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Resonance: A Plague Tale Legacy – Blood Ties Walkthrough (Chapter 1)

Every objective, both collectibles, and the combat controls you need to clear the opening chapter and unlock the Blood Ties achievement.

Every objective, both collectibles, and the combat controls you need to clear the opening chapter and unlock the Blood Ties achievement.

Blood Ties is the opening chapter of Resonance: A Plague Tale Legacy and works as the game’s combat tutorial. It introduces Sophia, jumps between her childhood in a convent and her later life with her father Alec’s plunderer crew, and teaches the core fighting skills you rely on for the rest of the story. The chapter is linear, so the main risk is missing its one artefact.

Quick answer: Follow the fixed path through each objective, and during Loot the Bodies grab the Handled Cross under the white tree branch before searching the two corpses. Finishing the final mercenary fight ends the chapter and unlocks the Blood Ties achievement.

Image credit: Focus Entertainment

Blood Ties objectives in order

The chapter runs across four sub-chapters: A New Home, Faro’s Cabin, The Search for the Key, and The Fighting Pit. Here is the full objective sequence so you always know what comes next.

StepObjective
1Meet with Dad on the docks
2Train with Ezra
3Beat Ezra to the Pit
4Look around Faro’s cabin, then go back to bed
5Train with Faro
6Show what you’ve learned
7Loot the bodies
8Survive the ambush
9Train with Irene
10Beat the mercenary and survive the attack
Image credit: Focus Entertainment / Trophygamers

Combat controls you learn here

Every fight in the chapter drills one new mechanic. The controls below are for a PS5 controller.

ActionInput
AttackSquare
Heavy / critical attackHold Square
SprintHold R2
Vault / jumpX
CrouchCircle
BlockHold L1
ParryL1 just before an attack lands
DodgeCircle
KickTriangle
Interact / lootR3

Tip: Parrying repeatedly destabilises an enemy and opens a safe window to strike. Kicking with Triangle breaks a defensive stance so you can follow up.


Reach the docks and race Ezra to the Pit

Once you take control of young Sophia in the Plunderer’s Den, walk straight ahead, take the right at the fork, and go up the stairs. At the end of the wooden platform, turn right and push through the crowd until Ezra stops you.
Image credit: Focus Entertainment
Attack Ezra with Square a few times to clear the short training bout. He defends with a wooden spoon, then challenges you to a race to the Pit.
Hold R2 to sprint. Run straight until you reach a broken door with an R3 prompt that will not open. Turn right and vault through the window with X.
Go left, vault through the next window with X, and Ezra catches you in the room beyond. Crouch with Circle to slip through the gap, then keep moving to the Pit. Here you learn Alec did not return from the expedition, and Sophia has a vision before waking in Faro’s cabin.
Image credit: Focus Entertainment

Explore Faro’s cabin and train with Faro

Push the left stick up to get out of bed. Walk into the next room and interact with each R3 object. That includes the drawers on the left, the sketchbook on Faro’s desk at the back, the figurine on the desk to the right, and the table Faro is leaning over.
Image credit: Focus Entertainment
Exploring everything is optional and does not affect progress. Once the cutscene finishes and you are done looking around, return to bed to advance time.
The next morning you train with Faro and learn to block by holding L1. Complete the dummy fights until a cutscene skips ahead and Sophia is now an adult, still sparring with Faro and Ezra.
In the following bout you are taught to parry. Time L1 just as an attack lands, and parry the sparring partner enough times to destabilise him. When Irene appears, finish the full fight by parrying, striking, and repeating until the cutscene rolls.
Image credit: Focus Entertainment

Loot the bodies and survive the ambush

This sub-chapter, The Search for the Key, drops Sophia into a desert village with Irene’s crew, searching corpses for a mysterious key. Grab the chapter’s only artefact here before you do anything else.

Walk forward into the courtyard where the bodies lie. Pick up the Handled Cross from the middle of the area, under the white tree branch, before looting anything.
Image credit: Focus Entertainment
Loot the first body straight ahead with R3, then the second body just past it. Only these two marked bodies need to be searched to continue.
Follow Yvan up the ladder into the next area. Interact with the door in the back left corner, which triggers an ambush.
Fight off the attackers using what you have learned. Parry until each enemy is destabilised, then attack, and use Triangle to kick and stun them. Sophia has a brief flashback before Irene steps in to help.
Image credit: Focus Entertainment

Train with Irene and beat the mercenary

Irene decides Sophia needs more practice and hands her a dagger to use alongside the sword. The training covers heavy hits, so hold Square for critical damage. Parry a yellow attack, then follow it with a heavy strike.
Image credit: Focus Entertainment
After the next cutscene you are back in the training ring facing a mercenary. Kick with Triangle to break his defensive posture, then attack. Defeat him once to move on.
The mercenary is not finished. His allies enter the arena and you must fight them all at once. Keep parrying, kicking, and striking until every attacker is down.

Clearing that final group ends Blood Ties. The chapter’s completion cutscene plays and the Blood Ties achievement unlocks, which confirms you finished Chapter 1. Both collectibles are non-missable and can be picked up later through chapter select if you skipped either.

Image credit: Focus Entertainment / Trophygamers

Blood Ties collectibles

CollectibleTypeHow to get it
Rusty SwordBlade 1Unlocks automatically through your early training; nothing to search for
Relic of the Present: Handled CrossArtefact 1Under the white tree branch in the courtyard during Loot the Bodies; grab it before searching the corpses

With Blood Ties complete and both pickups in hand, the story moves into Chapter 2 Felons, where the tutorials give way to Sophia’s real journey.