Gaming How-To

Hood Rivals on Roblox: How to Play Your First 1v1 Match

From the lobby menu to map votes, loadouts, and round scoring in A-Grade Productions' Roblox shooter.

From the lobby menu to map votes, loadouts, and round scoring in A-Grade Productions’ Roblox shooter.

Hood Rivals is a third-person PvP shooter on Roblox built by A-Grade Productions, and it does almost nothing to slow you down. There is no tutorial to sit through and no story mode to unlock. You pick a queue, vote on a map, choose a gun, and start shooting at another player within about fifteen seconds of pressing a button.

Quick answer: Press PLAY in the hub, select a mode such as 1v1, vote for a map when the tiles appear, then confirm a loadout. Matchmaking drops you into a round-based match where the first player to hit the target score wins.


Starting a match in Hood Rivals

Everything begins in the hub, which holds the play menu, your equipment, the leaderboards, and a practice area. You can launch the experience from the official Hood Rivals page on Roblox. Servers hold up to 30 players and the experience is rated Mild for repeated mild violence, with no voice chat support.

Click PLAY in the main hub. This opens the mode menu, so you do not need to walk over to a physical matchmaking pad to queue up.
Pick a mode. The menu lists 1v1, 2v2, 3v3, Arcade, and RANKED, and the game’s published mode set also covers Team Deathmatch, Free For All, and Gun Game. A duel is the cleanest starting point because nothing else is happening on the map to distract you.
Wait out matchmaking. The game searches for an opponent and loads the match automatically, usually in a few seconds.
Vote on a map. A grid of map tiles appears and you click the one you want. Penthouse, Garage, Nightlife, Skate, War Town, Cargo, Velocity Station, and Motel all show up in the rotation.
Hood Rivals map selection screen with the Penthouse tile being clicked to cast a vote
Clicking a map tile, in this case Penthouse, casts your vote. Image: A-Grade Productions
Watch the vote resolve. The winning tile fills in with a percentage, so in a duel a single vote can lock the map at 100 percent.
Skate map tile filled to 100 percent on the Hood Rivals map vote screen
The Skate tile at 100 percent, meaning that map is locked in for the match. Image: A-Grade Productions
Confirm your loadout. The Loadout screen splits into slots for a primary weapon, a secondary, and a tactical item. A starter setup pairs the AK74U with a Glock and a Grenade.
Hood Rivals Loadout screen with slot one open and the AK74U weapon option highlighted
Slot 1 of the Loadout screen with the AK74U selected as the primary weapon. Image: A-Grade Productions

Hood Rivals game modes and what each one asks of you

The queue you choose changes the skill being tested far more than it changes the shooting. Duels punish every mistake immediately. Team formats let you survive a bad peek if someone trades for you. Free For All keeps threats coming from angles you did not check.

ModeWhat it tests
1v1Aim, peeking, and duel timing with no cover from teammates
2v2Spacing with one partner and trading damage in crossfire
3v3Group positioning, focus fire, and not pushing alone
Team DeathmatchStaying near teammates and picking repeatable favorable fights
Free For AllAwareness, fast target selection, and resetting after each kill
Gun GameAdapting range and playstyle every time the weapon changes
RANKEDCompetitive placement; specific rules and rewards are not published

Movement, cover, and the slide key

Movement is the part new players tend to ignore, and it is the reason most opening rounds end quickly. Pressing C slides while you are moving, which is useful for crossing a short gap or breaking a tracked line of fire. It is not a get-out clause once someone already has their crosshair on you.

Maps like Skate are built around ramps, fences, and tight corridors, so the safest habit is to plan the next piece of cover before you leave the current one. Keep your crosshair near head height as you approach a corner rather than swinging it across the screen after an enemy appears. Fences and thin props do not always stop shots the way they look like they should, so treat them as sightline breakers rather than armor.

Hood Rivals gameplay HUD showing the AK74U equipped while moving down a fenced rooftop corridor
The in-match HUD with the AK74U equipped, moving through a fenced corridor. Image: A-Grade Productions

Tip: throw a grenade only when you already know what you will do with the space it creates. Utility that forces an opponent to move is wasted if you are not aiming at the exit they take.


How rounds end and what the screens mean

Matches run as a series of rounds toward a target score rather than a single life. When you die, an ELIMINATED banner appears with the name of the player who got you, followed by ROUND LOST if that death decided the round. You then spectate, with arrows to cycle between remaining players until the next round starts.

ROUND LOST screen in Hood Rivals with spectator arrows on either side of the player name
The ROUND LOST screen, with spectator arrows for switching between players. Image: A-Grade Productions

Opening the player list mid-match shows every username in the server along with their level, plus the option to send a friend request. It is the fastest way to gauge how experienced your opponent is before the next round begins, and it is how you add someone after a good set of duels.


Unlocking guns, cases, and leaderboard tracking

Progression runs on player level. Playing matches raises your level, and levelling up unlocks additional guns, which is the only reason to keep queueing if you are chasing new weapons. Cosmetics come from a separate track: cases hand out gun skins, shoes, watches, and tattoos, none of which change how a weapon performs.

SystemWhat it gives you
Player levelNew guns unlock as your level rises
CasesCosmetic gun skins, shoes, watches, and tattoos
Global leaderboardsRankings for Kills, Level, Wins, and Streak
Win streaksConsecutive wins tracked on the streak leaderboard
CodesNo redemption system exists, so there are no active codes

There is no code menu in Hood Rivals at all, which means any list of working codes for the game is fabricated. Rewards come from playing matches, levelling, and opening cases.


Bans for exploiting and stat farming

The developer’s policy is blunt. Exploiters, glitch abusers, and stat farmers are permanently banned, with no warnings issued and no appeals accepted. Since kills, wins, and streaks all feed public leaderboards, farming a friend for numbers falls squarely inside that rule.

Realistically, your first few sessions are about learning the maps and finding a weapon pairing you can control under pressure. Run duels until peeking a corner feels automatic, then move into 2v2 or 3v3 where positioning starts to matter more than raw aim. The queue button is never more than one click away, so a bad round costs you almost nothing.