Mortal Shell 2 carries 53 trophies on PlayStation, matched by 52 achievements on Xbox and Steam that drop the platinum. Most unlock naturally as you clear the story, defeat bosses, and cleanse Beacons, but a handful demand exact timing, and two can break if you leave certain areas too early. Here is what each one wants and how to trigger it cleanly.
Quick answer: To unlock every trophy and the “No Lifer” platinum, finish the story and beat all 10 required bosses, collect all 196 Ova, 73 Tarstones, and 11 Map Fragments, cleanse all 46 Beacons, unlock every Shell, weapon, and sidearm, and play through NG+ into at least NG++ to gather enough Glimpses to view all 40 Shell Memories.

Trophy roadmap: playthroughs and time
Plan for roughly 40 to 60 hours and around two full playthroughs plus a partial third. You can earn everything except the Shell Memory trophy in your first run. The catch is Glimpses, the currency used to raise Shell bonds, which cannot be farmed the way the first game allowed.
Raising one Shell to maximum bond costs 27 Glimpses, so all 8 Shells need 216 total. Each playthrough yields enough to fully bond about three Shells, which forces you into NG+ and partway through NG++ to finish the set. Glimpses come mainly from defeating bosses and clearing Beacons, so repeat both each cycle.
Note: Equipping the Slayer Seal or triggering Night Mode disables achievement unlocks. Unequip the Slayer Seal to return to normal difficulty and re-enable trophies. No trophy requires the increased difficulty.

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Add to Google Preferences →Missable trophies to lock in early
Two of these live in the prologue and are gone the moment you leave it, because NG+ drops you back in Marrow Keep and skips the tutorial. Handle them on your first run.
| Trophy | Requirement | How to trigger |
|---|---|---|
| Mid Summer? | Enter the Festival | Talk to Marigold at the start and say yes when she offers you a flower crown. Ignoring her misses it for that playthrough. |
| No, You Still Can’t Win | Take the Tar Golem to minimum health | Bring the tutorial boss down to 1 health without losing your Shell. The fight never returns in NG+. |
| Peter’s Perfect Parry | Parry the Nameless Captive’s headspins | Parry the full 7-hit headspin combo during phase two. Repeatable in NG+, but the boss gets harder, so do it early. |
| Ascension | Discover the secret of the Mango | Take Mether’s Flesh from the Sanguine Caverns Corrupted Gate to the Fish NPC east of the Outskirts of Nochte beacon. |
| Bag Holder | The “pointless” reward | Find Baghead in the Desolate Peak and give him “nothing” to finish his questline. |
Glitched trophies and how to avoid the traps
Two trophies can lock themselves out under known issues. Both are avoidable if you act before the game closes a door.
- Stoned (all 73 Tarstones): One Tarstone sits in the Temple of Vatra in the north. Collect it before you leave that area the first time. The game seals the gates behind you and does not reopen them in NG+, so a missed stone here is permanent.
- Seeking the Past (all Shell Memories): Fully bond Sester Genessa’s Shell during your first playthrough. In NG+ she stops working correctly and gets stuck on the parry tutorial, which blocks any further bond progress on her.

Weapon unlock trophies
You start with The Iconoclast during the tutorial, which also fires the “You’re More Than a Weapon” trophy alongside your first Shell and sidearm. The rest are scattered across dungeons. Collecting all eight melee weapons awards “Lord of War.”
| Trophy | Weapon | Location |
|---|---|---|
| Deep Cuts | Axe and Dagger | Shrine of Trials dungeon, opened with the Chapel Key found near Mushroom Village on a rope behind the illusion archway by the dancing grannies. |
| Big Boi | Great Martyr’s Blade | Martyr’s Prison dungeon, northwest of the Gloomshade Grove beacon. |
| Just the Tip | Black Needle | Defeat the Stray Sesters boss in the Sester’s Gate “Cleanse Beacon” dungeon. |
| Like Clockwork | Clockwork Scythe | Chamber of Becoming, south of the Silent Steps beacon, right after beating Sariel, the Endless. |
| Stop – Hammer Time | Obsidian Hammer | Obsidianite Mines, southwest of the Outskirts of Mammon beacon and east of the High Lord’s Courtyard beacon. |
| Dual Wielding | Axatana | Inside a tower southeast of the Forgotten Tower, reached via the Bone Gates west of the Sester’s Gate beacon. |
| Cut You Down to Size | Veteran’s Battle Axe | King’s Crypt dungeon in Fainweald, directly north of the Blackridge Pass beacon. |
Sidearm unlock trophies
Naylshotte is your starter sidearm from the tutorial. Grab the remaining six for their individual trophies, and collecting all eight sidearms unlocks “Guns. Lots of Guns.”
| Trophy | Sidearm | Location |
|---|---|---|
| Spiked | Caged Hystrix | Chamber of Becoming, alongside the Clockwork Scythe, after Sariel, the Endless. |
| Old Painless | Triarch Repeater | Blackwell Caverns dungeon, directly north of the Castigator’s Keep beacon. |
| Beautiful Baby | Cursed Child | Revered Beacon dungeon, southeast of the Abbey Entrance beacon. |
| Speared | Ballistazooka | Sentry’s Grave dungeon, northeast of the Gate of Mammon beacon. |
| Chop Chop | Salvaged Trebuchaxe | Ravaged Hideout dungeon, next to the Bloodcursed Lithopod fight. |
| Old School | Forgotten Crossbow | Flooded Village dungeon west of the Blackridge Pass beacon, behind a breakable wall inside an illusion archway. |
Shell unlock trophies
Harros is handed to you in the tutorial. Track down the rest to earn “Shell Seeker” for unlocking all Shells. If you want to save time, pay Merrick in Marrow Keep to reveal locations.
| Trophy | Shell | How to unlock |
|---|---|---|
| Forever Alone? | Tiel | Interact with the grave near Martyr’s Tomb, southeast of the Widow’s Overlook beacon. |
| Down with the Thickness | Lazlo | Crypts of Mammon, west of the High Lord’s Courtyard beacon in the Ruins of Mammon. |
| Vengeance is Mine | Eredrim | Citadel of Penance, right after defeating the Warden in the pit. |
| The Alchemist | Sariel | Defeat Sariel, the Endless in the Chamber of Becoming, southeast of the Silent Steps beacon. |
| Arrival | Proxima | Shattered Beacon, northeast of the Blackridge Pass beacon near the Crumbling Tunnel dungeon. |
| My Brether | Smert | Prophet’s Rest, west of the Outskirts of Nochte beacon. Make two Offerings of Blood in the sacrifice bowls. |
| Heartless | Gragu | Bring the Heart of Vatra (from the Temple of Vatra, east of the tavern) to Gragu in the One-Legged Wolf Tavern. |
| Sester | Sester Genessa | Bring the Sester’s Censer, earned from the “Touch Censer” dungeon west of the Abbey Entrance beacon, to Genessa in Marrow Keep. |

