XP Tickets are consumables in Far Far West that hand you three levels at once for a hero, weapon, or spell. They only exist inside the Prestige system, so you cannot loot them, buy them for gold, or find them as enemy drops. If your progression has stalled near the cap, tickets are the way to keep moving without grinding the same runs.
Quick answer: Level a hero or weapon to 100, press Prestige to reset its visible level to 1, and spend one of the 5 Prestige points you earn on an XP Ticket. Each ticket grants +3 levels to whatever track you choose.

How Prestige produces XP Tickets
Heroes and weapons cap at level 100. Once a track hits that ceiling, the Prestige option opens for it. Prestiging soft-resets the visible level back to 1 while keeping every stat, upgrade, Joker, skin, and unlock intact, so you lose nothing permanent by doing it.
Every completed Prestige cycle rewards 5 Prestige points. Those points are the only currency the ticket shop accepts, and since an XP Ticket costs just one point, a single Prestige can convert into as many as five tickets if you skip the other rewards.

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Prestige points buy more than tickets. Here is what each option costs, so you can decide how to split a cycle.
| Purchase | Prestige point cost |
|---|---|
| XP Ticket | 1 |
| 500 Gold | 1 |
| 1000 Souls | 1 |
| Upgrade Slot | 2 |
| Joker Slot | 5 |
Keep in mind each weapon can only be Prestiged a limited number of times, so the points from that track are finite. Spend them on what you actually need rather than dumping everything into Gold or Souls.
What each XP Ticket does
An XP Ticket is single-use. Consuming one grants three levels instantly to a hero, weapon, or spell you select. It does not add a pool of XP that trickles in; it applies the levels directly. Because each level needs 1,000 XP, one ticket is worth roughly 3,000 XP of grinding saved.
You know it worked when the chosen track jumps up by three levels the moment you use the ticket, and the ticket is removed from your inventory.

Best way to spend XP Tickets
Hero levels are the slowest track in the game. Hero XP comes from side objectives, contracts, and mission completion, which makes it inconsistent, since a rough run can leave you with very little. Spending a ticket on your hero is worth close to three full missions of progress, so that is where tickets return the most value.
Weapons are the weakest target. Your main weapons level quickly on their own because they gain XP from damage dealt. Dropping a ticket on gear you already use constantly wastes most of its value.
The exception is gear you rarely touch. A brand-new weapon or spell, or an underleveled item you want in a build, benefits from a ticket because it skips the slow early levels and gets you to the perks faster. A practical split is one Upgrade Slot for a permanent power gain, with the leftover points going to XP Tickets.

Farming Prestige points faster
Since weapons reach the cap faster than heroes, cycling a weapon repeatedly is the quickest path to more tickets. Keep the weapon you want to level in hand as your primary damage source, because weapon XP only counts when that weapon is doing the killing. Leaning on other guns, spells, or environmental damage slows it down.
Efficient runs help too. Clear objectives quickly, keep moving with speed tools, and stack damage Jokers to boost the XP that scales from damage dealt. Tutorial runs are a reliable fallback, since they finish in a few minutes and still award meaningful XP toward the cap.
The developers have said weekly challenges will become a second source of XP Tickets in a future update. Prestige is the only route right now, and because the game is in early access, these numbers and systems can change with new patches.





