Gaming Guide

Valor Mortis Lanterns: All 48 Checkpoint Locations by Region

Every Lantern name in Valor Mortis, grouped by region and sorted A to Z, for the checkpoint you return to on Surrender.

Every Lantern name in Valor Mortis, grouped by region and sorted A to Z, for the checkpoint you return to on Surrender.

A golden eagle perched on a mound of skulls, from the Valor Mortis opening cinematic

Lanterns are the checkpoints in Valor Mortis. When you choose Surrender from the Pause Menu, you are sent back to the last Lantern you rested at. The game holds 48 named Lanterns across its regions, plus one more in the Abandoned Church, the hub, which has no name of its own and so is not listed by name below.

Valor Mortis SURRENDER confirm box saying it returns you to the last Lantern you rested at
The Surrender box: it returns you to the last Lantern you rested at.

How to use this Lantern list

Each region below has its own table. The regions follow the order you meet them in the story, from The Battlefield through to Napoleon’s Prison. Inside every region, the Lantern names are sorted alphabetically from A to Z, and each name is exactly as the game writes it.

See all 48 Lanterns on the Valor Mortis map.


How to travel between Lanterns

Rest at any Lantern with E to open its menu, which reads LEVEL UP / TRAVEL / UPGRADE FERROFLUID FLASK / LEAVE. TRAVEL is the fast travel option, and the same menu appears at Lanterns in every region, including the Old Mine Lantern in the Caverns.

The Lantern menu with LEVEL UP, TRAVEL, UPGRADE FERROFLUID FLASK and LEAVE
The Lantern menu at the Old Mine Lantern in the Caverns: TRAVEL is the second row.

Fast travel opens after your first rest at the Abandoned Church Lantern, which shows the “Fast Travel” tutorial: “You can freely travel between any discovered Lanterns.” Only Lanterns you have rested at appear in the list.

Choosing TRAVEL brings up “Travel to the Lantern”, with the line “You will be reawakened by the light at the selected Lantern.” Region tabs run along the top as Roman numerals, and you switch between them with Q and E. Each tab lists the Lanterns you have discovered in that region. F is “RETURN TO THE ABANDONED CHURCH” and Esc is BACK.

The Travel to the Lantern screen on tab I The Battlefield listing Onslaught Arch, Trenches and Field Encampment
Travel to the Lantern, tab I: The Battlefield.

Picking a Lantern sends you there at once, followed by a loading screen. There is no confirmation box.

For the unlock and every travel region, see how to unlock and use fast travel in Valor Mortis. If the game tells you travel is impossible, or a Lantern will not let you rest during a boss fight, that guide also covers when fast travel is blocked.


The Battlefield Lanterns (3)

Lantern name
Field Encampment
Onslaught Arch
Trenches

Valley of Ashes Lanterns (6)

Lantern name
Demolished Path
Guidepost
Military Camp
Quarry
The Climb
The Other Side

Fallen Village Lanterns (4)

Lantern name
Fields
Marketplace
Orchard
Path of Fire
An hourglass Lantern on a post under bare trees by a palisade fence, with the E REST prompt
The Orchard Lantern in the Fallen Village, a short walk from the Iron Marshall’s arena.

Caverns Lanterns (5)

Lantern name
Ancient Lair
Last Sunlight
Mine Cart Route
Old Mine
Weeping Ledge
A tall brass hourglass Lantern in a timber-propped mine gallery with the LANTERN REKINDLED banner
The Mine Cart Route Lantern in the Caverns lights with a LANTERN REKINDLED banner as you walk up to it.

Vale of Wrath Lanterns (5)

Lantern name
Old Windmill
Poisoned Camp
Ship Graveyard
Under the Bridge
Wolfsbane Field

Where the Vale of Wrath Lanterns are

The Vale of Wrath is the region of Chapter V, CRIME, reached through the Outward Pass Gate behind the Abandoned Church. See where each Lantern sits on the Vale of Wrath map.

Wolfsbane Field

Wolfsbane Field is the first Lantern you encounter upon arrival. Head downhill from the arrival point to reach a meadow where tall purple wolfsbane flowers grow among scattered wooden huts. The Lantern is positioned at the meadow’s boundary. A hut close to the field contains a note titled “SHRIKE’S ORDER – CARGO”.

The Wolfsbane Field Lantern among tall purple wolfsbane flowers, a wooden hut behind
The Wolfsbane Field Lantern at the edge of the purple meadow.

Under the Bridge

Beside a river in the forest, the Under the Bridge Lantern is located beneath a high wooden trestle. Lighting it triggers the messages “LANTERN REKINDLED” and “QUEST UPDATE CRIME”. During Chapter V, the top-hatted merchant Lucjan Skawinski is here.

Hourglass lantern lit under a wooden bridge, showing the quest update and rest prompt
The Under the Bridge checkpoint lit under the bridge timbers, with the quest update and the rest prompt showing.

Poisoned Camp

Poisoned Camp features a military encampment with canvas shelters, wicker barriers, and piles of planks and crates; its Lantern sits at the center. In the house roughly 15 metres away, find the Musket resting on a blue display case (see where to find the Musket).

Glowing hourglass checkpoint among camp tents and palisades with the rest prompt showing
The Poisoned Camp lantern glowing among the tents, wicker fences and watchtower, with the rest prompt showing.

Ship Graveyard

The Ship Graveyard Lantern sits in a pine wood close to the water, among the hulls of wrecked ships. Walk up to it and it lights on its own, flashing “LANTERN REKINDLED” on screen. Close by, a soldier fused into Nephtoglobin roots hands you the Nephtoglobin Formations ability.

LANTERN REKINDLED at the Ship Graveyard Lantern in a pine wood
The Ship Graveyard Lantern lights as you walk up to it.

Old Windmill

You’ll find the Old Windmill Lantern along the route toward the burning windmill, where Slaughtermill, the Vale of Wrath boss, awaits. Rest here using “[E] REST” before the fight; this is your return checkpoint. Nearby, William hears the Shrike’s voice inside his head.

Glowing hanging hourglass Lantern with the E REST prompt at the Old Windmill
The glowing hanging hourglass Lantern at the Old Windmill, with the “[E] REST” prompt ready to use.

Cursed Hollow Lanterns (4)

Lantern name
Deep Water
Eerie View
Silent Cannons
Village Church

The Outskirts Lanterns (6)

Lantern name
Breach
Broken Bridge
Harbour
Island of Whispers
Lighthouse
Market Square

City of Orphans Lanterns (3)

Lantern name
Sewers
Shamble Street
Tribunal Square

University Lanterns (4)

Lantern name
Laboratories
Lift Shaft
Main Hall
Sewage Drain

Fortress Lanterns (6)

Lantern name
Chapel
Courtyard
High Tower
Main Gate
Ramparts
Traverse

Napoleon’s Prison Lanterns (2)

Lantern name
Burning City
Prison

Rest at any of these Lanterns and it becomes the point you return to. Surrender from the Pause Menu also sends you there, as its confirmation box says: “Surrendering will instantly kill your character and return you to the last Lantern you rested at.”