Gaming Guide

Valor Mortis: Monster Hunt Walkthrough and All 17 Drawing Locations

Every child's drawing in the City of Orphans, the sewer keys you need, and what the Quintessential Transmutation Material upgrades.

Every child’s drawing in the City of Orphans, the sewer keys you need, and what the Quintessential Transmutation Material upgrades.

Monster Hunt is a side quest in Valor Mortis built around 17 crude monster sketches drawn by the city’s children, the Mice. The sketches are hidden across the City of Orphans, the region for Chapter VIII, Blasphemy. They’re tucked into alleys, rooftop rooms, a poison-filled basement, and the sewers underneath it all. There’s no quest giver. You start it by picking up the first drawing, and you finish it by picking up the last one.

Quick answer: Find the full set of 17 children’s drawings in the City of Orphans. Picking up drawing 17 finishes Monster Hunt, grants a Quintessential Transmutation Material, and unlocks The Book of Beasts achievement.


Monster Hunt requirements and how the quest starts

Monster Hunt switches on the moment you interact with the Lancer drawing in Tribunal Square. When you take it, William mutters, “What a hideous creature… The children must have drawn that.” The “NEW SIDE QUEST” banner appears, and the quest is added to your journal. None of the drawings are missable, and you can still collect every one after the credits.

Quest log menu listing side quests, with In the Name of Art selected and its description beside a forest landscape card.
The Quests tab of the journal shows the Side Quests list, with In the Name of Art active and The Deserter and The Lost Boy completed.
  • All 17 drawings are in the City of Orphans, spread across Tribunal Square, Shamble Street, and the Sewers.
  • The grapple hook is required. When a Grapple Point is in range, aim at it and press the Interaction button.
  • Found in a chest opened during the story, the Sewers Key unlocks a side door in the round sewer chamber.
  • The Sewers Master Key gets you into the lowest tunnels, near the Abomination drawing.
  • The City of Orphans has three Lanterns, at Tribunal Square, Shamble Street, and the Sewers. The route below starts from each of them in turn.

Look for white raven graffiti on the sewer walls; it indicates the route to take. Follow the markings for the fastest way to the final drawing.


All 17 Monster Hunt drawings checklist

Each sketch gets its own line in the quest log, so you can open the journal at any point to see which monsters you still need. Two of the drawings have a different name in the journal than on the item itself. The Unknown Monstrosity is logged as a “cloaked monstrosity,” and the Unknown Figure is logged as a “menacing figure.”

#DrawingAreaStart from
1LancerTribunal SquareTribunal Square Lantern
2Risen SoldierTribunal SquareTribunal Square Lantern
3HowlerTribunal SquareTribunal Square Lantern
4VolunteerTribunal SquareTribunal Square Lantern
5Eternal GuardShamble StreetShamble Street Lantern
6General LothaireShamble StreetShamble Street Lantern
7SapeurShamble StreetShamble Street Lantern
8SlaughtermillShamble StreetShamble Street Lantern
9Swarm MotherShamble StreetShamble Street Lantern
10Shambling CiviliansShamble StreetShamble Street Lantern
11Remnant of the Iron RegimentShamble StreetShamble Street Lantern
12SphinxShamble StreetShamble Street Lantern
13CarrionSewersSewers Lantern
14GrenadierSewersSewers Lantern
15Unknown MonstrositySewersSewers Lantern
16AbominationSewersSewers Lantern
17Unknown FigureSewers (exit yard)Sewers Lantern

Monster Hunt drawing locations, in route order

The route is split by Lantern. Fast travel to each one using Travel to the Lantern, then work outward from it. Step numbers restart for each area.

Journal menu with four framed cards titled Characters, Enemies, Locations and Notes, Characters highlighted showing a man in a navy coat.
The Journal menu in Valor Mortis offers four categories: Characters, Enemies, Locations and Notes.

Tribunal Square: drawings 1–4

Fast travel to the Tribunal Square Lantern and walk forward a few steps. The Drawing of a Lancer is pinned to the tree right beside the Lantern, and taking it starts the quest.
Tribunal Square
Tribunal Square. Image: One More Level
Part 1/17: Beside the Lantern00:19Part 1/17: Beside the Lantern
The Lancer drawing by the Tribunal Square Lantern is the pickup that triggers Monster Hunt. Shown at 00:19 in Game Guides Channel’s video. Image: One More Level
From the guillotine area, take the street on the left downhill, then go right along the main road. Head down the stairs on your right. At the bottom, the Risen Soldier drawing is on the brick wall under the arched bridge, beside the flowing water.
Part 2/17: Check the Area Under the Bridge00:46Part 2/17: Check the Area Under the Bridge
Under the bridge at the bottom of the stairs, the second drawing is on this brick wall. Shown at 00:46 in Game Guides Channel’s video. Image: One More Level
Climb the stairs once more and follow the street to its end. On your right, enter the street filled with fire and corpses; at its far end, turn left. Look on the wall to your right, inside a small recess, for the Howler drawing.
Leave the burning street by the opposite route and enter the building whose first room contains boxes. In the corridor past that room, check under the ramp to the second floor for the Volunteer drawing.

