Gaming Guide

Star Wars Zero Company: Best Served Cold Eliminate Idra Walkthrough

Squad picks, the opening generator kill, and how to handle the reinforcement wave that spawns the moment Idra falls.

Squad picks, the opening generator kill, and how to handle the reinforcement wave that spawns the moment Idra falls.

Best Served Cold is Cly Kullervo’s first crewmate mission in Star Wars Zero Company, and it is a straight elimination job on Brentaal IV. There is no stealth phase, no hostage to babysit, and no extraction timer. You drop into a tiered arena full of Pike gangsters, kill Idra Farrar, then survive the wave he calls in on his way out.

Quick answer: Shoot the electrical generator on the left side of the arena on turn one to shock the clustered Pike Strikers, push Tel-Rea Vokoss into melee to burn down Idra Farrar, and hold Trick’s Flamethrower Mk. II for the reinforcements that spawn from the lower entrance the instant Idra drops. Cly must be alive when the last gangster falls.


How to unlock Best Served Cold

Cly is not part of the starting roster and she does not show up through the main campaign. Around Cycle 14 she walks into your office at The Den and offers to join Zero Company for free, provided you help her finish a job she refuses to explain. Say yes. There is no downside, and turning her away simply removes an operator and two missions from your run.

She cashes in that favor roughly six cycles later, naming Idra Farrar as the target. Accepting unlocks Best Served Cold, which sits under the Fathom Menace chapter and deploys to Brentaal IV. If Cly is on the crew, both of her crewmate missions are flagged as critical, so this is not something you can quietly let expire.


Best Served Cold objectives and fail condition

ObjectiveWhat it means in the fight
Eliminate IdraIdra Farrar starts on the upper platforms behind his crew. Killing him triggers reinforcements.
Defeat the Pike GangstersEvery Pike Striker and Pike Enforcer, including the wave that arrives after Idra dies.
Cly Must SurviveCly going down ends the mission. She is the fail state, not just a casualty.

The order matters less than the timing. You can chew through the rank-and-file first or rush Idra, but the reinforcement wave is tied to his death, so clear the trash while you still have your area-of-effect tools loaded.


Best squad for the Idra Farrar fight

Cly is mandatory. The other three slots want one melee threat, one crowd-clearing specialist, and one ranged operator who can hold the high ground.

OperatorJob in this missionAbilities that carry
Cly KullervoDamage stacking, mobility. Keep her out of return fire.Electroweb Dart III, Electroweb Surge II, jetpack repositioning
Tel-Rea VokossMelee burst and crowd control; high base dodge lets her hold the middle.Lightsaber Strike, Lightsaber Throw, Shockwave II, Pull
TrickWave clearing when the reinforcements bunch up at the spawn.Flamethrower Mk. II, Brutal Strike VI
HawksLong-range chip damage and squad buffs from a safe tile.Fire Longarm Blaster, Overwatch, Morale Boost IV, Combat Stim III

A droid operator works as a swap if you would rather feed the team extra action points and throw Droid Poppers and Impact Bombs instead of running a Jedi. You lose the melee spike, but the arena is tight enough that thrown explosives land on three or four bodies at a time.

On Cly herself, leave the pistol alone. Her kit rewards cheap shots that build Advantage, and swapping to a heavier weapon just starves the abilities that make her useful. Tag targets with Electroweb Dart, then follow with Electroweb Surge to damage every darted enemy plus anything standing near her.


Opening turn: the electrical generator

Before you move anyone, look at the left side of the arena. There is an electrical generator sitting next to the platform where the Pike Strikers are packed together. That is your opening move.
Target the generator with any ranged attack. It detonates for heavy shock damage across the whole cluster, and on a normal difficulty run it strips most of the Strikers down to a single follow-up shot.
Radial ability wheel open during the Hunt for Idra Farrar mission with Pike gangsters surrounding the squad
The radial ability menu during the Hunt for Idra Farrar mission, where you select the shot that pops the generator. Image: Bit Reactor
Spend the rest of the turn finishing the shocked Strikers with blaster fire and an Impact Bomb. Do not waste Trick’s flamethrower here. The generator has already done that job for you, and you want the charge later.
Movement path drawn across the tactical grid with the MOVE AP1 action highlighted
Plotting a one-point move toward the left platform to finish the shocked Pike Strikers. Image: Bit Reactor
Send Tel-Rea forward into melee range of whatever survived. Lightsaber Strike into a squad assist clears the platform, and her dodge rating means the return fire mostly misses.

Clearing the upper platforms and killing Idra

Work through the remaining Pike Enforcers on the raised ground before you commit to Idra. Enforcers hit harder than Strikers, and leaving two of them alive while you focus the boss is how Cly ends up on the floor.
Watch your action points as you go. Cheap repositioning tools like Pull are easy to line up and then find greyed out, and a wasted turn on this map hands the Enforcers a free volley.
The Pull fast action selected in combat with a not enough action points warning displayed
Pull locked out with a “Not enough action points” warning, a common way to lose tempo on this map. Image: Bit Reactor
Once the arena is thinned out, focus everything on Idra Farrar. Dart him with Cly, hit him with blaster fire, then close with Tel-Rea. Lightsaber Throw is useful if he has repositioned somewhere awkward and you cannot reach him in one move.
Stack your remaining attacks on him in a single round rather than trickling damage across two. He is not a long fight once the escorts are gone, and finishing him quickly means you meet the reinforcement wave with full health bars.

The reinforcement wave after Idra drops

Killing Idra immediately calls in a fresh group of Pike gangsters from the lower entrance. They arrive bunched together, which is the entire reason you have been saving your area-of-effect tools.

Use the turn after Idra dies to reposition. Pull the squad back toward cover with clean sightlines onto the lower entrance and put Hawks somewhere elevated. Overwatch is worth setting here if you have the points spare.
Hunt for Idra Farrar objective list on screen as fresh Pike gangsters enter the arena
The objective tracker as the reinforcement wave enters through the lower entrance. Image: Bit Reactor
The moment the wave lands, hit it with Trick’s Flamethrower Mk. II. The burning damage tears through the grouped gangsters and softens anything the cone does not outright kill.
Mop up the surviving Enforcers with blaster fire and Lightsaber Throw. Tel-Rea’s Shockwave II is the cleanest answer if a few of them are still standing shoulder to shoulder, and a repeating blaster finishes the stragglers.
Squad members firing on Pike Enforcers in isometric combat with health bars visible
Finishing the last Pike Enforcers of the reinforcement wave. Image: Bit Reactor

How to confirm the mission is complete

Combat ends as soon as the last reinforcement gangster falls with Cly still standing. The objective list clears and a cutscene plays in which Cly leans on a beaten Idra for the location of someone named Kervis. If that scene has started, the mission has been banked.

The two ways this goes wrong are both avoidable. Cly getting focused down is an instant fail regardless of how healthy the rest of the squad is, so use her jetpack to break away instead of trading shots when Enforcers close in. The other is burning Trick’s flamethrower on the opening cluster, which leaves you swinging blasters at a full reinforcement wave that arrives packed into one corner.

Kervis is the thread this mission leaves dangling. Cly’s second crewmate mission does not become available until much later in the campaign, well after the story turns, and finishing both is what unlocks her achievement.