Ten of Deckard Cain’s journals sit in the open world during Season 15, and reading every one starts the hidden Deckard’s Journey questline that eventually opens a portal to Old Tristram. The satchels appear once you finish the seasonal campaign and Cain settles into the Imperial Library in Caldeum. You can grab them in any order.
Quick answer: There are 10 journals, split across five regions: three in Kehjistan, three in Scosglen, two in the Fractured Peaks, and one each in the Dry Steppes and Hawezar. Each shows as a small colored dot on the minimap when you get close.
| # | Region | Location | Nearest waypoint |
|---|---|---|---|
| 1 | Kehjistan | Gea Kul docks | Gea Kul |
| 2 | Kehjistan | Imperial Library | Imperial Library |
| 3 | Kehjistan | Desert ridge | Andariel’s lair |
| 4 | Hawezar | Alchemist’s hut, Wejinhani | Wejinhani |
| 5 | Fractured Peaks | Lorath’s cabin | Beast in the Ice / Nevesk |
| 6 | Dry Steppes | Broken bridge | Hidden Overlook |
| 7 | Scosglen | Marowen docks | Marowen |
| 8 | Scosglen | Penitent Cairns entrance | Braestaig |
| 9 | Scosglen | Oldstones | Tirmair |
| 10 | Fractured Peaks | Gale Valley woods | Yelesna |
When a satchel is nearby, a small cyan blip shows on your minimap. If you reach the right area but see nothing, move slowly and watch the compass until the marker pops.

Kehjistan journals (3)
Gea Kul docks
Use the Gea Kul waypoint, then go west through the city to its piers. On a wooden dock about 60m southwest of the waypoint, you will find the journal without leaving town.

Imperial Library, Caldeum
From the Imperial Library waypoint, look just a few steps southeast. The satchel rests on a lectern right beside Deckard Cain himself. Remember this spot, because it is where you return once all ten are read, and it also lets you replay earlier entries later.

Desert ridge
This one sits out in open sand with few landmarks. The cleanest route is to teleport into Andariel’s lair, walk back outside, and travel about 226m north into the Scouring Sands. You can also start from Tarsarak and head north, though that is a longer trip of more than 300m. Keep an eye on the minimap and let the blip pin the exact spot.
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Marowen docks
Use Marowen as your destination on Scosglen’s northern coast, then make your way to the settlement’s western docks. At the water’s edge, the journal waits at the far end of a pier, roughly 80m southwest of the waypoint. You can remain within Marowen.

Penitent Cairns entrance
Starting in Braestaig, head east toward the Penitent Cairns dungeon entrance. Stay outside the dungeon rather than entering or clearing it. Climb the wall at the nearby climbing point, jump across the small gap, and follow the marker to the satchel.

Oldstones
Head to the Oldstones area in the Downs. Tirmair is the easiest starting point, with the satchel roughly 160m southwest of the waypoint; you can also approach from Corbach and search to the southeast. Duck through the small opening in the broken stonework once the marker appears, as it is not sitting out in the open.
This satchel only spawns while you are in a public game, so switch off solo/private play if it does not appear.
Fractured Peaks journals (2)
Lorath’s cabin
Head to Lorath’s familiar cabin in the southern Taiga. You can reach it from Kyovashad by leaving through the southwestern gate and following the road, or teleport to the Beast in the Ice lair entrance and walk out (Nevesk works as a nearby reference too). Step into the cabin and go to the back bedroom, where the journal sits beside the bed. Expect a few enemies inside.

Gale Valley woods
Cain’s story ends with this entry. From Yelesna, go northwest about 100m into the wooded part of Gale Valley. The route runs near the old Horadrim vault entrance. Defeat enemies on the way, then interact with the satchel after its marker appears on the minimap.
Dry Steppes journal (1)
The Dry Steppes has just one journal. Start at the Hidden Overlook waypoint and move west, then a little south, to the broken bridge above Gu-Gulran. Look beyond the large cannibal camp at the foot of a ruined bridge pillar, and clear the camp’s mob if it prevents you from reaching the satchel.

Hawezar journal (1)
Hawezar contains one journal as well. Teleport to Wejinhani, then enter the nearby Alchemist’s hut. The satchel is inside that small building, not out in the surrounding swamps.
What happens after all 10 are read
Reading the tenth entry automatically starts the Deckard’s Journey quest and sends you back to the Imperial Library in Caldeum. Speak with Deckard Cain at Deckard’s Table there, and he opens the Deckard’s Memory portal beside him. Stepping through takes you to Old Tristram, the reprised town from the original Diablo, with Griswold, Ogden, Adria, and Wirt in their classic roles.
The quest changes to Deckard’s Journey, and a portal opens beside Cain when the step succeeds. Tristram is merely the beginning of the season’s larger secret. For the Echo of Tristram encounter against all three Prime Evils together, farm each one’s Splinters and use the Horadric Cube to make Wirt’s Lucky Coin.






