Gaming Guide

Breathedge 2: How to Craft the Scrap, Thumper, and Cutter

The exact materials, gathering order, and crafting inputs for the three starter tools that unlock early progression.

The exact materials, gathering order, and crafting inputs for the three starter tools that unlock early progression.

The opening minutes of Breathedge 2 gate everything behind three tools. The Scrap crowbar breaks things, the Thumper mines ore, and the Cutter opens the path forward. All three are unlocked by default, so the only thing standing between you and a full starter kit is Metal, Plastic, and Aluminum.

Quick answer: Collect 2 Metal from the crates, press I to open the crafting window, and craft the Scrap. Use it to break debris until you have 4 Metal and 2 Plastic for the Thumper, then mine an Aluminum deposit with the Thumper to gather the 4 Aluminum needed for the Cutter.


Starter tool recipes in Breathedge 2

None of these three require a workstation. Basic items can be assembled straight from the crafting window, and all three blueprints are available from the start.

ToolMaterialsWhat it does
Scrap (crowbar)2x MetalBreaks ice, metal balls, and plastic debris
Thumper4x Metal, 2x PlasticMines Aluminum deposits
Cutter4x Aluminum, 2x Plastic, 4x MetalCuts through blocked routes and panels

Note: the tutorial sequence can complete the Thumper and the Cutter for slightly less, with 1 Plastic on the Thumper and 2 Metal on the Cutter. Gathering to the higher numbers above means you never come up short.


Craft the Scrap crowbar with 2 Metal

Open the two crates near your starting position. Crates do not pop open with a single click. Hold the left mouse button and drag upward to pull the lid off.
Take the Metal from both crates. The objective tracker counts this as “Find metal (0/2)” and ticks up as you collect.
Press I to open the crafting window, select Scrap, and confirm the craft. The tool appears in your inventory immediately and can be equipped right away.

Gather 4 Metal and 2 Plastic for the Thumper

The Scrap is a harvesting tool as much as a prying tool. Everything you need for the next two crafts comes out of the wreckage around you.

Swing the Scrap at the ice covering the battery. Once the ice is cleared, grab the battery and install it into the power module to restore power.
Raise the pantograph once power is back on. This is a quest step rather than a crafting one, but it opens up the area you will be scavenging in.
Player faces the pantograph mechanism with the raise the pantograph objective on screen
The “Raise the pantograph” objective, with the control mechanism directly ahead. Image: RedRuins Softworks
Pry open the floor panels to pull out Plastic and Electronics. These panels are easy to miss because they sit flush with the walkway.
Collect the loose Metal floating around the area. Look for the “Pull Metal” prompt and grab each piece before it drifts out of reach.
The Pull Metal prompt appears as the player aims at a floating piece of metal
The “Pull Metal” prompt shown while aiming at drifting Metal. Image: RedRuins Softworks
Open the crafting window and make the Thumper. It is listed as a level 1 tool, and the craft is confirmed with the F button on the crafting screen.
Thumper level 1 selected on the crafting screen with the F craft button available
The level 1 Thumper selected in the crafting menu, ready to be built. Image: RedRuins Softworks

Mine Aluminum and craft the Cutter

Aluminum has exactly one early source, and the Thumper is the only way to get it. The Scrap cannot break a deposit.

Equip the Thumper and drill an Aluminum deposit. Keep drilling the same deposit until you have banked 4 Aluminum.
Switch back to the Scrap and break plastic debris for the 2 Plastic. Aim at the debris until the Break prompt appears, then hit it.
A piece of Plastic debris highlighted in gameplay with its Break interaction prompt
Plastic debris highlighted with its Break prompt. Image: RedRuins Softworks
Top up your Metal by breaking the floating metal balls with the Scrap. Hold the ball in place and let the BREAK meter fill before it is released.
A Metal ball held in place with its BREAK meter filling and a Release control shown
A Metal ball held with the BREAK meter active, plus the Release control. Image: RedRuins Softworks
Open the crafting window one more time and build the Cutter. This is the last of the three starter tools and clears the way to the next set of objectives.

Where each starter material comes from

MaterialSourceTool needed
MetalCrates, floating debris, metal ballsNone for crates and floating pieces; Scrap for metal balls
PlasticFloor panels, plastic debrisScrap
ElectronicsFloor panelsScrap
AluminumAluminum depositsThumper

How to tell a craft went through, and why it might not

A successful craft drops the finished tool straight into your inventory and clears the objective tracker for that step, so the on-screen prompt moves on to the next task. If the tool is not in your inventory, the craft did not register.

Only two things reliably stop these three crafts. Either you are short on one material, in which case the recipe entry stays unavailable and the craft button will not fire, or you are trying to harvest something with the wrong tool. Aluminum deposits do not respond to the Scrap, and plain crates do not need a tool at all.

With all three in hand you have the full basic loop covered: pry and break with the Scrap, drill with the Thumper, and cut with the Cutter. Everything past that point, including the Twister and the first pieces of equipment, builds on materials these three tools let you reach.