Martial Artist is one of the Legendary melee-leaning classes in Survive Zombie Arena, the wave-survival shooter from Nectarforge Studios. It trades barricades and turrets for lane-clearing kicks, an autonomous clone, and a shield that detonates when it breaks. At max level in Hardcore Mode, that kit is enough to hold a helipad through the mid-40s waves without ever placing a structure.
Quick answer: Martial Artist costs 350,000 Credits in the Class Shop, and once bought it stays unlocked permanently. Select it in the lobby before you queue to get Tempest Kick, Kai no Jutsu, and Sovereign Aura for that entire run.
Martial Artist cost and how to unlock it
The class sits at the top end of the Credit-purchase ladder. At 350,000 Credits it is the joint most expensive Credit-buyable class alongside Frost Knight, well past Necromancer and Overclocker at 250,000 each. Credits come from kills and cleared waves, so this is a long grind rather than an early unlock.
Classes are bought and equipped in the lobby by interacting with the Harrison NPC. Your pick locks in the moment the run starts, and there is no mid-run swapping. That matters here more than with most classes, because Martial Artist gives you no barricades, no turrets, and no healing station to fall back on if the wave outscales you.
You know the purchase went through when Martial Artist stops showing a Credit price in the Class Shop and becomes selectable like Survivor. Unlocks are permanent, so it carries across every future session.
Join readers who trust AllThings.How
Add us as a preferred source on Google so our practical guides show up first next time you search.
Add to Google Preferences →Martial Artist abilities: Tempest Kick, Kai no Jutsu, and Sovereign Aura
All three abilities are Legendary grade, and all three are offensive or self-protective. Nothing in the kit heals teammates or buffs turrets.
| Ability | Effect |
|---|---|
| Tempest Kick | Fires two piercing kicks 0.5 seconds apart. Each projectile deals 1.5x damage as it clears its lane, then explodes at the end. |
| Kai no Jutsu | Summons a copy of you that hunts the horde on its own with a rapid four-strike fist combo. Cast it again after the cooldown to keep two clones active. |
| Sovereign Aura | Hardens your aura into a shield. When the shield breaks it erupts and knocks nearby zombies away from you. |
The rotation is straightforward. Tempest Kick handles a packed lane, Kai no Jutsu adds damage that keeps working while you reposition or reload, and Sovereign Aura is the panic button that buys space when a crowd closes in. Class abilities sit alongside whatever gun you buy during the run, so weapon damage still does a large share of the work in the early waves.
Note: the same abilities appear under slightly different in-game and patch-note labels, including Martial Clone and Warrior Aura. They refer to the same three tools.
Max-level Martial Artist in Hardcore Mode: waves 20 to 43
On the helipad map in Hardcore Mode, a max-level Martial Artist clears waves at a pace of roughly ten seconds each once past wave 20. Waves 21 through 24 fall to area attacks and rapid melee with almost no downtime, and the fighting stays centered on the pad and the stairs feeding into it.

Wave 23 is a good snapshot of the class in its comfort zone. You are holding the pad, clearing lanes as they fill, and collecting drops between spawns rather than retreating to a fortified corner.

Wave 25 Boxer boss and the special wave warnings
Three waves in this stretch behave differently from the rest. Wave 25 spawns a named boss, and waves 30 and 35 announce specific enemy types on screen before they arrive.
| Wave | What spawns |
|---|---|
| 25 | Boss fight against BOXER, with 89,284 HP |
| 30 | On-screen warning: HOWLERS ARE COMING! |
| 35 | On-screen warning: BLOODZOMBIES ARE COMING! |
Boxer’s health pool means the boss wave takes noticeably longer than the ones around it. A max-level Martial Artist clears wave 25 in roughly 40 seconds, after which the usual five-second countdown to the next wave appears.

From wave 36 onward the pattern settles back into steady ten-second clears, with waves 39 through 43 handled the same way as the low 20s. The class does not hit a wall in this range, it just needs the ability rotation kept on cooldown.

Health upgrades and performance settings that matter mid-run
Because Martial Artist has no structures to hide behind, max health does real work. A run through this wave range goes from 396 HP up to 660 HP, with the upgrade landing around wave 31. Spending on health before that point is what keeps Sovereign Aura from being the only thing standing between you and a wipe.
Frame rate is the other practical concern once wave density climbs. The settings menu exposes Performance Mode plus individual toggles for Zombie Ragdoll, Camera Shake, Damage Billboards, and Show Zombie HP Bar, along with an FPS counter. Turning ragdoll and damage billboards off is the fastest way to steady a 60 FPS run when a boss and a full horde are on screen at once.
Martial Artist versus the other Legendary classes
Martial Artist is frequently grouped with Necromancer, Overclocker, and Frost Knight as a top-end pick, but it is not the safe default. Necromancer remains the highest-rated Credit-buyable class for late-wave scaling, and it costs 100,000 Credits less. Martial Artist is also excluded from some ranked class boards because its performance record is still thin compared with the long-established Credit classes.
The practical split is about level. At max level the class holds Hardcore Mode comfortably past wave 43. Bought fresh and paired with an unremarkable weapon, the same kit gets overwhelmed around wave 33. The 350,000 Credits buy the abilities, not the ceiling, and the upgrade grind after the purchase is what closes that gap.






