Gaming Guide

Onimusha Way of the Sword: How to Unlock the Glutton for Punishment Trophy

Every Boss Rematch opponent has to fall on all three difficulty levels before the trophy pops.

Every Boss Rematch opponent has to fall on all three difficulty levels before the trophy pops.

Glutton for Punishment is the trophy that keeps most players from the Platinum in Onimusha: Way of the Sword. It is not a collectible hunt or a hidden interaction. It is a pure endurance test tied to Boss Rematch, the arena mode tucked inside the Practice Ground, and it asks you to clear the entire roster on every difficulty the game offers.

Quick answer: Defeat every opponent in Boss Rematch on all three difficulty levels — Story, Action, and Carnage. Carnage only becomes selectable after you finish the campaign once, and drills or other Practice Ground challenges do not count toward the trophy.


Glutton for Punishment requirements

Two things gate the trophy. Your Boss Rematch list has to be complete, and all three difficulty settings have to be available to select. A boss only appears in the rematch menu once you have fought it in the main story, so an unfinished campaign means an unfinished roster.

ConditionDetail
Roster completeEvery story boss must be encountered in the campaign to appear in Boss Rematch
Difficulties unlockedStory, Action, and Carnage — Carnage unlocks only after one full playthrough
Wins neededEvery opponent beaten on each of the three difficulties
Not requiredDrills and the other Practice Ground challenges
Related trophySecond Helping pops on your very first Boss Rematch win

The mode covers 18 main boss fights in total, and the rematch menu lists them in its own fixed order rather than story order. Expect the full campaign lineup to show up, including Daidara, Rasho-gan, Ifuu, Burai, the Greater Nue, Shuten Doji, Dokyo, Benkei, and Minamoto no Yoshitsune.


Unlock Carnage difficulty before you touch Boss Rematch

Start your first playthrough on Action (Medium) rather than Story. Carnage is not offered at the beginning, and Action is the closest practice you can get for it. Action Prompts can also be switched off during this run, since Carnage disables them automatically.
Play through to the final mission, “The Clash At Rendaino,” and finish the game. That first clear unlocks Carnage difficulty for New Game+ and fills out the bulk of your Boss Rematch list along the way.
Musashi trading blows with Benkei during The Clash at Rendaino, with the Defeat Benkei objective active
The Benkei duel in “The Clash at Rendaino” is the campaign’s final mission and the last boss added to your rematch list. Image: Capcom
Begin New Game+ on Carnage and complete it. Beating the game on Carnage earns the True Onimusha trophy, and it also hands you a weapon that makes the rematch grind noticeably shorter. Do not start the trophy run before you have that weapon.

Note: skill upgrades carry into New Game+, so the Carnage run is the natural time to finish off remaining upgrade materials and settle on the build you want for the arena.


The Boss Rematch order and what you will face

The arena reuses the story movesets, including the enhanced variants, which is why several bosses effectively show up twice. The opening stretch of the list is the gentlest part of the run, and it is a good place to test whether your build can handle Carnage before you reach the harder entries.

#OpponentCarnage difficulty rating
1Byakue2.5/10
2Byakue (Enhanced)3/10
3Dohatsu-ten3.5/10
4Dohatsu-ten (Enhanced)3.5/10
5Nue (Blue) and Nue (Red)3/10
6Sasaki Ganryu3.5/10
7Sasaki Ganryu (Altered)7/10

Sasaki Ganryu (Altered) is the wall. He fights across two phases with separate health bars, backed by his Oni companion Gioh, and on Carnage he can end a run in two hits. When Gioh stretches her neck out to siphon the red flower plants and refill his stamina, draw the Oni bow and shoot her neck to break the channel.


Combat rules that carry the refights

Raw damage barely dents a boss health bar. Nearly every fight resolves the same way: deflect or counter with Issen, drain the stamina bar, siphon the souls, then repeat. Issen has a razor-thin window, but almost everything in the game can be countered with it apart from a small set of dodge-only moves and any white-glowing attack.

Musashi countering a boss attack in the arena, with the stamina bar draining under the health bar
Deflecting and countering drains the stamina bar far faster than trading regular hits. Image: Capcom

Once the stamina bar empties, you pick between red soul sparkles for direct damage or purple ones that release health, Oni Power, and Oni Awakening souls. Purple is usually the safer read during a long rematch run, because it feeds the transformation. When the Awakening gauge is full, press L3 and R3 together, land Issen strikes while they are easier to hit, and save R1 for the finisher just before the meter empties.

Regular parries matter too. Each one fills the Blazing Gauge in the bottom corner of the screen, and Blazing State raises your damage while improving the odds of blue souls appearing — the fuel for Oni Armaments, which in turn generate purple souls.

One thing to plan around: bosses in this game are dynamic. Take too much damage too early and they slip into their enhanced state ahead of schedule, which turns an already tight fight into a much longer one.

A boss winding up an attack in the rematch arena as Musashi holds position for a counter
Taking heavy damage early pushes a boss into its enhanced state sooner than normal. Image: Capcom
SlotPickEffect
CharmCharm of Awakening (maxed)Faster Awakening gauge fill
CharmCharm of Oni Power (maxed)Faster Oni Power gauge fill
CharmFencer’s Strength Charm (maxed)Higher regular attack power
PouchDefault Hozuki Pouch (maxed)Larger healing reserve

Set your controller to the Defense fighting style if you have not already. It is the more forgiving scheme and lines up with how most modern action games handle guarding. Hold back consumables such as Amulets of Introspection, Sun-Dried Hozukis, and Stimulants during your first playthrough — they are worth far more here than they are on Action.


How to confirm the trophy unlocked and why it might not

Glutton for Punishment pops the moment you finish the final outstanding fight, so the last win on your last difficulty is the trigger. Before that, use the Boss Rematch menu itself as the checklist — every entry needs a clear on Story, Action, and Carnage, and any gap is a fight you still owe.

If it has not unlocked, the cause is almost always one of three things. A boss is missing from the list because you have not reached that fight in the campaign yet. A cleared boss is still missing one of the three difficulty entries. Or you have been clearing drills and assuming they count — they do not.


Glutton for Punishment sits alongside True Onimusha as the toughest ask in a 52-trophy list, and it is the one standing between most players and Peerless. Budget the time, come in after the Carnage clear with the reward weapon in hand, and treat the arena as a rhythm exercise rather than a damage race.