Gaming Guide

Bakir’s Pillories: Out of Love Walkthrough in The Blood of Dawnwalker

Where the Svartrau City pillory sits, which dialogue starts the fight, and what freeing the captive pays out.

Where the Svartrau City pillory sits, which dialogue starts the fight, and what freeing the captive pays out.

Out of Love is one of three pillory activities in Bakir’s Court, and it is the shortest of the group. There is no puzzle, no hidden objective and no timer once you arrive. You walk into a backyard in the middle of Svartrau City, tell the guards you are freeing the man in the stocks, and then kill everyone who objects.

Quick answer: Find the pillory in a backyard near the centre of Svartrau City, pick “I’m setting this man free.” in the conversation, kill the guards, then interact with the pillory to release the captive. The activity costs 3 time segments and pays 100 XP plus 1 skill point.


Out of Love location in Svartrau City

The pillory sits in an enclosed backyard roughly in the middle of Svartrau City, marked by a small crowd standing around a man locked in the stocks. Like every Court Activity, it shows up in the Court menu as an unknown entry until you physically find it, so it will not be waiting on your map from the start. Climbing the towers first is the fastest way to fill in white question mark icons across the region, including this one.

Bakir’s territory is tuned for level 20 and up, so this is not something to attempt straight out of the prologue. Coen also hits considerably harder at night with claws, and Shadowstep makes the city rooftops trivial to cross, which matters more than usual here.

Note: once your Infamy climbs high enough, the ninth Edict shuts the Svartrau City gates entirely. After that point the only way in is over the walls at night, so it is worth clearing this pillory before your Infamy gets that far.


How to complete Out of Love

Walk into the backyard and approach the crowd. The journal objective updates to “Investigate the gathering around the pillory”, which is your confirmation that the activity has actually started rather than just being discovered.
Talk to the guards standing watch and choose “I’m setting this man free.” There is no way to talk the guards down from here. Announcing your intent is what flips them hostile, and the fight is the intended route through the activity.
Dialogue with Bakir's guards at the pillory, with the option to free the captive
The conversation with the guards, where picking the option to free the man starts the fight. Image: Rebel Wolves
Fight the guards in the courtyard. They are ordinary soldiers, but at least one carries a shield, so bait out an opening rather than swinging into the block. Nothing in the fight has a time limit and the captive is in no danger while it plays out.
Coen hitting a shield-carrying guard for 392 damage during the pillory fight
Breaking through a shielded guard during the courtyard brawl. Image: Rebel Wolves
Clear the rest of the armoured guards in the yard. The activity will not let you open the stocks while anyone hostile is still standing, so finish the group off before heading back to the pillory.
Sword strike against an armoured guard in the stone courtyard, health bar showing
The last armoured guards have to fall before the pillory can be unlocked. Image: Rebel Wolves
Interact with the pillory to unlock it and release the prisoner. A short conversation follows, ending with the man going on his way.
Coen releasing the prisoner from Bakir's pillory after the guards are dead
Unlocking the stocks and freeing the captive closes out the activity. Image: Rebel Wolves

How to confirm the activity is finished

The moment the closing conversation ends you get a “QUEST ENDED” banner, followed by the XP payout. Around this stage of Bakir’s region that award is often enough to trip a level-up notification on the spot. Check the Court menu afterwards and the entry should be marked complete, with Bakir’s Anger meter nudged upward.

If nothing registers, the usual reason is that a guard is still alive somewhere in the yard, or that you left the area before unlocking the stocks. Killing the guards alone does not close the activity — the pillory interaction does.

Quest ended and level up notification after completing the pillory activity
The completion screen, with the XP award pushing Coen to the next level. Image: Rebel Wolves

Rewards and time cost

Time in The Blood of Dawnwalker is spent rather than passed, so every activity has a fixed price against your 30 in-game days. Out of Love charges the standard rate.

DetailValue
CourtBakir (level 20+)
LocationBackyard in central Svartrau City
Time cost3 time segments
XP100
Other reward1 skill point

How the three pillories compare

All three pillories follow the same shape — investigate, fight, free the man — but two of them carry something extra that Out of Love does not.

ActivityLocationExtra outcome
Out of LoveCentral Svartrau City backyardNone
Familiar FaceSouthern main road in Parlita, yellow “!” iconFrees Vasil from the starting village
Old HandIn front of Lunar ManorChoosing “I’m not letting anyone hurt this man” starts Catalin’s Tutor, unlocking a Swordmastery teacher

The pillories together account for 9 of the 33 time segments in Bakir’s activity list. You do not need every activity to draw him out — roughly three quarters of them will max his Anger and hand you The Lunar Game, the quest that ends with the duel at Lunar Manor.


Because it is city-based and costs the same three segments as everything else in Bakir’s list, Out of Love is one of the easier activities to fold into a Svartrau trip alongside shopping or perk purchases. Clear it early, while the gates are still open, and it becomes three segments you never have to spend climbing a wall at night to reclaim.