The Laboratory gives the Alchemist access to more recipes and stronger healing options. To obtain it, complete his quest “Scientific Instruments For A Laboratory”: recover the required tools in the Kindlewastes, then return to your base and build the station.
Quick answer: Take the Alchemist’s quest, read Loraine Crim’s note at the Obelisk Excavation Camp, loot the large nest at the Eldermere Dam Excavation Camp for the Scientific Instruments, then craft the Laboratory at the Alchemist.
In-game, the Laboratory reads: “An assortment of fine instruments and tools to enhance the options of an Alchemist.”
Start the quest with the Alchemist
After freeing the Alchemist, accept the quest he offers, “Scientific Instruments For A Laboratory”. Its first objective, Search For Clues About Loraine Crim, explains the purpose of your trip:
“The Alchemist needs some Scientific Instruments to build a Laboratory. This will enable new crafting recipes and better healing. His old friend, Loraine Crim, used Scientific Instruments for her research. Her last known expedition led her to investigate an Ancient Obelisk. The spot is marked on the map.”
The quest follows the trail left by Loraine Crim through her notes.
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The Explore The Camp stage reads:
“A note reveals that Loraine Crim investigated an Ancient Dam before researching the Ancient Obelisks. She dropped her Scientific Instruments when her camp was attacked by vultures. The spot is marked on the map.”


The Craft A Laboratory stage reads:
“The Scientific Instruments were retrieved! They must be brought back to the Alchemist and crafted into a Laboratory to unlock more recipes and better healing.”
Craft the Athanor first
The Laboratory recipe calls for an Athanor, so build that at the Alchemist before anything else. Its item text reads: “A complex oven used by scholars of the alchemical mysteries.” You need an Alchemy Station placed and a sheltered spot to make it.
The Athanor takes 10 Glass, 10 Bronze Bars and 5 Lump of Clay.

Build the Laboratory at your base
Return to the Alchemist and craft the Laboratory in a sheltered spot, then place it in your base. The recipe takes 1 Scientific Instruments, 1 Athanor, 40 Fired Bricks, 10 Copper Bars and 3 Glass.

If you need the Fired Bricks and Glass for these recipes, prepare them before you start crafting.
After the quest is finished, the Alchemist can also craft Scientific Instruments, with an Alchemy Station placed and in a sheltered spot. They take 10 Glass, 10 Bronze Bars, 5 Iron Bars and 20 Charcoal.
What the Laboratory makes
With the station placed, the Laboratory produces a range of alchemical materials. The table below lists the recipes and their craft times.
| Output | Ingredients | Time |
|---|---|---|
| 5 Paper | 1 Ammonia Gland, 1 wood log of any kind | 300 s |
| 1 Black Powder | 7 Nitrate, 1 Sulfur, 2 Coal Powder | 110 s |
| 5 Nitrate | 5 Shroud Sand, 1 Wood Acid, 1 Salt, 5 sand | 180 s |
| 100 Shroud Sand | 10 Sandstone, 5 Acidic Mycelium | 180 s |
| 10 Spice | 1 Saffron, 15 Shroud Sand, 1 Chamomile, 1 Rooibos, 1 Kindlewastes Flower | 360 s |
| 1 Wound Ointment | 1 Antiseptic, 2 Chamomile, 2 Gentian, 1 Silver Dust | 180 s |
The Laboratory also crafts Green Vitriol Dust, Shroud Vapor, Mauveine and Flammable Goo, and Enshrouded Oil. For walkthroughs on the staples, see the pages for Paper, Black Powder and Nitrate.






