop.
Note: this budget team gets noticeably better with Zankou’s fifth Awakening node, which is the opposite of how most units work. More on that below.
Alternative Zankou lineups and support swaps
The two core builds are not the only workable options. Sakiri is the most flexible piece across all of them, since Incantation support benefits Zankou no matter which reaction you are chasing.
| Lineup | What it leans on |
|---|---|
| Zankou, Lacrimosa, Haniel, Sakiri | Scorch damage with an off-field buffer instead of a dedicated healer |
| Zankou, Lacrimosa, Iroi, Linko | The eventual best-case Hexed setup once Linko is available |
| Zankou, Daffodill, Sakiri, Jiuyuan | Chaos plus Anima coverage using launch-roster units |
| Zankou, Daffodill, Baicang, Linko | Double Incantation damage with a Chaos burst slot |
| Zankou, Daffodill, Mint, Adler | Mint supplies Anima for Hexed without needing Linko |
| Zankou, Daffodill, Hotori, Sakiri | Hotori’s skill memorization added to the Scorch core |
Awakening nodes that change your team choices
Three of Zankou’s Awakening nodes shift what her teammates should be doing, so they are worth checking before you lock a lineup.
- A1 – Abyss in the Eyes: Her basic strings, dodge counter, and enhanced Redirect Skills all spread her DoTs, and she keeps Hunt and Delusion permanently. Hunt pushes her own damage to 40 percent, and Delusion pushes the team’s DoT CRIT DMG to 50 percent.
- A4 – Nightmare in Bloom: Her second Ultimate activates as soon as the main one is ready, and both draw on the same Stored Flame stacks.
- A5 – Blossom Draws Blood: Her enhanced Redirect Skill guarantees a Topple on the first eligible target, once per target per battle, excluding bosses in balanced mode. It also raises the entire team’s Topple damage by 300 percent, which is exactly what the Daffodill break team wants.
- A6 – Blood-Stained Eyes: The final hit of Annihilation gains 12 percent damage per DoT stack on the target, up to 240 percent, rewarding parties that pile on as many separate DoT sources as possible.
Checking the rotation is working
You will know the setup is landing when Delusion is active on Zankou as she swaps in and the enemy is already carrying multiple DoT icons before she starts her Illusion string. Scorch should be stacking rather than refreshing a single instance, since her passive allows it to build up.
When the numbers look flat, it is almost always one of three things. There is no Chaos character in the party, so Scorch never fires. There is no Anima character, so Hexed and its 20 percent follow-up damage never applies. Or a support with a long field requirement is eating into Zankou’s uptime, which starves the loop she needs to reach her enhanced Redirect Skill and second Ultimate.
Between those two builds, the premium version is the one worth aiming for, but the F2P team is genuinely functional if you have Daffodill sitting in your roster. Both come down to the same principle: everyone else exists to light the fuse, then get out of Zankou’s way.