Shamble Street: drawings 5–12

From the Shamble Street Lantern, retrace your path through the burning street, then take the first right. On your right, a small opening contains the Eternal Guard drawing, mounted on its wall.
Shamble Street
Shamble Street. Image: One More Level
Return to the Lantern and head toward the burning street again. Before you reach the flames, look for a cart on your right next to a small yard. The General Lothaire drawing is on the side of that cart, to the left of the yard.
Jump into the large house right next to the Lantern and work your way down. That means pushing aside the cabinet hiding a secret door and dropping through the holes in the floor until you reach the lowest level. The Sapeur drawing is on the wall there, next to a small window.

The bottom room of that house is full of poison gas. Grab the drawing and climb straight back out before the damage piles up.

Part 7/17: In the Big House Squeeze Into the Ground Floor02:51Part 7/17: In the Big House Squeeze Into the Ground Floor
The Sapeur drawing sits beside a window on the poisoned bottom floor of the house by the Lantern. Shown at 02:51 in Game Guides Channel’s video. Image: One More Level
Climb back up through the same house to its top floor and cross to the far end. Grapple over the courtyard to the building opposite, then go through the door on your right. The Slaughtermill drawing is in the wardrobe inside that room.
Part 8/17: Grapple Across the Courtyard and Check the Room03:08Part 8/17: Grapple Across the Courtyard and Check the Room
After the grapple across the courtyard, the Slaughtermill drawing is waiting in the room on the right. Shown at 03:08 in Game Guides Channel’s video. Image: One More Level
Take the gate shortcut beside the Lantern and enter the building on the left whose doorway is blocked by boxes. Cross the wooden beams and broken floors up to the top level, then step out onto the balcony. The Swarm Mother drawing is on your right. This building also has a Scribbled Page note and a Distilled Blade Material on the way up.
Use the gate shortcut again, then continue straight to the waterfront. Make two left turns and go up the ramp toward the burning street. At the top, turn left; the Shambling Civilians drawing is on a stone pillar.
Part 10/17: Side Area Left of the Story Path to the Square03:51Part 10/17: Side Area Left of the Story Path to the Square
The Shambling Civilians drawing is off to the left of the main path, at the top of the ramp from the waterfront. Shown at 03:51 in Game Guides Channel’s video. Image: One More Level
Pass through the burning street into the large plaza with the tower. The Remnant of the Iron Regiment drawing is in a recess among the arches on the far side.
Climb the tower and ride the zipline down to the round sewers building. If you’ve already opened the shortcut, you can cross via the wooden structure on the left of the plaza instead. Circle around the building’s right side, and the Sphinx drawing is on the wall to your left at the dead end.

Sewers: drawings 13–17

From the Sewers Lantern, stay on the main story route until it splits. A tall enemy is on the left, while wooden planks obstruct the passage to the right. Crouch beneath them and follow the right route until you’re above the starting Lantern. Use the ladder beside the falling water to climb down. Beside a wooden bridge, the Carrion drawing is on the right wall.
Dark Lantern menu with three buttons over a blurred forest scene with a rusty lamp post.
The Lantern menu offers the options Level Up, Upgrade Ferrofluid Flask and Leave.
Return to the Lantern and follow the main path until you reach the cell room. Take a right, then check the following tunnel for an opening on the left with an enemy hanging inside. The Grenadier drawing is on the wall right next to it.
Keep going to the round chamber with a grapple point in the middle. Ignore the grapple point and open the door on your left with the Sewers Key. Cross the next area to the far side and turn right. The Unknown Monstrosity drawing is at the dead end.
Stay on the same path until a large tunnel opens up ahead. The Abomination drawing is on its left wall.
Go through the door on the tunnel’s right and track the raven markings, crossing the floating wooden rafts along the way, until you emerge in a snowy yard enclosed by a fence. Continue to the end, then look right toward the tree. The Unknown Figure drawing is on the wall; collecting it completes the quest.

