In Valor Mortis, Ambers are perks you equip on William at a Lantern once their Amber Slots open (see how to equip Ambers) to alter his combat, healing and Nephtoglobin management. The collection contains 29: fourteen have one rank, and the remaining fifteen have ranks I, II and III, unlocked by finding duplicates. Chests across the regions contain most of them; tougher foes drop a few, and conversations award four.
Quick answer: Earn the Ambersmith trophy by collecting all 29 Ambers. Find them in chests, as enemy drops or through four conversations. None can be missed, and you can collect every one after finishing the story.
See every Amber pickup spot by region on the Valor Mortis map.

All 29 Ambers and where to find them
For every Amber, this lists its effect, rank count and possible locations. If an Amber has multiple listed locations, it can be found at each one; the extra copies increase the rank of an Amber you already have.
| Amber | Effect | Ranks | Where to find |
|---|---|---|---|
| Nephtoglobin gradually recovers after being lost | 3 | The Battlefield chest; City of Orphans drop; conversation | |
| Nephtoglobin Remnants restore Health | 3 | The Deserter quest reward (Vale of Wrath); City of Orphans drop (Volunteers) | |
| Melee hits heal you; Flasks no longer heal | 3 | Look for chests first in The Battlefield, then in Vale of Wrath, with The Outskirts also on the list. | |
| Aiming slows time, drains Endurance, cuts gun damage | 1 | The Battlefield, Vale of Wrath chests | |
| Critical Attacks restore Health | 3 | The Outskirts (two), Valley of Ashes chests; Caverns drop | |
| Longer melee parry window | 1 | The Battlefield chest | |
| Spend Health when Nephtoglobin is empty | 1 | Vale of Wrath drop (Risen Sapeur) | |
| Attacking mid-dodge causes a burning blast | 1 | Fortress drop (Remnants of the Iron Regiment) | |
| More melee damage, more damage taken | 3 | Fallen Village, The Outskirts chests; Outskirts and Fortress drops | |
| Less damage from explosions | 3 | Search Valley of Ashes first, followed by Cursed Hollow and Fortress. One chest is trapped. | |
| Faster, uninterruptible Flask use | 1 | The Battlefield chest | |
| Flasks restore Nephtoglobin; Transmutation damage heals you | 3 | Start with The Battlefield, continue to Cursed Hollow, and check City of Orphans and Fortress for chests. | |
| Excess Flask healing becomes temporary Health | 1 | Caverns chest | |
| Chance a shot costs no ammo | 3 | Caverns, Vale of Wrath, Fortress chests (one trapped); conversation | |
| Faster Ignite and Stasis buildup, lower resistance | 3 | Caverns, The Outskirts, University chests (one trapped) | |
| Parry bullets; each parry grants a Pistol round | 1 | Valley of Ashes chest | |
| Taking a hit at low Health triggers a Stasis blast | 1 | University drop (Remnants of the Iron Regiment) | |
| Ranks up your other Tier 1 and 2 Ambers | 1 | Valley of Ashes chest | |
| More melee damage at full Health | 3 | Search Valley of Ashes, followed by Caverns and then Vale of Wrath (the beekeeper’s hut), for chests. | |
| Flask restores Nephtoglobin and Health | 3 | Valley of Ashes, Fortress chests (one trapped) | |
| Quieter movement, harder to detect | 1 | Conversation | |
| Perfect Dodges boost Firearm damage | 1 | City of Orphans chest | |
| Faster reloads and weapon swaps | 1 | Conversation (An Unheard Farewell) | |
| More Catalysts per kill | 3 | For chests, visit Valley of Ashes first, then Caverns, and finally The Outskirts. | |
| Health regen after Flask use; timer resets | 3 | Fortress chests (one trapped) | |
| Transmutation damage restores Recoverable Health | 1 | The Battlefield chest | |
| Weak Point shots trigger an explosion | 1 | The Battlefield, Fallen Village chests | |
| Kills briefly boost movement speed and damage | 3 | Fallen Village chest; Cursed Hollow and University drops | |
| Lost Health gradually returns | 3 | The Battlefield, Vale of Wrath chests; Vale of Wrath and Cursed Hollow drops |
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Each Amber effect has specific numerical values. When three numbers are listed, they correspond to ranks I, II and III, respectively.
| Amber | Values |
|---|---|
| Health per Remnant 3% / 4% / 5% | |
| Health per Critical Attack 50% / 75% / 100% | |
| Health per Nephtoglobin point 1.1 | |
| Explosion damage 20; radius 5m | |
| Explosion damage reduction 40% / 50% / 60% | |
| Flask use speed x1.5 | |
| Transmutation damage returned as Health 60% | |
| Bonus Health lasts 15 seconds | |
| Ammo-save chance 10% / 15% / 20% | |
| Explosion damage 20; radius 5m | |
| Melee damage at full Health 10% / 15% / 20% | |
| Nephtoglobin restored 20% / 30% / 40% | |
| Reload and switch speed x1.2 | |
| Extra Catalysts 10% / 12.5% / 15% | |
| Regeneration 10 / 10 / 10 s; healing factor 1.1 / 1.2 / 1.3 | |
| Recoverable Health factor 2 | |
| Explosion damage 50 | |
| Duration 8 s; movement speed x1.05 / 1.1 / 1.2; extra damage 10% / 20% / 30% |
Nine Ambers waiting in the opening area
The Battlefield, the Chapter I region, hides a cluster of Ambers in chests before you move on. Clearing it thoroughly hands you nine in a single pass, which is the fastest early jump in options for your first few Amber slots.

