Gaming Guide

The Blood of Dawnwalker: Blasphemy Side Quest Walkthrough

Every Focus Mode clue in Gremla's shed, the villager who took the banner, and the rewards for closing the case.

Every Focus Mode clue in Gremla’s shed, the villager who took the banner, and the rewards for closing the case.

Blasphemy is one of the prologue side quests in The Blood of Dawnwalker, and it hinges on a single piece of detective work. An elderly weaver named Gremla has just finished a church banner for the Blood Mass, and someone has taken it out of her shed. Coen can find the thief using nothing but Focus Mode and four physical clues.

Quick answer: Talk to Gremla in Leslee Glen, scan her shed in Focus Mode until all four clues are logged, then use Focus Mode in the village to find Premysl — the man with a walking cane and a cut hand — and convince him to hand the banner back. Reporting to Gremla ends the quest with 1,375 XP and 125 Denarius.


When Blasphemy is available (and when it disappears)

Blasphemy belongs to the prologue, which means it is on a clock. Prologue side quests are only offered while the village is still standing, and once the story moves past the Blood Mass they are gone for good. If you are running the prologue and want it, do it before you sit down beside Peter for the ceremony.

The quest is picked up in Leslee Glen. Open the world map, track the available quest marker, and walk over to Gremla. She explains that the freshly woven church banner was stolen out of her shed, which is a serious problem for her — the banner was made at the Vrahkiri’s demand, and Brencis does not take failure well.

Quick Slots tutorial prompt appears on screen while exploring the village during the prologue
The Quick Slots tutorial pops up as you move through the village toward Gremla. Image: Rebel Wolves

Search Gremla’s shed in Focus Mode

With the objective “Investigate Gremla’s shed and its surroundings using Focus Mode” active, step inside the shed and hold the Focus Mode input. Interactive evidence lights up, so you do not need to hunt blindly around the room.
Focus Mode prompt shown while investigating Gremla's shed for the stolen banner
Focus Mode highlights the evidence inside the shed during the Blasphemy investigation. Image: Rebel Wolves
Examine all four pieces of evidence. Coen comments on each one out loud, and the objective will not advance until every clue has been checked.
ClueWhat it tells you
Gremla’s loom, with snapped pegsThe banner was yanked off the frame in a rush.
A narrow hole punched into the groundLeft by a stick or, more likely, a walking cane.
Blood on the torn fabricThe thief cut himself pulling the banner free.
A wide footprintFar too large to belong to Gremla, so it is a man.
Once all four are logged, Coen puts it together himself — the thief walks with a cane and has an injured hand. The journal updates to “Search for villagers with walking canes using Focus Mode.”
Journal entry showing the objective to search Leslee Glen for villagers carrying walking canes
The journal switches the objective to finding villagers with walking canes. Image: Rebel Wolves

Find Premysl and get the banner back

Walk back out into Leslee Glen with Focus Mode held down and sweep the villagers. Only one of them matches both clues: Premysl, who leans on a cane and is nursing a cut hand.
Question him about the cane and the injury. He does not deny it for long. Premysl took the banner because he refused to accept the holy cross above the church altar being swapped out for it, and he considers the whole arrangement a blasphemy.
You can either agree with him or argue for the banner’s return. Pressing him on what Brencis will do to Gremla and the rest of the village is what gets it back — Premysl relents rather than let an old woman answer for his conscience.

Note: there is no fight here. The whole quest can be closed through conversation, and killing villagers in the prologue is a fast way to lose access to other content.


Report back to Gremla and claim the rewards

Coen notes that it is time to talk to Gremla once Premysl agrees. Track the “Report back to Gremla” objective on the map and return to her shed.

World map with the Report back to Gremla objective selected and its details panel open
The map marks Gremla’s location for the final objective of Blasphemy. Image: Rebel Wolves

She confirms the banner is back in her hands and pays Coen for the trouble. You know it worked when the “QUEST ENDED” card appears with Blasphemy named on it.

RewardAmount
XP1,375
Denarius125

How Blasphemy changes the Sacred Covenant scene

The outcome carries into the Blood Mass. What hangs above the altar inside the chapel during Sacred Covenant depends on how Blasphemy resolved, and villagers react to it as they file past. Recovering the banner puts it where Brencis expects it to be, with the congregation muttering about the sight of it. Leaving the quest alone, or siding with Premysl, means the banner is not there.

It is a small quest by run time, but it is a clean introduction to how the prologue works — clues gathered in Focus Mode, a conversation that can go two ways, and a consequence that shows up an hour later in a scene you cannot redo.