The poisoned part of the sewers also hides two of the Mice, Teddy and Maisy. To reach them, pull the wall lever in the toxic vat room and climb the ladder. Teddy asks, “The darkness is scary. Can you light the torches for us? Please…” Light the wall torches with fire magic, and Maisy thanks you and hands over a Tiny Whisker Gift. You don’t need to do this for Monster Hunt, but it’s on the same path.


How to confirm Monster Hunt is complete

Taking the seventeenth drawing shows the “QUEST COMPLETE” banner along with the reward popups. William’s final journal entry sums up the collection: the drawings are creepy and a little cute, but mostly worrying. Monster Hunt then moves to the Completed tab of the quest log, which lists all 17 monsters, and The Book of Beasts achievement unlocks.

Completion rewardAmount
Quintessential Transmutation Materialx1
Tiny Whisker Giftx1
AchievementThe Book of Beasts

What the Monster Hunt rewards do

Quintessential Transmutation Material

Quintessential Transmutation Material is the upgrade material for the final step of a Transmutation. Taking Fire, Stasis, or Shield Transmutation to level 5 costs one unit. No shop sells it. Outside Monster Hunt, the only copies are in chests at the University and the Fortress. The table shows where it fits among the other Transmutation materials.

Quintessential Transmutation Material
Quintessential Transmutation Material. Image: One More Level
MaterialUsed forCost per TransmutationShop price
Crude Transmutation MaterialLevel 2x22,000 (Louis’s Laboratoire)
Distilled Transmutation MaterialLevel 4x28,000 (Louis’s Laboratoire, chapter 9)
Quintessential Transmutation MaterialLevel 5x1Not sold

Each tier applies equally to Fire Transmutation, Stasis Transmutation, and Shield Transmutation. The Swarm Mother, one of the monsters in the drawings, has a 1% chance to drop Crude Transmutation Material.

Tiny Whisker Gift

The Tiny Whisker Gift is a consumable present from the Mice. Using it gives you 3,000 Catalysts, which is also what it sells for. You can carry up to 99. Gifts also come from five different conversations, so they add up if you save them for a level-up at a Lantern.

Tiny Whisker Gift
Tiny Whisker Gift. Image: One More Level

Monsters from the drawings: health and Catalyst values

Several of the sketched monsters are enemies you’ll fight in the City of Orphans while you collect the drawings. The table gives health and Catalyst rewards at level 1 and level 6, plus how many of each are placed in the City of Orphans.

MonsterHealth (lvl 1 → 6)Catalysts (lvl 1 → 6)In City of Orphans
Shambling Civilians80 → 320120 → 17017
Risen Soldier100 → 40050 → 2009
Swarm Mother120 → 480150 → 2759
Abomination1,000 → 4,0001,500 → 3,500None
Slaughtermill (boss)3,25030,000None (Vale of Wrath)

Shambling Civilians

These plagued villagers turn up more than any other enemy in the Fallen Village (63) and the Outskirts (48). Enraged versions have 500 or 700 health. All of them have two stasis segments. Drops are Protective, Refreshing, and Cleansing Vials at 3% each, and Crude Blade Material at 1%.

Shambling Civilians
Shambling Civilians. Image: One More Level

Risen Soldier

Risen Soldiers are placed in 11 regions, with the most in the Vale of Wrath and The Battlefield. Enraged versions have 600, 700, or 2,500 health. They have two stasis segments. Drops are Whetstone and Deadly Rounds at 3%, Pistol Cartridges at 2%, and Crude Blade Material at 1%.

Risen Soldier
Risen Soldier. Image: One More Level

Swarm Mother

The Swarm Mother releases hornet-like spawn that chase you over long distances. Its enraged version has 800 health, and it has two stasis segments. It drops Mighty Rounds at 3% and Crude Transmutation Material at 1%.

Swarm Mother
Swarm Mother. Image: One More Level

Abomination

Abominations appear in the Cursed Hollow, University, Fortress, and Napoleon’s Prison. Ignite does 20% less damage to them, ignite builds up 50% slower, and they have 30% stasis resistance across five stasis segments. Drops are Nephtoglobin Vial at 8% and Pure Transmutation Material at 2%.

Abomination
Abomination. Image: One More Level

Slaughtermill

The Slaughtermill is a boss in the Vale of Wrath, a windmill the plague has animated. It has three phases. The first ends at 2,251 health and the second at 751. Its small wave, big wave, and ground tentacle attacks can’t be blocked, but you can block the projectile from its corpse throw. None of its attacks build up Ignite or Stasis. It summons one Carrion, and beating it unlocks the Quixotry achievement.

Slaughtermill
Slaughtermill. Image: One More Level