Gaming How-To

Roblox Slayers 2: How to Change and Join Servers

The in-game Servers tab lists active sessions with region filters, versions, uptime, and player counts you can join directly.

The in-game Servers tab lists active sessions with region filters, versions, uptime, and player counts you can join directly.

Server hopping is part of daily life in Slayers 2. Maybe you want a session running a different time of day, a lobby with fewer people fighting over the same spawns, or simply a server closer to where you live. The game handles all of that inside its own menu, so you never have to back out to the Roblox app and rejoin.

Quick answer: Open the menu with the icon in the top-left corner, pick Servers from the left sidebar, filter by region if you want, then press Join next to any listed session.


Switch servers from the in-game Servers tab

Load into any Slayers 2 session first. The server browser only exists inside the game, so you need to be standing in the world before you can move anywhere else.
Select the menu icon at the screen’s top-left corner to bring up the main menu. Inventory appears immediately, while the other options run down the left side.
Opening Main Menu00:15Opening Main Menu
The main menu after clicking the icon in the top-left corner, with Inventory open and the sidebar options on the left. Shown at 00:15 in VendoPlus’s video. Image: Ouw Productions
Select Servers from the left sidebar. The server browser takes over the panel and fills with active sessions, each one showing its details and a Join button on the right.
Press Join on the session you want. If nothing in the first batch appeals to you, page through the list — the browser runs across multiple pages rather than a single scrolling column.

You will know the swap worked when the game drops you into a fresh session and the menu closes back to the normal game screen. From there you can reopen the same menu and jump again as often as you like.


What each column in the server list means

Every entry in the browser carries the same handful of details, and they are worth reading before you commit to a session.

ColumnWhat it tells you
Server nameHow that session is labeled in the list
VersionWhich build the server is running
UptimeHow long the session has been live
PlayersCurrent headcount against capacity
JoinButton that moves you into that session

Uptime is the one people skim past. A server that has been running a long time has already burned through a lot of its day-night cycle, which matters if you are hunting something that only appears at a specific time.


Filter servers by region

Above the list sits a dropdown that narrows everything down by region, with entries such as EU and NA-CENTRAL. Pick one and the browser only shows sessions hosted there, which is the fastest way to cut a long list down to servers you will not lag in.

Filtering and Browsing Servers00:25Filtering and Browsing Servers
The region dropdown in the server browser, with options including EU and NA-CENTRAL. Shown at 00:25 in VendoPlus’s video. Image: Ouw Productions

Clear the region filter if the list looks thin. Narrowing to one region can hide sessions with the player count or uptime you actually wanted.


When hopping servers is worth it

The most common reason to jump is the clock. Certain encounters only turn up at night, and rather than waiting out a full in-game day, players cycle through the browser looking for a session that is already dark. It does not always pay off — sometimes sitting in one server until night comes around is faster than opening the list ten times.

Beyond that, the version column is a quick way to land on a session running the build you expect, and the player count helps you avoid a lobby where every boss and node is already claimed.


Private server access settings that control who can join

Private servers work differently. Instead of picking a session off a list, entry is decided by chat commands the owner and moderators type in-game. These are the ones that determine whether a player gets through the door.

CommandEffect on joining
/access closedBlocks regular players; whitelist still enters
/access friendsLimits entry to eligible friends
/access everyoneOpens the server to all players
/whitelist <player>Lets that player in regardless of access setting
/unwhitelist <player>Removes that exemption
/kick <player>Removes them; they can rejoin
/ban <player>Blocks entry, and works while they are offline
/unban <player>Restores their ability to join
/shutdownClears everyone out and restarts the session

Type the command in the in-game chat exactly as written and swap the placeholder for a real username, with no angle brackets. So /kick George removes a player called George. Moderators can handle player management, but /mod, /unmod, and /shutdown are owner-only.

/shutdown removes every player immediately and starts a clean session, so save it for an actual restart rather than mid-event.

Between the Servers tab for public sessions and the access commands for private ones, you have full control over where you land. If a lobby is too crowded, running the wrong time of day, or just full of people you would rather not share a boss with, you are two clicks from somewhere else.