Gaming How-To

RuneScape: Dragonwilds — How to Open the Temple Woods Vault’s Final Locked Gate

The barred gate near the entrance has no key — it opens from a lever hidden in an alcove you can only reach with Windstep.

The barred gate near the entrance has no key — it opens from a lever hidden in an alcove you can only reach with Windstep.

Step into Crasorak Kara, the dragonkin vault in the south-eastern corner of Temple Woods, and one of the first things you see is a barred gate you cannot interact with. There is no keyhole, no pressure plate in front of it, and nothing in your inventory will open it. The gate is meant to be opened from the far side, and the switch that does it sits in a room you can only reach by jumping.

Quick answer: There is no key. Work through the vault to the chamber with several exits, stand on the rubble pile, cast Windstep to reach the opening above you, and pull the lever inside.

Player with a crossbow drawn standing in front of the sealed barred gate inside the stone vault
The barred gate has no switch on the side you approach from. Image: Jagex

What you need before the gate can be opened

The lever room is above head height and there is no ramp or staircase leading to it. Windstep is the only way up, so bring the runes for it. Everything else on this list exists to keep you alive long enough to get there.

  • Air Runes for the Windstep spell — this is mandatory, not optional.
  • Fire Runes for Fire Spirit, so you can light the vault without holding a torch in place of your weapon.
  • Food, Clean Water and healing potions, with hunger, thirst and exhaustion topped up before you enter.
  • Spare carry weight. Each Vault Core weighs 50 kg and will overencumber you fast if you have been mining and looting.

The vault below the Runecrafting Guild is a different dungeon, Thishepen Kara, even though it is often described as the northern Temple Woods vault. The gate covered here is in Crasorak Kara, at the end of the eastern road.


Reach the hidden lever room with Windstep

Take the stairs down on the left from the entryway, clear the giant rats and the guardian hulks in the large multi-level room, then follow the fire and spike trap corridors to the room with three Vault Guardian Sentinels. They attack at range, so pull them one at a time and use cover or a shield. Past their room and the next set of traps, you arrive in a chamber with several ways out — stairs climbing to one side, a passage south, and a spike room to the north.

Climb the stairs and follow the corridor around to the upper ruins area of this chamber. The wall opening you are aiming for is only visible from up here, not from the floor below.
Player running up a stone staircase inside the vault towards the upper ruins level
Head up the stairs to the raised section of the chamber. Image: Jagex
Stand on the broken rubble and look for the gap in the wall above the ledge. Open your spellbook, select Windstep, then take a short run-up and jump so the spell carries you onto the ledge.
Go through the opening and follow the narrow, rubble-strewn passage inward. This corridor is sealed off from the rest of the vault, which is why the gate below stays shut until you arrive.
Player moving along a narrow passage filled with fallen stone inside the sealed section of the vault
The sealed passage that leads to the lever and the Vault Core. Image: Jagex
Take the Vault Core from the pillar at the end. This is one of the vault’s three cores, and it is the reason the room was locked away in the first place.

What the sealed room contains

Loot the chest before touching the lever, because there is no reason to make a second trip. A typical haul from it includes:

  • Nature Rune
  • Rune Essence
  • Vault Shard
  • Clean Water
  • Plan: Blue Wall-Mounted Torch
  • Plan: Broken Wooden Crate

Plans have to be learned from the loot screen, not just carried. Highlight each one and use the Learn action before you close the chest.

Loot screen with Plan: Blue Wall-Mounted Torch selected and the Learn option showing
Plan: Blue Wall-Mounted Torch in the chest, with the Learn action available. Image: Jagex

Pull the lever and confirm the gate opened

The lever sits on the switch mechanism at the back of the sealed room. Interact with it once and the barred gates retract with an audible clank. You do not need to jump back the way you came — the point of the lever is that it turns the sealed room into a normal doorway.

You know it worked when the bars are gone and you can walk straight through the opened gate into the central hall with the statues and torch pillars. If the bars are still down, you pulled a different switch or have not reached the mechanism yet.

Sweep the back room on your way through. There is another chest tucked in there, and the Open prompt appears as soon as you step up to it.

Open prompt appearing on a treasure chest in the back room beyond the opened gate
The back room chest past the now-open gate. Image: Jagex

The second lever and the Vault Overlord’s door

Crasorak Kara has two levers, and it is easy to mix them up because both open barred doors near the entrance. Neither has a key item attached to it.

LeverWhere it isWhat it opens
Alcove leverSealed room above the rubble, reached with WindstepThe barred gate back to the main hall
Stair-top leverTop of the stairs from the multi-exit chamberThe large boss door off the entry room

Behind that boss door waits the Vault Overlord, essentially a guardian hulk with far more health and damage. Its moveset is simple but punishing, so dodge the slam and use the gap afterwards, or parry as soon as the swing starts rather than waiting until it lands. Buff up before you walk in, and keep enough energy in reserve to block. Killing it gives you the last Vault Core and the chest it was guarding.

Dying at any point is inconvenient rather than fatal. Your belongings appear at a gravestone outside the vault entrance, and enemies you already killed stay dead, so you can walk back in and pick up where you stopped.