The Ranger side of the Enshrouded 1.0 skill tree covers bows, daggers, stealth, stamina, food and gliding. It has 74 nodes: 57 skills, plus 17 attribute nodes that raise Dexterity and Endurance. Some nodes are one-time unlocks. Others take three ranks, and the cost repeats for every rank you buy.
Quick answer: A fully ranked Ranger tree requires 218 skill points. The tables that follow show the cost of each node rank, its total rank count, and its effect.
The Ranger nodes share one tree with the Warrior and Mage nodes: see every Warrior skill and what it does and every Mage skill and what it does. The eight combat skills added in 1.0 have their own guide: what all 8 new combat skills do. The skills at the center of the tree, which belong to no class area, are in every skill at the center of the skill tree.
How Ranger skill costs and ranks work
Enshrouded uses a single shared skill map, and the Ranger nodes have their own area on it. Open the Skills screen and hover over any node to see its card. The card shows the skill name, whether it is Unlocked, the effect, and, for ranked nodes, the current level (for example, Level 1/3) along with the amount added at each level.

Unlocking a node costs skill points, and each additional rank costs that same amount. Nodes with three ranks improve with every level; for instance, a 10% bonus per rank becomes 30% at Level 3/3. Certain armor can push a node one level past its normal cap. In that case, the card displays “Level 2/3+1” and includes an Armor Contribution line. Destroying Shroud Roots is one way to earn skill points; see all Shroud Root and Elixir Well locations.
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Add to Google Preferences →Ranger skills with 3 ranks
Each of these 27 Ranger skills has 3 ranks, and the cost is paid for every rank. The effect is the rank 1 value; each further rank adds the Per rank amount.
| Skill | Cost per rank | Effect at rank 1 | Per rank |
|---|---|---|---|
| Airborne | 1 | Gliders consume 12% less Stamina. | 12% cost reduction |
| Arachnoid | 1 | Stamina cost while climbing is reduced by 20%. | 20% cost reduction |
| Backstab Mastery | 1 | Backstab damage is increased by 20%. | 20% damage |
| Barrage | 1 | Dealing damage with Bows has a 15% chance to restore 1 durability to that weapon. | 15% chance |
| Blessed Arrows | 1 | Critical Strikes with Bows restore 8 Mana. | 8 Mana |
| Counter Battery | 1 | Damage against ranged enemies is increased by 8%. | 8% damage |
| Cull the Herd | 1 | Damage against Wildlife is increased by 5%. | 5% damage |
| Cutthroat | 1 | Sneak Attack Damage is increased by 100%. | 100% damage |
| Dagger Mastery | 1 | Damage with Daggers is increased by 5%. | 5% damage |
| Eagle’s Bane | 1 | Damage against flying enemies is increased by 10%. | 10% damage |
| Fatal Precision | 1 | Critical Strike chance is increased by 5%. Critical Strike damage is increased by 1%. | 5% Critical Strike chance and 1% Critical Strike damage |
| Marksman | 1 | Damage with Bows is increased by 5%. | 5% damage |
| Primal Force | 1 | Damage against Vukah is increased by 5%. | 5% damage |
| Puncture | 2 | Ranged Piercing damage is increased by 10%. | 10% damage |
| Ranger | 2 | Increases your Dexterity and Endurance attributes by 1. Base Stamina Regeneration is increased by 5. | 1 Dexterity and Endurance per level. 5 Stamina Regeneration per level. |
| Rebound | 2 | Base Stamina Regeneration is increased by 10%. | 10% Stamina Regeneration |
| Runner | 1 | Sprint Speed is increased by 5% and Stamina cost while sprinting is decreased by 40%. | 5% Speed and 40% cost reduction |
| Silent Stride | 1 | Increases your movement speed while sneaking by 20%. | 20% movement speed |
| Skill Shot | 1 | Skillshot damage is increased by 20%. Skillshots deal 100% increased base damage against enemies without helmets and 50% against helmeted enemies. It can be further increased by the Skillshot damage attribute. | 20% damage |
| Snake Eater | 2 | Increases your Poison Resistance by 4%, which reduces the amount of Poison damage received. Poison damage bypasses armor and can only be mitigated by Poison Resistance. | 4% Resistance |
| Sniper | 2 | Critical Strike chance with Bows is increased by 2%. | 2% Critical Strike chance |
| Survival Instinct | 1 | Defeating a Shroud infested enemy with a Bow or Dagger restores Time in the Shroud; the time restored rises with each level. | Rises with each level |
| Swiftshot Sustenance | 1 | Defeating an enemy with a Bow has a 12% chance to spawn a Stamina Orb. Gathering an Orb restores 10% of the respective resource. | 12% chance |
| Thrust | 2 | Melee Piercing damage is increased by 10%. | 10% damage |
| Veiled Vigor | 1 | Increases your maximum Health by a multiple of your Dexterity attribute; the multiple rises with each level. | Rises with each level |
| Vile Concoction | 1 | Throwable damage is increased by 12%. | 12% damage |
| Vitality Surge | 1 | Critical Strikes with Bows, Daggers and Throwables restore 3 Stamina. | 3 Stamina |
Ranger skills with 1 rank
Each of these 30 Ranger skills is a single unlock at the cost shown. Where a skill uses Stamina or Mana, that cost is part of its effect text.