- Bottomless Well
- Butcher’s Carnage
- Dilated Moment
- Duellist’s Focus
- Iron Grip
- Life Diverted
- Transmuted Persistence
- Volatile End
- Wound that Heals
The Valley of Ashes is the next dense pocket. Its chests hold Dominatus, Indestructible Shell, Marksman’s Bane, Perfect Copy, Perfectionism, Potent Concoction and Surplus, so comb the Military Camp and the quarry areas as you pass through.
Three Ambers to grab in the Vale of Wrath
Wound that Heals (“Slowly regenerate lost Health over time.”) comes off an elite two-handed Volunteer who carries a red-hot burning greatsword. You find him standing among dead soldiers by a log cabin on a forest path about 110 m south of the Poisoned Camp Lantern, and his fire swing sets you Burning, so keep moving as you close the gap. When he falls you collect 7,000 Catalysts and the Amber drops straight into your inventory with the “Wound that Heals” toast, its screen reading “Upgrade Level: 1 / 3”. It can also be found in a cellar chest near the Wolfsbane Field Lantern, in a Battlefield chest near the Trenches Lantern, and on an elite Cannonhand in Cursed Hollow near the Deep Water Lantern; see how to get Wound that Heals.

Perfectionism (“Increase melee damage dealt when your Health is full.”) sits in a red chest with gold fittings inside the beekeeper’s hut, beside the beehive meadow west of the Wolfsbane Field Lantern. The hut stays locked until you take the Beekeeper’s Hut Key from the Eternal Guardsman that patrols the meadow. Clear the guardsman, step inside, and hold E on the chest (“[E] OPEN (HOLD)”) to pop the lid and bring up the “Perfectionism” toast.

Bountiful Harvest (“Picking up Nephtoglobin Remnants restores Health.”) is the reward for finishing The Deserter side quest in the Vale of Wrath, which opens from the Wanted Notice about Private Henri Dufour. Track down the three Anubis Figurine pieces hidden in the beehives, and when the last piece goes in you receive the Anubis Figurine, 2,500 Catalysts and the Amber Bountiful Harvest with its “Bountiful Harvest” toast, its screen showing “Upgrade Level: 1 / 3”. For the full route through the beehives, follow The Deserter walkthrough; the Amber also drops from an elite Volunteer in the City of Orphans.

Four Ambers come from conversations
Bottomless Well, Lucky Shot, Silent Squeak and Sleight of Hand can each be given to you through dialogue rather than pulled from a chest. Bottomless Well also sits in a Battlefield chest and drops from a Risen Lancer in the City of Orphans, and Lucky Shot appears in several chests as well, so missing a talk does not lock you out of either one. Another copy is the reward for the Homesick side quest in the Caverns.
Silent Squeak is the exception. It comes only from conversation, so it is the one to be deliberate about. Sleight of Hand is the reward for finishing the An Unheard Farewell side quest, started near the Demolished Path Lantern in the Valley of Ashes.
Trapped chests to approach carefully
Several chests detonate the moment you open them. The ones holding Indestructible Shell, Lucky Shot, Lunatic’s Grasp, Potent Concoction and Tomorrow’s Promise can each be trapped, often surrounded by explosive horse carcasses or barrels. Open them, then dodge backwards and wait out the blast before collecting the Amber from what remains.
With the trapped chests that sit among explosive carcasses, you can shoot one of the carcasses from range first to clear the area, which makes the final pickup far safer.
Two Ambers that rewrite your Ferrofluid Flask
Before equipping either one, note how Butcher’s Carnage and Life Diverted alter your Ferrofluid Flask. Butcher’s Carnage restores Health when you land melee hits, but Flasks no longer heal you. Life Diverted makes Flasks restore Nephtoglobin rather than Health and returns 60% of your Transmutation damage to you as Health.

If you lean on Flasks to survive, either Amber pulls that safety net away. Pair them with a healing source you trust, such as melee lifesteal for Butcher’s Carnage or steady Transmutation damage for Life Diverted, before you commit.
Unlocking the Ambersmith trophy
You equip Ambers at any Lantern through LEVEL UP in the Lantern menu. Your first Amber slot unlocks at level 5, the second at level 15 and the third at level 25; the last two open further up the level track, for five equipped at once.

Thirteen of the 29 exist in only a single spot, so those are the ones most likely to slip past you. Watch for these in particular:
- Duellist’s Focus, Equivalent Exchange, Fire Breathing
- Iron Grip, Limit Break, Marksman’s Bane, Payback
- Perfect Copy, Silent Squeak, Sixth Sense, Sleight of Hand
- Tomorrow’s Promise, Transmuted Persistence
Visit every region, open its chests, defeat Amber-dropping enemies and collect the four Ambers from conversations. The Ambersmith trophy, “Gather all Ambers,” unlocks as soon as the last Amber enters your inventory; duplicate copies used to increase ranks aren’t required.






