Gaming Guide

The Blood of Dawnwalker: The Cursed Chasm Walkthrough (Durandal Reward)

Everything needed to clear the chasm below Greifberg Castle, beat Echo, and claim the legendary longsword Durandal.

Everything needed to clear the chasm below Greifberg Castle, beat Echo, and claim the legendary longsword Durandal.

The Cursed Chasm is a side quest in The Blood of Dawnwalker that ends with one of the game’s strongest early weapons in your hands. It begins near a collapsed bridge in the Briar Sloughs, above the chasm below Greifberg Castle, and it exists for one reason: Knyaz Skender’s lost treasure, a legendary longsword called Durandal, is still sitting in the wreckage at the bottom.

Quick answer: Inspect the broken cart at the bridge to pick up Dimitar’s Orders, take the ledge path down the east side of the chasm, kill the wolves and the red Vidmo boss Echo, then inspect the broken wagon remains under the bridge to loot Durandal. That costs 2 time segments and pays out 100 XP and 1 Skill Point.


The Cursed Chasm requirements, level, and rewards

The quest unlocks after the prologue mission Smoke and Ashes, and it has no fail state, so there is no timer pressuring you once it starts. Approaching either the broken end of the bridge or the wreckage on the chasm floor triggers it.

DetailValue
Starting locationBriar Sloughs, chasm below Greifberg Castle (near the Coward’s Path shrine)
Quest giverSpirits
RequirementComplete Smoke and Ashes
ObjectivesInvestigate the broken bridge and its surroundings; find Knyaz Skender’s lost treasure
EnemiesWolf pack, two standard Vidmo, Echo (red Vidmo)
Time cost2 time segments, spent when you loot Durandal
Fail stateNone
Reward100 XP, 1 Skill Point, Durandal

Level is flexible here. The fight is manageable from around level 11 with decent gear, since the enemies sit in roughly that range, and it is trivial by the high teens. Check your armour and weapon damage before dropping in, because there is no easy retreat once the Vidmo appear.

Inventory tab open showing Coen's equipped gear, armour values and character level before the chasm fight
The inventory screen, where you can confirm your armour rating and weapon damage before descending. Image: Rebel Wolves

Investigate the broken bridge and climb down

Travel to the Coward’s Path shrine on the western side of the Briar Sloughs and follow the unmarked objective to the left of it. You will arrive at the edge of the gorge, where a broken bridge and a pile of debris mark the spot.
Inspect the wrecked cart at the top of the bridge and take the Special Orders. Reading Dimitar’s Orders explains that the transport was carrying the former Knyaz’s blade, and the objective updates to “Find Knyaz Skender’s lost treasure.”
Move to the east side of the chasm and look over the edge to spot the path running down to the floor. Head northwest along the rim until the ledge you are standing on links up with that path.
Follow the path down, dropping from ledge to ledge. There is one gap you have to jump across. Daytime is fine for this, since a normal run clears the jump even on the uphill return.

How to beat Echo and the Vidmo in the chasm

Head for the wreckage beneath the bridge and a pack of wolves will notice you and attack. Shortly after combat starts, two ordinary Vidmo and a blood red Vidmo named Echo materialise and join in. The wolves and the Vidmo are hostile to each other, so pulling them into the same space and letting stray attacks land on the wrong target thins the fight considerably.

Coen swinging at the red Echo boss as its health bar sits at the top of the screen
Echo appears as a blood red Vidmo with its own health bar across the top of the screen. Image: Rebel Wolves

Both Vidmo types wind up an unblockable frenzy attack. You cannot parry it, so dodge away from the swing rather than trying to trade through it. The wolves stick to their standard lunges and can be dealt with between Vidmo attacks.

Melee exchange with the red Echo enemy in the dark chasm with the combat HUD visible
Fighting Echo on the chasm floor, where the boss health bar and your combat HUD stay on screen. Image: Rebel Wolves

Echo’s one dangerous trick is a ranged blood drain that heals it when its health gets low. The tell is obvious: blood visibly streams off your character toward the boss. Stop whatever else you are doing and hit Echo immediately to interrupt the siphon, otherwise it claws back a large chunk of the damage you have already dealt.

Sword attack landing on a locked-on enemy with its red health bar highlighted during the chasm fight
Attacking Echo quickly is what breaks the life-siphon and stops the boss from healing. Image: Rebel Wolves

Tip: clear the remaining wolves and standard Vidmo after Echo drops. Looting with enemies still active is what usually gets players killed here.


Where to find Durandal in the wreckage

With the chasm floor clear, walk to the skeleton under the glowing gold patch. It stands out with a yellow highlight even without Focus Mode. Inspect it and read the Final Report.
Loot window listing the Final Report alongside other pickups with a Loot All option
The loot window with the Final Report among the pickups on the chasm floor. Image: Rebel Wolves
Switch to Focus Mode and scan the wreckage. Several containers light up, but the one that matters for the quest is the broken wagon remains directly beneath the bridge.
Inspect the wagon remains to take Durandal. The moment you loot the sword, 2 time segments are spent and the quest closes out with 100 XP and 1 Skill Point.

You will know it worked when the Skill Point notification appears and the quest leaves your active tracker. Durandal shows up in your inventory as a legendary longsword and can be equipped straight away.


Grab Durandal early without fighting Echo

If you want the sword before you are strong enough for the fight, there is a night-only route. You need the Clawride, Planeshift, and Shadowstep abilities, and it has to be night for the vampiric traversal to work.

Stand at the edge by the broken cart, look down at the large debris pile in the gorge, and use Clawride to begin climbing down the cliff face.
Switch to Planeshift to walk along the wall and keep descending until you are directly across from the debris pile.
Cast Shadowstep onto the debris, take Durandal, then turn right and sprint out of the gorge without engaging anything. Keep running until Echo’s health bar disappears from the screen.

Note: skipping the fight means skipping the treasure map next to the debris. Return once you are around level 11 or higher to clear the enemies and collect it.


What else to pick up before leaving the chasm

The small pile beside the main wreckage holds a treasure map that starts the side quest Finders Keepers, and the nearby gold barrel is tied to the same thread. Sweep the rest of the highlighted containers on the chasm floor while you are down there, since climbing back in later costs you time you could be spending on Court Activities.

Further along the chasm sits Ancient Circle: North-West Pass, which is close enough that it makes sense to finish it in the same trip. Once the wreckage is emptied and Durandal is equipped, there is nothing left holding you in the gorge.