Enel, listed in Anime Expeditions as Thunder God Enel, is a secret unit you build toward rather than pull from a banner. The path runs through crafting a special portal, clearing it on Hard difficulty, and evolving the result into Lightning God (Overcharged) with the Unbound trait. Every step depends on farming a single material called Charged Dust.
Quick answer: Craft the Lightning God’s Portal with 4 Charged Dust, complete the “Lightning God’s Portal – Secret” map on Hard difficulty to unlock the Lightning God (Enel) unit, then evolve it into Lightning God (Overcharged).
What you need before you start
The whole chain depends on Charged Dust, which only comes from clearing the Sky Ruins Portal at Tier 5. That portal itself is a drop from Rose Kingdom Act 1 in Infinite Mode. Reaching higher waves makes the drop easier to secure, so the grind starts well before you ever see Enel.
| Requirement | Detail |
|---|---|
| Crafting material | 4 Charged Dust |
| Charged Dust source | Sky Ruins Portal, Tier 5 clear |
| Sky Ruins Portal source | Rose Kingdom – Act 1 (Infinite Mode) |
| Sky Ruins Portal drop rate | 2.5% (Tier 1) |
| Final map | Lightning God’s Portal – Secret (Hard) |
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Craft the Lightning God’s Portal

Clear the secret map on Hard to unlock Enel

You know it worked when the victory screen shows the unit unlock and Lightning God appears in your unit list. Lock the unit immediately so it can’t be sold or used as fodder by accident.
Evolve into Lightning God (Overcharged) with Unbound
Evolving Enel produces Lightning God (Overcharged), a single-placement carry. The unit reaches its full ceiling with the Unbound trait, a Mythic trait that increases damage by 350%, decreases SPA by 10%, and caps placements at 1.
| Stat | Evolved (Lv 50, Unbound, SSS) | Max Upgrade |
|---|---|---|
| DMG | 5.32K (+17.2%) | 28.10K |
| SPA | 4.7s (-10%) | 5s |
| RNG | 21.8 (+21.8%) | 32 |
| Critical Chance | 55% | 55% |
| Critical Damage | 100% | 100% |
| Attack DPS | 1.13K/s | 5.62K/s |
| Max Placements | 1 | 1 |
Because Unbound rolls at a 0.1% chance, expect to spend a large stock of Trait Crystals to land it. Bank rerolls from daily and weekly challenges, raid shops, and story clears before you commit them to this unit rather than a weaker Mythic.
Abilities and how the unit plays
Lightning God (Overcharged) is built around electrical burst and control. Its kit runs on four passives and abilities that stack together over a fight.
| Ability | Effect |
|---|---|
| Storm Charge | Increases electricity damage |
| Thundercloud | Summons a cloud dealing 25% damage |
| Molten Gold | Stuns enemies |
| Stormseeker | Active skill |
To try it out, place and upgrade the unit in Base Kingdom Act 1 Infinite Mode. Since it is limited to one placement, positioning matters more than usual, so drop it where its range covers the busiest part of the lane.

The build is a long grind gated behind portal farming and a rare trait roll, but the payoff is a self-contained carry that hits 28.10K damage at max upgrade. Farm the Charged Dust first, save your Trait Crystals for the Unbound attempt, and lock Enel the moment it drops.






