Every vehicle in WARDOGS is bought, not found. There are no free tanks parked at a flag waiting to respawn — you walk to a vendor inside your safe zone, pay out of the same cash balance that funds your loadout, and drive off with something you now own and can lose. That makes the first purchase less about picking the coolest machine and more about knowing exactly where the vendor is and what a single click will cost you.
Quick answer: Open the map inside the safe zone, head to the Vehicle Vendor marker, interact with it, pick a vehicle under the LAND or AIR tab, and click it once — the cash leaves your balance instantly and the vehicle spawns in the lot beside the vendor, ready to enter with E.
Buying a vehicle at the Vehicle Vendor


ENTER [E] Driver prompt. A separate REPOSITION [G] prompt lets you nudge the vehicle if it spawned awkwardly.
E to take the driver’s seat and drive out. Ground controls are standard — W and S for throttle and brake, A and D to steer, Space for the handbrake. Press L to lock the vehicle so nobody else can take the thing you just paid for.
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Twenty vehicles have been recorded across the vendor’s two tabs — 14 on land, six in the air. Prices run from $500 for the Bobcat to $18,000 for the Havoc gunship, which is more than a main battle tank.
| Vehicle | Price | Requirement |
|---|---|---|
| Bobcat | $500 | None |
| Dune Buggy | $1,500 | Driver Lvl 10 |
| Kodiak | $2,500 | None |
| Kodiak [Pickup] | $3,000 | Driver level + $15,000 unlock |
| Humvee | $3,000 | Driver Lvl 15 |
| Kodiak [M249] | $3,750 | Driver Lvl 8 |
| Humvee [M249] | $3,750 | Driver Lvl 25 |
| Humvee [Minigun] | $4,500 | Driver Lvl 35 |
| Ural | $5,000 | Driver level + $60,000 unlock |
| Ural Defender | $6,000 | Driver Lvl 30 |
| Ural Defender [M249] | $6,750 | Driver Lvl 40 |
| Flakpanzer Gepard | $8,000 | Wardog Lvl 45 |
| SPH-2 | $10,000 | Wardog Lvl 55 |
| L2A6 | $14,000 | Wardog Lvl 35 |
| MH-6 | $6,250 | None |
| UH-1Y / Z20 Lakota | $7,400 | Pilot Lvl 10 |
| AH-6M [Miniguns] | $7,000 | Pilot Lvl 4 |
| UH-1Y / Z20 Lakota [Miniguns] | $8,000 | Pilot Lvl 25 |
| AH-6R [Rockets] | $12,500 | Pilot Lvl 20 |
| Havoc | $18,000 | Pilot Lvl 35 |
Only three tiles are pure point-and-buy with nothing attached: the Bobcat, the Kodiak and the MH-6. Everything else carries a level, a one-off cash unlock, or both. Prices have also shifted between builds — the Bobcat has shown up at $250 in one pre-release vendor — so read the number on the tile rather than trusting a memorised figure.
Note: the vendor renamed some aircraft mid-testing. The Z20 Lakota took the UH-1Y’s slot and kept its Pilot Lvl 10 gate, so match the exact name on the tile instead of assuming an old label still applies.
Driver, Pilot and Wardog are three separate gates
The levels printed on vendor tiles do not all read against the same counter, and this is the single detail most likely to leave you staring at a locked helicopter after hours of driving.
| Track | Unlocks | How it levels |
|---|---|---|
| Driver | Land transport, from Lvl 2 to Lvl 40 | Carrying players and supplies, vehicle kills |
| Pilot | Helicopters, from Lvl 4 to Lvl 35 | Flying passengers and supplies, helicopter kills |
| Wardog | Tanks and artillery, at Lvl 35, 45 and 55 | Your overall account level, earned from nearly everything |
Driver XP does nothing for the AIR tab, and vice versa. Heavy armour sits on the account-wide Wardog track instead, which means you cannot rush a tank early by specialising — the SPH-2 at Wardog Lvl 55 is the deepest gate on the whole vendor.
A cash unlock is also not a purchase. Paying the $60,000 unlock on the Ural only adds it to what the vendor will sell you; you still hand over the $5,000 price every single time you spawn one.
What a vehicle costs against your cash balance
You get $10,000 once, per account. That cash carries between matches, and anything you lose stays lost — there is no refund when a rocket finds your Humvee. Against that starting balance, a $500 Bobcat is 5% of everything you own, a $6,250 MH-6 is over 60%, and a $14,000 L2A6 costs more than you were ever given.
The counterweight is that transport earns. Carrying teammates toward the Control Zone and delivering supplies both pay cash, so a cheap truck driven usefully can pay for itself while an expensive tank driven alone just deletes your balance. Press G to drop a supply crate without leaving the seat.
Why a purchase fails
- You do not have the cash on hand. The price is charged in full at the click, and there is no partial payment or credit.
- The tile shows a level you have not reached — and check which counter it names, because Driver progress will never open a Pilot gate.
- The tile has an unpaid one-off unlock on its amber padlock bar. That charge is on top of the price, not instead of it.
- The spawn area is blocked by another vehicle. Move whatever is sitting on the pad, or reposition your own with
Gafter it appears.
If the purchase went through, you will see it immediately: the cash total drops, the vehicle is physically in the lot, and the enter prompt appears when you walk up to the driver’s door. Nothing else needs confirming.

For a first run, the Bobcat does the job it needs to do. It is two seats and 75 km/h of nothing special, but it gets you out of the safe zone without gambling a fifth of your account on a machine you have not learned to keep alive yet. The helicopters will still be there once Pilot levels and a fatter balance make them a reasonable bet.






