Gaming How-To

Path of Exile Curse of the Allflame: How to Plan a Voyage Board for Maximum Loot

Unlock requirements, Chart adjacency rules, and border modifiers that decide how much a single Voyage pays out.

Unlock requirements, Chart adjacency rules, and border modifiers that decide how much a single Voyage pays out.

A Voyage in Curse of the Allflame turns a stack of collected Charts into one large seafloor expedition, and where you place each Chart decides how rich that run becomes. The system rewards planning over random placement, because Chart bonuses and board effects stack based on which squares sit next to each other.

Quick answer: Scout at least nine different Charts, speak to Valerie aboard the Sovereign to open the Voyage Board, then place any Chart with an adjacency bonus in the center square so its effect applies to all four neighboring Charts.

Image credit: Grinding Gear Games

Unlock the Voyage Board: Scout Nine Charts First

You cannot start a Voyage until you have scouted at least nine different Charts. Charts appear throughout Wraeclast, with every area holding at least one and some areas holding two, so you can begin collecting from Act One.

Collect Charts as you clear areas during normal progression. Grab them along your route instead of leaving them for later, since delaying access to nine slows your first Voyage.
Once you have nine scouted Charts, speak with Valerie aboard the Sovereign. Only then can you open the Voyage Board and begin arranging pieces.

You know the system is ready when Valerie lets you place Charts onto the board. A full board holds up to nine Chart positions, so nine scouted Charts fills a complete Voyage.

Image credit: Grinding Gear Games / Medieval Marty

Read Chart Implicits Before You Place Anything

Every Chart reveals an implicit modifier once it has been charted. That modifier either affects the Charts directly next to it or applies to the entire Voyage. Because some bonuses only reach their full value when surrounded by the right neighbors, check each implicit before deciding on a layout.

Adjacency bonuses are the ones worth planning around. A single well-placed Chart can push its effect onto several surrounding areas at once, which multiplies the total reward from one run rather than adding to a single area.


Place Adjacency Charts in the Center

The center square touches four adjacent squares, so any adjacency bonus placed there reaches the maximum number of neighbors. Edge and corner squares touch fewer areas, which cuts an adjacency Chart’s value.

Consider a Chart that spawns three Diviner’s Strongboxes in each adjacent area. The placement changes the payout dramatically.

PlacementAdjacent areas reachedTotal Diviner’s Strongboxes
Center square412
Edge or cornerFewerReduced

Reserve the center for your strongest adjacency Chart, and fill the edges with implicits that affect the whole Voyage or that you simply want on the board.

Image credit: Grinding Gear Games

Check Border Modifiers Every Run

The edges of the Voyage Board carry their own modifiers that affect adjacent Charts, separate from the Charts you place. These border effects are randomized on every Voyage, so the best layout changes each time you sail. Identify the strongest border bonus before you commit any Charts to the board.

Border bonuses reward matching them with compatible Charts. One border modifier makes every rare monster in the adjacent area drop an additional Exalted Orb. That effect scales with how many rare monsters spawn, so pair it with Charts that add more of them.

  • A Chart that increases the number of rare monsters in adjacent areas.
  • A Chart that spawns powerful rare Starfish monsters in adjacent areas.

Placing either of those next to the extra Exalted Orb border stacks the effects, creating many more rare monsters that each drop the bonus currency. Before locking a Chart into a spot, ask whether it would earn more sitting beside a border modifier than anywhere else.

Image credit: Grinding Gear Games

Complete the Voyage and Recover Rewards

Fill any remaining board spaces once your key adjacency and border pairings are set, then descend beneath Wraeclast’s oceans to begin the expedition.
Explore the sea floor and gather the treasures your Charts pointed you toward. Load loot into the capsules placed around the Voyage, since each capsule stores roughly one inventory of items.
Send the loot back to the surface and reclaim your rewards. You confirm the run paid out when the recovered items arrive topside, ready to use.
Image credit: Grinding Gear Games

After each Voyage you can rebuild with newly collected Charts. Because the border modifiers reshuffle every time, treat each board as a fresh puzzle rather than reusing an old layout, and the consistent planning is what keeps your seafloor runs paying out.