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Slots & Daggers Explained: The Slot Machine Roguelike Coming to Mobile

A compact fantasy roguelike from Summerhouse creator Friedemann where every battle is decided by a spin of the slot machine.

A compact fantasy roguelike from Summerhouse creator Friedemann where every battle is decided by a spin of the slot machine.

Slots & Daggers is a compact fantasy roguelike where fights are settled on a slot machine. You play an adventurer wandering strange, dangerous lands, and instead of choosing attacks from a menu, you pull a lever and let the wheels decide what you throw at your enemy. It launched on Steam and is making its way to iOS and Android.

Quick answer: It is a short, single-player slot machine roguelike from developer Friedemann and publisher Future Friends Games, running roughly 4–8 hours across ten levels, with a slot reel deciding your attacks, spells, potions, health, and shield in every fight.


How combat works in Slots & Daggers

Each turn, you press the button to spin the wheels. Whatever symbols land determine your actions for that turn, and then the enemy strikes back. This continues until one side runs out of health. The slot machine is not just a menu skin. It is a physical object you interact with, spitting out coins, running short minigames, and showing your foes on a faux LED screen.

You begin a run with only three symbols, which keeps early fights simple. Those symbols map to a small set of roles, and your pool grows as you play so your options widen over time.

Symbol roleWhat it does
Physical damageDeals direct damage to the enemy
Magic damageDeals spell-based damage
HealthRestores your life total
ShieldBlocks incoming damage
EconomyBuilds up resources for your run

Some symbols work poorly together, while others form strong combinations. Reflexes and timing matter too, since the minigames tied to your abilities keep each turn active rather than fully random.


Levels, enemies, and rewards

A run takes you through ten levels, each with its own foes and a boss. The cast is deliberately odd, ranging from Gunslingers of the Red Desert and Knights of Kul to Hammer Goblins and a character simply called Ike.

Winning fights earns modifiers that reshape your build. These include extra wheels, new weapons, spells, and other equipment. Between fights you can adjust your loadout and lean into a specific strategy, whether that means more magic damage or a focus on economy.

Between runs there is a straightforward meta-progression layer where you spend earnings to boost basic stats. You can quickly refund what you have spent and reinvest it, so it is easy to retune your upgrades toward the build you want to try next.


How long it takes and the infinite mode

This is a short game by design, landing at around 4–8 hours for the main campaign. It leans toward a tight, deliberate experience rather than a sprawling one. For players who want more, an infinite mode extends play beyond the campaign. A hip-hop soundtrack runs throughout.


Who made it

Slots & Daggers comes from Friedemann, an independent developer based in Berlin. He previously released the solo project Summerhouse, and earlier co-founded Grizzly Games, where he helped make Superflight and ISLANDERS. He also worked on Pizza Possum with Kingdoms creator Thomas van den Berg.

The game is published by Future Friends Games, the same publisher behind the slot machine roguelite CloverPit. That earlier title used a slot machine to pay off an escalating debt, while Slots & Daggers takes the same core idea in a combat direction with an on-screen enemy and a deckbuilder feel.


Platforms and where to play

Slots & Daggers is available on PC through Steam, playable on both Windows and Mac. You can find it on its official Steam page.

An iOS and Android version is on the way, bringing the same slot machine battles to phones. No official mobile release date is currently confirmed.

If the slot machine format appeals to you, Slots & Daggers stands out by keeping things small and tactile. It strips the roguelike loop back to a handful of symbols and a single enemy per fight, then layers in new tools at a steady pace as you push toward the final level.