Gaming How-To

Star Wars Zero Company: How to Heal Injured Hawks in the MedBay

Assign Hawks to a MedBay bed, then push the campaign forward one Cycle with a squad that leaves him behind.

Assign Hawks to a MedBay bed, then push the campaign forward one Cycle with a squad that leaves him behind.

Hawks is the one Operator you cannot bench for long. He is required on every story mission in Star Wars Zero Company, so an injury on his record stings twice — it drags down his chance to hit, and it sits there until the campaign clock moves. The MedBay fixes it, but the fix does not happen the moment you pay for the bed. That is where most players get stuck.

Quick answer: Put Hawks on a MedBay bed in the Den, then launch a non-story mission from the Holotable using four other Operators. Completing that mission advances the Cycle, and the injury clears when you return.


Put Hawks in a MedBay bed at the Den

Return to the Den after the mission that injured him and walk to the MedBay. Injuries do not heal passively out in the field, and Rally only gets a Downed Operator moving again — it never erases the injury they picked up.
Assign Hawks to an open standard bed. Early in a campaign that costs 800 Credits and reserves the slot for one Cycle. The roster entry then reads as healing with the current injury count, listed under whatever first name you gave him during character creation.
Check the Holotable timers before you commit. If a Critical objective is about to expire and Hawks is the only Operator who can cover it, you may want the faster option below instead of a bed.
Cycle 14 objective panel showing The Umbaran Connection with one Cycle remaining aboard the ship
The Cycle counter and active objective, here The Umbaran Connection with one Cycle left, tell you how much room you have to rest Hawks. Image: Bit Reactor

Advance the Cycle with a squad that leaves Hawks behind

Booking the bed only starts treatment. The Cycle itself has to tick over, and resolving an Operation from the Holotable is not a day-skip for the MedBay. What moves the campaign forward is deploying on a mission — and since Hawks is stuck in a bed, that mission cannot be a story mission.

Walk up to the Holotable in the Den and interact with it. Any optional job works here, including character missions such as Jae’s Distress Call.
Prompt to press E at the Holotable to launch Jae's optional Distress Call mission
The Holotable prompt for an optional mission — these are the deployments you can run without Hawks. Image: Bit Reactor
Pick a mission that does not carry a story requirement. Cutting-Edge Tech on Serolonis is a clean example — it accepts any four Operators, so nothing forces Hawks back into the field.
Open Squad Selection and swap Hawks out for four healthy Operators. This is where roster depth pays off, because losing your leader for a Cycle also means losing the Fearless Leader bonus that lifts assist damage, defence, and chance to hit for everyone else.
Stop by the Armory to adjust weapons and utilities on the stand-in squad, then hit Launch Mission. Finish the deployment as normal.
Squad Selection screen for Cutting-Edge Tech with four Operators chosen and Launch Mission highlighted
Squad Selection for Cutting-Edge Tech, with Hawks left out of the four-Operator lineup before launch. Image: Bit Reactor

Bacta Tank vs standard bed: which treatment to use

The MedBay has a second option that skips the waiting entirely. If a deadline is closing in and Hawks has to be on the next drop, the Bacta Tank is the answer.

TreatmentRecovery timeThings to know
Standard bedOne CycleCosts 800 Credits early on; needs a mission run without Hawks to pass the Cycle
Bacta TankInstantFrees Hawks immediately for a story mission; disabled on Expert difficulty

On Expert, the tank is off the table, so bed rest and a deeper bench are the only way to keep Hawks in shape. Plan your Holotable timers around that rather than expecting a last-minute rescue.


How to confirm Hawks is healed

Return to the Den after the mission and open the MedBay. Hawks should no longer show a healing status or an injury count next to his name, and the bed he occupied is free again. Check his sheet before the next deployment — with the injury gone, his chance-to-hit numbers should read normally from the same kind of position and cover.


Why Hawks is still injured after MedBay treatment

There are only a few reasons the treatment appears to do nothing, and all of them come down to the Cycle not moving.

  • You assigned the bed but have not deployed on a mission since, so the Cycle never advanced.
  • You resolved a Holotable Operation instead of a mission — Operations do not push the healing timer.
  • You picked a story mission, which Hawks is required for and cannot be run while he is in treatment.
  • You only used Rally in combat. That revives a Downed Operator for the fight but leaves the injury on the record.

Deploying Hawks while he is still injured

You can ignore the MedBay and take Hawks out hurt. He is the only permanent, permadeath-exempt member of Zero Company, so the three-injury rule that kills other Operators does not remove him from the roster. The real cost is accuracy. An injured Operator carries a chance-to-hit penalty, and that shows up as worse percentages on shots that would normally be comfortable.

Note: Hawks losing all Health in a fight is an automatic mission failure, and the mission restarts. There is no exfiltration or rescue call-in, so a wounded Hawks pushing into open ground is a restart waiting to happen.

Talents can soften the penalty rather than remove the injury. Fortitude can eventually let an injured Operator ignore the accuracy hit, and Medic support gives similar breathing room in a pinch. Those are emergency measures, though. Clearing the injury is the only thing that restores Hawks to full reliability.

The habit worth building is simple: after any mission where Hawks goes down, drop him in a bed, run the next optional job with four Operators who can hold their own, and let the Cycle do the work. It costs you one deployment without your best support piece, which is a far better trade than dragging a wounded leader into a story mission you cannot afford to restart.