Boss trophies
Six main bosses live at the end of Corrupted Gates, each opened by cleansing a specific gate Beacon. You can do them in any order once fast travel is available. The four endgame bosses gate the finale. Collect 167 Ova and use the Gloom Siphon in Marrow Keep to reach the Unfound Path, then clear the three guardians to open the road to Zmey.
| Trophy | Boss | Where |
|---|---|---|
| Ultimate Karen | Magdalena, the Lady of the Woods | Glutted Mire Gate, eastern Fainweald. Cleanse the Mushroom Village Gate beacon. |
| Meat’s Back on the Menu, Boys! | The Lost Child | Sanguine Caverns Gate, northern Fainweald. Cleanse the Stonebled Gate beacon. |
| Headcase | The Nameless Captive | Prisoner’s Domain Gate, western Fainweald. Cleanse the Nochtean Gate beacon. |
| Nightmare Fuel | Sir Isaac, the Scholar-Prince | Fated Citadel Gate, southern Mammon. Cleanse the Gate of Infinity beacon. |
| Something in the deep… | Hexapod | Withered Shoals Gate, western Mammon. Cleanse the Gate of Mammon beacon. |
| It burnssssssssss | Droeg, the Conqueror | Conquered Temple Gate, eastern Mammon. Cleanse the Sester’s Gate beacon. |
| Praise him! | The Monolith | Unfound Path endgame guardian. |
| Giga Chad | Malborn Offspring | Unfound Path endgame guardian. |
| Lost Your Head | Orrem, the Reclaimed | Unfound Path endgame guardian. |
| It’s over now? | Zmey, the Unbidden | Final boss, unlocked after the three guardians fall. |
Collection and world trophies
Ova arrive automatically as end-of-Beacon rewards, so cleansing everything covers most collectibles. To check for missed Beacons, open the Mether’s Breath menu and look for ??? markers or Beacons rendered darker than the rest, which means discovered but not yet cleansed.
| Trophy | Requirement | Detail |
|---|---|---|
| Bring My Ova Back to Me | Collect all 196 Ova | Earned from cleansing Beacons and completing Corrupted Gates. |
| So Fresh, So Clean | Cleanse all 46 Beacons | Use the Mether’s Breath menu to spot any left. |
| Stoned | Find all 73 Tarstones | Grab the Temple of Vatra stone before leaving that area. |
| Sat Nav | Find all 11 Map Fragments | 5 in Fainweald, 6 in Mammon, all shown by a crow icon. |
| Heavy Metal | Play all Lute Tracks | Equip the Troubadour’s Lute from the One-Legged Wolf Tavern, then hold aim, play, and cycle tracks. |

Progression, upgrade, and NPC trophies
The remaining trophies cover bonding, upgrades, and side interactions. “Haunting Times” needs a deliberate step: unlocking a Shell auto-plays a memory, but the trophy only pops when you choose to view one from the Shellkeeper bond menu.
| Trophy | Requirement | Detail |
|---|---|---|
| Haunting Times | Watch your first Shell Memory | Select a memory from Zhirelle’s Shell Bonding menu in the Shellkeeper room. |
| Decked Out | Max bond a Shell | Reach Tier 4 Shell Bonding on any Shell by spending Glimpses with Zhirelle. |
| Seeking the Past | Watch all Shell Memories | Bond all 8 Shells to Tier 4 and view their 40 memories. Requires NG+ into NG++ for enough Glimpses. |
| Over 9000 | Max out a weapon | Upgrade any weapon to +16 at the Tarforge. The +20 Endless Core path is not required. |
| Feed Me | Cause Egon to pass away | Give Egon 20,000 Gloom in the ruined castle south of the Castigator’s Keep beacon. |
| Home at Last | Reach Marrow Keep | Story unlock at the end of the tutorial. |
| This is Not an Achievement | Complete Mortal Shell 2 | Enter NG+ by using the Gloom Siphon in Marrow Keep after defeating Zmey. |
Once all 52 other trophies are done, “No Lifer” pops as the platinum. The two safest habits are grabbing the Temple of Vatra Tarstone on sight and fully bonding Sester Genessa’s Shell in your first run, since both prevent a locked-out completion. Everything else is a matter of clearing the map, repeating Beacons across cycles for Glimpses, and viewing each Shell Memory by hand.






