Gaming Guide

Star Wars Zero Company: How to Beat Cold Metal on Kaller

A squad setup and turn order that clears the Separatist power station on Kaller without losing a single operator.

A squad setup and turn order that clears the Separatist power station on Kaller without losing a single operator.

Cold Metal is an optional mission set on Kaller, where the job is to sabotage the power station feeding a Separatist base. The map funnels you through waves of droids before you reach the bomb plant point, so the fight is less about raw damage and more about controlling clustered enemies and timing your reinforcements. With the right squad and turn order, you can finish it cleanly.

Quick answer: Bring an Astromech loaded with Impact Grenades and Droid Poppers, take the high ground on the left, wipe droid clusters with grenades, plant the bomb with the Astromech, then retreat up the left catwalk and rush the exit while the final Super Battle Droids lag behind.

Image credit: Electronic Arts

The Astromech is the key operator here. It cannot hold a weapon, but in exchange every consumable or throwable it carries gets two charges. Load it with Impact Grenades and Droid Poppers and it becomes the mission’s main tool for clearing large groups of weak droids. It also plants the bomb, since its high mobility lets it move and act in the same turn.

OperatorRole in this mission
AstromechGrenade spam on clusters and planting the bomb (two charges per throwable)
HawksLong-range fighter on the high ground; picks off priority targets
TrickRocket Strike plus blaster fire to shred top reinforcements
HeavyFrontline pressure near the sabotage point

Put a longer-range weapon on Hawks, because you spawn right next to strong high ground and want to abuse it immediately. This is a suggested composition, not a requirement. The mission can be cleared with other operators, but this group handles the droid numbers with minimal risk.


Cold Metal walkthrough

When the fight starts, send your long-range fighter up the ladder directly on the left, then continue up the second ladder. This puts Hawks on a vantage point that overlooks the large droid group waiting below.
Image credit: Electronic Arts / Trophygamers
Use the Astromech to throw a grenade at the biggest cluster of droids. If those are standard Battle Droids, a single throw clears the whole group.
Push your remaining two operators onto the bridge cover and focus all damage on the Super Battle Droid, which is the biggest immediate threat. Watch the Commando Droid on the elevated ground to your right. Its strongest move is a grenade, so simply move out of the blast radius before your turn ends to avoid it.
On your next turn, combine an Astromech grenade with your long-range operator to hit the group on the elevated position to the right. Most or all of those droids should die here, since they are fragile and grenades counter their numbers well.
After the second turn, reinforcements are flagged up top. Send Trick up the left ladder to join your long-range operator, and move the Heavy toward the sabotage point while keeping to the left.
Use the Astromech to plant the bomb. This immediately summons more reinforcements on the right and marks the extraction zone at the back of the map.
Image credit: Electronic Arts

Reaching extraction with zero casualties

Leave through the left path. Move both the Heavy and the Astromech up the ladder onto the catwalk where your other two operators already are. The right-side reinforcements emerge tightly packed, so a single Impact Grenade or Droid Popper from the Astromech can kill most of them at once. Save any leftover charges for this moment.

For the reinforcements at the top left, mix Trick’s Rocket Strike with blaster fire to clear them out. Once the top path is open, move your whole squad onto the catwalk and push toward the point. If you blew up the ground-level reinforcements earlier, only two Super Battle Droids should remain, and they move slowly.

Exploit their lack of mobility and simply rush the exit. A reinforcement wave cannot attack on the same turn it spawns, so you can ignore the second wave entirely and race straight to extraction. Doing this lets you finish Cold Metal with no operators lost.

Image credit: Electronic Arts

Note: You know the run succeeded when the extraction objective completes with your full squad intact. If a Super Battle Droid catches you, it usually means you stopped to fight the last wave instead of prioritizing the exit.