Gaming Guide

Diablo 4 Season 15: All 10 Deckard’s Journal Locations

Every satchel across Kehjistan, Scosglen, Fractured Peaks, the Dry Steppes, and Hawezar, with the nearest waypoint for each.

Every satchel across Kehjistan, Scosglen, Fractured Peaks, the Dry Steppes, and Hawezar, with the nearest waypoint for each.

Ten of Deckard Cain’s journals sit in the open world during Season 15, and reading every one starts the hidden Deckard’s Journey questline that eventually opens a portal to Old Tristram. The satchels appear once you finish the seasonal campaign and Cain settles into the Imperial Library in Caldeum. You can grab them in any order.

Quick answer: There are 10 journals, split across five regions: three in Kehjistan, three in Scosglen, two in the Fractured Peaks, and one each in the Dry Steppes and Hawezar. Each shows as a small colored dot on the minimap when you get close.

#RegionLocationNearest waypoint
1KehjistanGea Kul docksGea Kul
2KehjistanImperial LibraryImperial Library
3KehjistanDesert ridgeAndariel’s lair
4HawezarAlchemist’s hut, WejinhaniWejinhani
5Fractured PeaksLorath’s cabinBeast in the Ice / Nevesk
6Dry SteppesBroken bridgeHidden Overlook
7ScosglenMarowen docksMarowen
8ScosglenPenitent Cairns entranceBraestaig
9ScosglenOldstonesTirmair
10Fractured PeaksGale Valley woodsYelesna

When a satchel is nearby, a small cyan blip shows on your minimap. If you reach the right area but see nothing, move slowly and watch the compass until the marker pops.

Image credit: Blizzard Entertainment, Inc. via YouTube/@TheBugWarrior

Kehjistan journals (3)

Gea Kul docks

Use the Gea Kul waypoint, then go west through the city to its piers. On a wooden dock about 60m southwest of the waypoint, you will find the journal without leaving town.

Journal 1: Gea Kul Docks00:41Journal 1: Gea Kul Docks
The satchel on the Gea Kul pier. Shown at 00:41 in TheBugWarrior’s video. Image: Blizzard Entertainment

Imperial Library, Caldeum

From the Imperial Library waypoint, look just a few steps southeast. The satchel rests on a lectern right beside Deckard Cain himself. Remember this spot, because it is where you return once all ten are read, and it also lets you replay earlier entries later.

Journal 2: The Imperial Library00:52Journal 2: The Imperial Library
The Imperial Library journal, next to Cain's table. Shown at 00:52 in TheBugWarrior’s video. Image: Blizzard Entertainment

Desert ridge

This one sits out in open sand with few landmarks. The cleanest route is to teleport into Andariel’s lair, walk back outside, and travel about 226m north into the Scouring Sands. You can also start from Tarsarak and head north, though that is a longer trip of more than 300m. Keep an eye on the minimap and let the blip pin the exact spot.


Scosglen journals (3)

Marowen docks

Use Marowen as your destination on Scosglen’s northern coast, then make your way to the settlement’s western docks. At the water’s edge, the journal waits at the far end of a pier, roughly 80m southwest of the waypoint. You can remain within Marowen.

Journal 7: Marowen Docks01:41Journal 7: Marowen Docks
The Marowen harbor pier where the journal waits. Shown at 01:41 in TheBugWarrior’s video. Image: Blizzard Entertainment

Penitent Cairns entrance

Starting in Braestaig, head east toward the Penitent Cairns dungeon entrance. Stay outside the dungeon rather than entering or clearing it. Climb the wall at the nearby climbing point, jump across the small gap, and follow the marker to the satchel.

Source Credit & Overview Map00:23Source Credit & Overview Map
A full-map overview of all ten satchel positions and the journal checklist. Shown at 00:23 in TheBugWarrior’s video. Image: Blizzard Entertainment

Oldstones

Head to the Oldstones area in the Downs. Tirmair is the easiest starting point, with the satchel roughly 160m southwest of the waypoint; you can also approach from Corbach and search to the southeast. Duck through the small opening in the broken stonework once the marker appears, as it is not sitting out in the open.

This satchel only spawns while you are in a public game, so switch off solo/private play if it does not appear.


Fractured Peaks journals (2)

Lorath’s cabin

Head to Lorath’s familiar cabin in the southern Taiga. You can reach it from Kyovashad by leaving through the southwestern gate and following the road, or teleport to the Beast in the Ice lair entrance and walk out (Nevesk works as a nearby reference too). Step into the cabin and go to the back bedroom, where the journal sits beside the bed. Expect a few enemies inside.

Journal 5: Lorath's Cabin01:18Journal 5: Lorath's Cabin
The back room of Lorath's cabin, where the journal waits by the bed. Shown at 01:18 in TheBugWarrior’s video. Image: Blizzard Entertainment

Gale Valley woods

Cain’s story ends with this entry. From Yelesna, go northwest about 100m into the wooded part of Gale Valley. The route runs near the old Horadrim vault entrance. Defeat enemies on the way, then interact with the satchel after its marker appears on the minimap.


Dry Steppes journal (1)

The Dry Steppes has just one journal. Start at the Hidden Overlook waypoint and move west, then a little south, to the broken bridge above Gu-Gulran. Look beyond the large cannibal camp at the foot of a ruined bridge pillar, and clear the camp’s mob if it prevents you from reaching the satchel.

Journal 6: Western Basin Bridge01:31Journal 6: Western Basin Bridge
The broken bridge west of Hidden Overlook. Shown at 01:31 in TheBugWarrior’s video. Image: Blizzard Entertainment

Hawezar journal (1)

Hawezar contains one journal as well. Teleport to Wejinhani, then enter the nearby Alchemist’s hut. The satchel is inside that small building, not out in the surrounding swamps.


What happens after all 10 are read

Reading the tenth entry automatically starts the Deckard’s Journey quest and sends you back to the Imperial Library in Caldeum. Speak with Deckard Cain at Deckard’s Table there, and he opens the Deckard’s Memory portal beside him. Stepping through takes you to Old Tristram, the reprised town from the original Diablo, with Griswold, Ogden, Adria, and Wirt in their classic roles.

The quest changes to Deckard’s Journey, and a portal opens beside Cain when the step succeeds. Tristram is merely the beginning of the season’s larger secret. For the Echo of Tristram encounter against all three Prime Evils together, farm each one’s Splinters and use the Horadric Cube to make Wirt’s Lucky Coin.