Sacred Covenant is the Prologue quest that ends Coen’s last normal day in Laslea Glen. Once you enter the church at sundown, the objective “Sit in the pew next to Pieter and Esme” is the trigger that starts the blood mass, so everything else you want to do inside the church has to happen first.
Quick answer: Walk down the centre aisle to the second occupied row on the right, stand at the empty space beside Esme, and press the F Sit Down prompt. The mass cutscene begins immediately.
Where Pieter and Esme sit in the Laslea church
Enter through the main doors and follow the aisle towards the altar. Pieter and Esme are seated together on the right-hand side, in the second row that has villagers in it. Esme is on the aisle side with a gap next to her, and Pieter sits beyond her.
Two prompts appear when you get close. F Talk with Esme targets Esme herself and only opens dialogue. F Sit Down targets the empty space in the pew and is the one that completes the objective. Aim at the gap, not at your mother, or you will keep opening conversation instead of sitting.

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Add to Google Preferences →Talk with other villagers before you sit down
The quest lists “(Optional) Talk with other villagers” alongside the main objective. These conversations close permanently the moment you sit, because the cutscene runs straight through to the end of the ceremony.
| Villager | Where they are |
|---|---|
| Vasil | At the front of the church |
| Gavril and Lazar | At the back, near the entrance |
| Anca and Vladimir | Third row, directly behind Pieter and Esme |
Anca’s conversation is the substantial one. After she asks how Esme is holding up, you can pick “So I can come see you even when I’m not running errands?” to flirt with her.

Trigger the mass cutscene
F Sit Down prompt replaces the talk prompt.
Father Florin’s sermon and both timed choices
Florin opens by talking about Sister Gremla, who was hanged after failing a task set for her by Knyaz Brencis, and frames her death as a lesson for the congregation. Esme starts crying in the pew beside you. He then defends Brencis drinking the village’s blood, reminding everyone of the plague, war and famine that came before the vampire’s arrival.

Two “Time to Decide” prompts interrupt the sermon. Both offer a spoken line or “[remain silent]”, and both are on a timer, so decide quickly.
| Prompt | Options | Result of speaking |
|---|---|---|
| After “We err, such is our nature. Hence, we need a shepherd.” | “This is sick.” / [remain silent] | Coen mutters his disgust out loud and Pieter shushes him to avoid drawing attention |
| After “Such is the nature of our sacred covenant. May it last forever.” | “May it forever endure.” / [remain silent] | Coen joins the villagers in the response line instead of sitting it out |

Neither response blocks the quest. Speaking up marks Coen out as unhappy in front of the people around him, while silence keeps him invisible for the rest of the ceremony.
How to confirm the objective is complete
The pew objective is cleared as soon as the cutscene takes over. Florin ends the sermon with “Let us rise. Let us greet our saviour, our knyaz, our Father’s representative in this vale of tears,” and the scene fades as Brencis and his officers enter the church.
From there the ceremony plays out on its own. Esme is brought to the altar and made to drink, Brencis judges her weak, and Coen snaps back at him before the story cuts away to the family home and the silver mines. Sacred Covenant then completes and awards 250 XP, and Bad Blood begins with Coen waking up wounded underground.
Reasons the sit prompt does not appear
- You are aiming at Esme. The talk prompt takes priority when she is centred on screen. Step sideways and target the empty seat.
- You are at the wrong row. The pair are in the second occupied row on the right of the aisle, not the front row and not the row where Anca and Vladimir are sitting.
- You are still mid-conversation. Close any active villager dialogue before the prompt will register.
Note: how Esme fares at the altar is decided before you ever reach the church. The medicine you brew during Withering Away, using hot rather than boiling water and three spoonfuls of Anca’s herbs, is what determines whether she can survive the blood mass. Sitting down in the pew locks that outcome in, so make sure the brew is right before sundown.