| Skill | Cost | Effect |
|---|---|---|
| Beast Master | 4 | When you are targeted by an attack, Wild Animals within 50 meters will attack the enemy. |
| Bee Sting | 3 | Firing or aiming your Bow while airborne slows down your fall briefly. Every shot lifts you slightly, granting more airtime. Cost: 10 Stamina per second |
| Bounty Bonanza | 2 | After defeating a Fell enemy with a Skillshot, your group gains an additional 5 Experience Points. Skillshots deal 100% increased base damage against enemies without helmets and 50% against helmeted enemies. It can be further increased by the Skillshot damage attribute. |
| Bow Specialization | 3 | Unlocks Special Abilities of Bows: use the Special Ability after generating enough Focus. Focus is generated by attacking with any weapon type. |
| Calm Spirit | 3 | Wild Animals within 50 meters will no longer attack you unless provoked. Does not affect animals corrupted by the Shroud. |
| Dagger Specialization | 3 | Unlocks Special Abilities of Daggers: use the Special Ability after generating enough Focus. Focus is generated by attacking with any weapon type. |
| Dessert Stomach | 4 | You gain one additional Food slot. |
| Eagle Eye | 3 | Greatly increases the zoom while aiming with Bows. |
| Echoing Explosives | 4 | Every enemy hit with an Explosive Arrow has a 40% chance to trigger a secondary explosion for 50% damage in a small radius. |
| Expose Weakness | 4 | Critical Strikes with Daggers break the armor of enemies, applying a debuff which lets them take 25% increased physical damage for 5 seconds. |
| Good Metabolism | 3 | Health, Mana, and Stamina Orbs restore 30% instead of 10% of their respective resource. Health and Mana Potions restore 20% more resources. |
| Kick | 3 | When equipped with a Melee weapon, you can perform a Kick by attacking while blocking. Kicking deals little damage, but hits the target with massive force and pushes them back, filling their Stun Bar. Stun Bar increase scales with Dexterity. Stun time depends on the enemy’s size. |
| Last Meal | 5 | Your Food buffs persist through death, but they last half as long. |
| Mithridatist | 2 | Gain a 25% chance to avoid being poisoned. |
| Multi Shot | 4 | Shooting Regular Arrows has a 20% chance to spawn a Flurry of Arrows that spreads slightly. Regular Arrows fired this way will subtract from your ammunition. Flurry of Arrows does not trigger on Special Arrows. |
| Multi Shot Spread | 3 | Adds a 25% chance to spawn an additional Regular Arrow with your Flurry of Arrows from the Multi Shot skill. This additional Regular Arrow does not subtract from your ammunition. |
| Multi Shot Trigger | 3 | Shooting Special Arrows now triggers a Flurry of Arrows from the Multi Shot skill. Special Arrows fired this way will subtract from your ammunition. |
| Quick Reflex Block | 3 | Briefly increases your Block value when blocking with Daggers, ensuring a near-miss parry reduces Stamina minimally. |
| Shell Shock | 3 | Infuse your Ranged Explosives with Mana. They now stun enemies for 2 seconds. Cost: 8 Mana per stunned enemy |
| Shrapnel Blast | 3 | Every target hit with an Explosive Arrow, increases its damage by 10%. |
| Slice And Dice | 3 | After a Critical Strike with a Dagger, the base damage of your next Bow attack within 10 seconds is increased by 50%. |
| Sneak Attack | 3 | Perform a Sneak Attack by sneaking up to an unaware enemy and pressing the attack key. Sneak Attack deals +900% increased damage. Wands, Staves and Bows cannot perform Sneak Attacks. |
| Strategic Maneuver | 1 | Replaces the Dodge Roll ability with a sideways Dodge Roll while an enemy target is locked. Use it to roll around your enemies, making it easier to flank them or deliver backstabs. Blink replaces the sideways Dodge Roll of the Strategic Maneuver skill. Cost: 20 Stamina |
| Sweet Tooth | 3 | Stamina Regeneration of sweets is increased by 50%. |
| Updraft | 4 | Jumping while gliding lifts you upwards. Can be used once per flight. As the Updraft charges before activation, the lift is increased; a full charge grants an additional boost, and the charge is faster inside your base. Cost: 100 Mana. |
| Venom Mastery | 3 | Increases the damage dealt with the Venomous Blades Dagger perk by 100%. |
| Venomous Blades | 2 | Increases the chance to poison enemies to 30% when using Daggers with the Venomous Blades perk. |
| Vukah Culture | 4 | When you are targeted by an attack, Vukah within 50 meters will attack the enemy. |
| Vukah Language | 3 | Vukah within 50 meters will no longer attack you unless provoked. |
| Wanderlust | 3 | Stamina cost for sprinting on dirt roads is reduced from 90% to 80%. Stamina cost for sprinting on stone roads is reduced from 75% to 50%. |
Dexterity and Endurance attribute nodes
The other 17 Ranger nodes raise attributes, one rank each. The plain Dexterity and Endurance nodes appear several times on the tree; the two 5-point nodes give attribute points based on your Flame level.
| Node | On the tree | Cost | Effect |
|---|---|---|---|
| Dexterity | 7 nodes | 1 | Increases your Dexterity attribute by 1. Increases Bow and Dagger damage by 5% per Attribute Point. |
| Endurance | 8 nodes | 1 | Increases your Endurance attribute by 1. Increases Stamina by 10 per Attribute Point. |
| Endurance of the Flame | 1 node | 5 | Gain one point of Endurance for every two levels of the Flame. |
| Graceful Stride | 1 node | 5 | Gain one point of Dexterity for every two levels of the Flame. |






