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Roblox Decal IDs and How to Use Them in Studio

Shivam Malani
Roblox Decal IDs and How to Use Them in Studio

Decals are image assets you place on a surface in Roblox Studio. They stretch across the face of a part instead of tiling like a texture, which makes them useful for posters, signs, logos, faces, and one-off art details. Roblox also lists decals in the Creator Store, where you can browse and copy asset IDs for use in your place.


Roblox decal IDs

Decal ID
Epic Face109251560
Rainbow Cat Tail469008772
Sapphire Encrusted Headphones53890741
Shiny Cutie2782324454
grey wistful wink710679541
Laughing Fun227600968
Wings76819021
TX-08 Galatron Gunner93390411
Face6979666270
Galaxy3131549391
cat ears112902315
hair6576347905
hair4637746375
Nerd Glasses422266604
Spider-tux1803741
Radioactive Stripe91049678
sword pack83250046
Outrageous Sword Pack73737627
Spread The Lulz!24774766
Gravity Coil23534055
The Rock8425069728
Beluga7129155278
Anime Aesthetic5252447904
aesthetic anime5191098772
Aesthetic anime girl | sad | hardcore8652665149
Kawaii5206932266
funny cat moment7205866972
roblox meme 17279137105
Help me rickroll all of Roblox6403436082
Invisible Kitty2483186
Cheems dog minecraft edition9676276958
One Piece All x Luffy8964489645
Super Super Happy Face1560823450
Pikachu732601106
Doge130742397
Creepy Mr. Bean91635222

How to use a decal ID in Roblox Studio

Step 1: Open Roblox Studio and load the place where you want to use the image. If you do not already have a target object, insert a Part first.

Step 2: Turn on Explorer and Properties from the View menu if they are hidden. You need both panels to insert the decal and paste the asset ID.

Step 3: Select the Part in Explorer. Click the plus button next to that Part and insert a Decal object.

Step 4: Click the new Decal object. In Properties, paste the image asset ID into the Texture field and press Enter.

Step 5: Change the Face property to place the image on the correct side of the part. The available faces are Front, Back, Left, Right, Top, and Bottom.

The decal worked if the image appears on the selected surface in the viewport after you press Enter and choose the correct face.


How to find more decals

The Creator Store includes a large decals catalog under 2D resources and stickers. Popular listings there include items such as cat ears, Rainbow Cat Tail, Shiny Cutie, Epic Face, Laughing Fun, Wings, Roblox sword, and Galaxy, along with creator names and approval ratings.

You can also search by name inside Studio through Toolbox, open Marketplace, switch to Images, and copy an asset ID from the result you want to use. Once you have the ID, paste it into the Decal object's Texture field.


How to upload a custom decal

Step 1: Save your finished image on your computer. Roblox accepts uploaded images for use as decals after moderation.

Step 2: Open the Creator Dashboard and go to your Creations. The place needs to be published before you upload assets for it.

Step 3: Open Development Items and choose Decals. Select the image file, enter a name, and upload it.

Step 4: Wait for moderation to complete. When the upload is approved, the decal receives an item ID that you can use the same way as any other decal asset.


Decals and textures are not the same

A decal covers one surface with a single stretched image. A texture repeats across the surface instead of filling it with one full image. If you want a poster, logo, warning sign, face, or picture frame, use a decal. If you want a repeating material look, use a texture.


Important limits and moderation rules

Custom images are reviewed before they become usable. Roblox also limits uploaded images to 1024 x 1024 pixels. If an image is approved, it can be applied with its asset ID in Studio or in experiences that accept image IDs.

For in-game use outside Studio, some experiences support image or decal IDs directly. A common example is using a Spray Paint tool with an asset ID, but support depends on the experience.


For quick decoration work, the fastest route is simple: copy a decal ID, insert a Decal into a Part, paste the ID into Texture, and set the Face property until the image appears where you want it.