Gaming Guide

Valor Mortis: How to Beat High Justicar Aurelius, Last of the Faithful (Both Phases)

A Chapter 7 duel on the Broken Bridge that tests parry timing across two phases and pays out 18,000 Catalysts.

A Chapter 7 duel on the Broken Bridge that tests parry timing across two phases and pays out 18,000 Catalysts.

Image: One More Level

High Justicar Aurelius, Last of the Faithful is a story boss in Valor Mortis, the first-person soulslike from One More Level and Lyrical Games. You meet him as William Dowsett during Chapter 7, and the fight is built as a straight sword duel rather than a spectacle encounter with summons or arena tricks. He opens human-sized and controlled, then shifts into a second, mutated form before he goes down.

Quick answer: Aurelius is the Chapter 7 (Witch Hunt) boss on the Broken Bridge in the Outskirts. Beating him awards 18,000 Catalysts and the True Oath trophy, and clears the chapter.

See where High Justicar Aurelius is fought on the Valor Mortis map.


Where you fight Aurelius and what the encounter is

The encounter sits in Chapter 7, the Witch Hunt stretch, and plays out on a Broken Bridge in the Outskirts. A golden fog gate marks the entrance, and stepping through it drops you onto a wide stone span that runs toward ruined structures under an overcast, war-scorched sky. This is not an optional boss, so clearing the chapter means clearing him.

In his first stage Aurelius keeps his human stature and fights as a duelist, using a single sword to both attack and defend. His strikes come fast with little wind-up, and he presses forward relentlessly rather than waiting for openings. His moveset includes quick thrusts, spinning horizontal slashes, leaping downward strikes, and short evasive retreats that pull him out of range.

Sabre and Blunderbuss Combat00:08Sabre and Blunderbuss Combat
Early in the duel, a sabre handles the parries while the blunderbuss adds burst damage at point-blank range. Shown at 00:08 in Esoterickk’s video. Image: One More Level

Two phases and the form change

The fight runs across two distinct phases, split at the halfway point of his health. Both phases hold the same posture pool, so stagger pressure carries the same weight the whole way through. The visible change is at the transition, where Aurelius sprouts flesh tendrils and moves into a monstrous second stage.

PhaseTriggerPostureResistances
Phase 1Opening phase1000Ranged 30%
Phase 2Until defeat1000Melee 20%, Ranged 30%

In the second phase his attacks widen out. Sweeping tendril lashes and leaping attacks join the sword strings, and the duel becomes a longer test of holding deflection timing while he mixes ranges. The finishing blow lands after a posture break, and on defeat the screen reads ABOMINATION ERADICATED.

Claymore Switch and Heavy Attacks00:58Claymore Switch and Heavy Attacks
Swapping to the Claymore from the weapon wheel trades speed for heavy impact between his combos. Shown at 00:58 in Esoterickk’s video. Image: One More Level

What damages Aurelius, and what he shrugs off

Melee and fire are his soft points. The Claymore, Rapier, and Saber all land as effective melee options, and Fire Transmutation adds ignite pressure on top of raw hits. He is tougher against ranged damage, which is reduced across the fight.

  • Hits hardest with ignite (Fire Transmutation) and melee (Claymore, Rapier, Saber).
  • Ranged damage is cut by 30% in both phases.
  • Phase two adds a flat 20% melee resistance that phase one does not have.

The health bar is secondary here: each parry builds his posture meter, and maxing it out creates an opening for a critical hit. The encounter revolves around this mechanic, so block or dodge only to cover a missed parry rather than relying on either as your main strategy. Blocking uses Endurance and can be broken; dodging also consumes Endurance.

Continued Claymore Battle01:37Continued Claymore Battle
A confirmed posture break is the window for a critical hit, shown here as a damage number mid-combo. Shown at 01:37 in Esoterickk’s video. Image: One More Level

How to beat High Justicar Aurelius

The core plan against Aurelius

Treat the fight as a rhythm of range and parries. At mid range, apply Fire Transmutation to chip him down while he closes the gap. When he reaches you, stop advancing and defend, because every clean parry staggers him and opens a short window for light attacks.

Each successful parry earns you two to four sword hits before he recovers. Resist the urge to swing more than that, since overextending puts you back in range of his next combo. This loop carries through both phases.


Phase one: the sabre duel

In the opening phase Aurelius fights entirely with his sabre. He has three attacks to recognize.

When he sprints at you with the blade raised for an overhead slash, hit him with Fire as he charges in. Parry as the blade comes down, then answer with light attacks.
For his quick sabre combo, he brings the blade across his torso before cutting two or three times. Parry every slash as it advances; each successful parry staggers him momentarily.
If he retreats, then drives the point toward you, parry the thrust or hit him during the wind-up before he connects.

Phase two: the flesh arm transformation

At about half health, Aurelius lets out a roar and crouches as an enormous red flesh claw erupts from his shoulder. He keeps using his sabre alongside the claw; parry each swing or step back out of the claw’s sweeps.

Aurelius on the bridge in phase two
Phase two on the ruined bridge: keep Fire on Aurelius and parry the claw and sabre. Image: One More Level / via @Shirrako
When he rears back for a claw sweep or slam, parry the giant arm mid-swing. If you are not in position to parry, back off and keep Fire on him instead.
He will crouch and then leap across the arena claw-first. Run out from under the landing so the dive misses you.
His longest attack chains the claw and the sabre together in one sequence. Parry each swing to stagger him, then move in for the finish.

Reward and chapter clear

Defeating Aurelius pays out 18,000 Catalysts, the currency spent at Lanterns for permanent stat upgrades. In the showcase run, William’s counter climbs from 6,331 to 24,331 the moment the kill lands. The victory also unlocks the True Oath trophy and adds a new entry to the Journal, with a prompt to view it.

Boss Defeat and Reward02:14Boss Defeat and Reward
The ABOMINATION ERADICATED screen confirms the kill and the 18,000 Catalyst payout. Shown at 02:14 in Esoterickk’s video. Image: One More Level

A flawless clear is possible because the fight rewards reading his fixed combinations over trading blows. He commits to sequences, and once you stop flinching those strings become the punish windows that drive his posture bar to a break. Clear him with your health untouched and the only difference on screen is a full bar sitting under his name as the banner drops.