Gaming How-To

Wardogs: How to Get and Use the IED

Where to buy the Improvised Explosive Device, how to plant and remotely detonate it, and what it pays out.

Where to buy the Improvised Explosive Device, how to plant and remotely detonate it, and what it pays out.

The Improvised Explosive Device is the cheapest way to blow something important up in Wardogs. It is a single-use remote charge that comes with its own trigger built in, which means no separate detonator purchase and no second brick in your pack. Plant it, walk away, and set it off from anywhere on the map.

Quick answer: Buy the IED from the Equipment Vendor in any Safe Zone under Items → Tactical, equip it in your quick slot, hold left-click to plant it, then hold right-click to place the phone call that detonates it.


Where to buy the IED in Wardogs

Every Safe Zone has an Equipment Vendor, and the IED sits in the same catalog as the rest of your kit. There is no level gate hiding it behind a grind — the unlock itself is free, so the only thing standing between you and a bomb is the per-life cost.

Wardogs HUD showing the SAFE ZONE indicator while the player moves through a forested area
The SAFE ZONE marker on the HUD confirms you are in vendor territory. Image: Bulkhead
Walk up to the Equipment Vendor inside the Safe Zone until the interaction prompt appears. Press F to open the vendor menu.
The F key OPEN Vendor prompt appears on screen as the player approaches the Wardogs vendor
The F prompt to open the vendor appears once you are close enough to interact. Image: Bulkhead
Move to the Items tab, then open the Tactical category. The Improvised Explosive Device is listed there with its weight, cost, and a short description reading “Remotely Detonated Explosive” and “Can Only Be Used Once.”
Wardogs Equipment Vendor menu with the loadout slots and purchase panel open
The Equipment Vendor menu, where loadout slots and the purchase panel live. Image: Bulkhead
Buy it and confirm it lands in your quick slot. The IED is a quick-slot item, so it sits alongside grenades rather than eating a pack cell you needed for ammo.

Note: the per-life price has shown up as both $150 and $300 depending on the build you are playing, so read the cost panel before you commit. The unlock fee is free either way.

PropertyValue
Vendor locationEquipment Vendor, any Safe Zone
Menu pathItems → Tactical
Unlock costFree
Weight1.5 kg
SlotQuick slot
UsesOne
DetonationRemote, works from anywhere on the map
XP trackSupport

How to plant and detonate the IED

Planting is a two-button job, and both buttons are holds rather than taps. That is deliberate — it stops you from dropping a bomb or blowing yourself up by fumbling a click mid-firefight.

Leave the Safe Zone and get to the spot you actually want mined. Safe Zones are not valid targets, and the HUD will flip to No Man’s Land once you are out.
Player running through forest in Wardogs with the minimap and status HUD on screen
Heading out of the Safe Zone toward open ground with the minimap tracking your route. Image: Bulkhead
Select the IED from your quick slot. Your character pulls out the charge instead of your weapon, so do this behind cover.
Hold left-click to plant. The device stays where you set it down, and you are free to move off immediately.
Wardogs player advancing on foot toward a distant objective marked 3.5 km away
Distance is no obstacle — the charge can be triggered from anywhere once it is down. Image: Bulkhead
Get clear of the blast, then hold right-click. Your character places a phone call, and the call is what sets the charge off. You will see and hear the explosion wherever you are, and the IED is consumed — there is no picking it back up.

The most common reason an IED goes to waste is the trigger itself. Because detonation is global, a nervous right-click from halfway across the map still burns your only charge. Treat the detonate key as a one-time button, not a reflex.


What the IED pays out

Cash in Wardogs is persistent and every loadout is paid for out of pocket, so a $300 bomb needs to earn its keep. Demolition is one of the largest single payouts available, which is why IED runs on enemy infrastructure are a legitimate money job rather than a stunt.

TargetIEDs neededReported payout
Enemy FOBOne~$2,500 plus 500 Support XP
Enemy spawn vehicleTwo, placed and detonated separately~$15,000

Those figures were recorded during closed beta play and progression has been rebalanced since, so treat them as a ballpark rather than a fixed rate. Earnings also roughly double inside the Hot Zone, which applies to demolition work the same as everything else.

The spawn vehicle job is worth calling out because of the single-use rule. Two charges means two separate plants and two separate detonations, and since each IED is consumed on the first click, you need both of them in your kit before you leave the Safe Zone.


IED vs C4 and the Remote Detonator

The IED and the C4 Charge look like the same tool, but they bill very differently. C4 is dead weight without a Remote Detonator, and that detonator is the expensive half of the pair.

IEDC4 + Remote Detonator
Cost per life$300$250 + $550 = $800
Weight1.5 kg0.57 kg + 0.02 kg
UsesOneAs many charges as you pack
Quick slotYesDetonator only; C4 takes a 1×2 pack space
PlacementSet down on the groundSticks to whatever you throw it at

If you already own the detonator and plan to blow up more than one thing this life, C4 is the better deal. If you have exactly one target in mind and want to get back to shooting afterwards, the IED is the cheaper permission slip. Running both systems at once mostly just gives you two trigger keys to confuse under fire.

On weight, the IED is heavier than a single C4 brick and lighter than an AT Mine. It is not a substitute for either. Dropping one on an open road and hoping a vehicle rolls over it wastes the charge, because nothing sets it off but your own phone call.


Mistakes that waste the charge

  • Buying it with no target in mind. A free unlock is not a reason to carry 1.5 kg of explosive you never plant.
  • Detonating early. One right-click spends the whole purchase, whether or not anything was standing on it.
  • Planting on a route your own team uses. Ammo runs and medic paths should stay clear — team-killing a squadmate carries a $1,500 fine per player.
  • Standing too close. Plant, then move out of the blast before you make the call.
  • Letting the weight push your loadout into a heavier class you cannot rotate in.

Used properly, the IED is a one-decision purchase. Pick the pinch point, the parked hull, or the enemy FOB before you spend the money, put the charge there, and keep your finger off the trigger until the target is on top of it. Then you are back to being a rifle for the rest of the life.