Gaming Guide

MW4 Stranded: All 26 Yellow Supply Crate Locations (Time to Crate)

Coordinates, keypad codes, and the two moving crates you need to hit 26/26 in Mission 10 of Call of Duty: Modern Warfare 4.

Coordinates, keypad codes, and the two moving crates you need to hit 26/26 in Mission 10 of Call of Duty: Modern Warfare 4.

Image: Infinity Ward

Stranded, the tenth campaign mission in Call of Duty: Modern Warfare 4, is an open North Korean sandbox with 26 Yellow Supply Crates spread across it. The Time to Crate trophy and achievement requires you to open every one of them. Twenty-four crates stay in fixed spots. Two ride on vehicles that are always moving. A handful sit behind four-digit keypads, climbs, or simple environmental puzzles.

Quick answer: Open all 26 Yellow Supply Crates in Stranded. That means 24 fixed crates at the coordinates below, plus one on the looping train and one on the patrolling convoy truck.


How Stranded tracks your crate count

Each time you open a crate, a “Yellow Supply Caches Opened” counter appears and shows your running total out of 26. Progress carries across the whole mission, so you can collect crates in any order. Positions below are Tac Map coordinates, which you can use to set waypoints.

  • Clearing a named outpost captures it and adds it as a fast travel point on the Tac Map.
  • Base Camp and the three objective sites (Jamming Station, Bunker, SAM Site) are also fast travel points.
  • Several crates only become reachable after you clear the outpost that guards them.
  • Two notes unlock automatically when you open your 3rd and 5th crates.

Start at Base Camp. The shipping container beside the radio tower opens with code 0024, and the wall map inside adds the locked keypad containers to your Tac Map. Opening a crate inside any locked shipping container gives the same intel.


Stranded keypad codes

Each locked container or bunker has a clipboard note next to its keypad. The note lists codes that were used before, and the correct code follows that pattern. You can also enter the codes below directly. Type all four digits, including leading zeros.

CodeLocationCoordinates
0024Base Camp container (intel map)By the radio tower
0600Container on the cliff north of Base Camp646, 158
8609Container south of the Jamming Station667, 125
1234Container by the big sign on the river road634, 136
6789Container on the small river island618, 132
0078Southeast village container at Infantry Checkpoint #4652, 187
0008Bunker in the riverbed below the bridge616, 168
0330Hidden bunker in the farm field631, 127

For the 0008 bunker, use the count of river outposts. For 0330, add the values listed at the four Logistics outposts—10, 20, 100, and 200—once they have all been cleared. You can find another note for this bunker on the desk beside the radio.

Crate contents are not consistent between playthroughs. The 8609 container, for example, has been opened to find Drill Charges, a Sang 9mm, or a Backpack Upgrade. Every crate counts the same toward the trophy, whatever it holds.

Keypad Crate 2 (South of Jamming Station)03:19Keypad Crate 2 (South of Jamming Station)
A keypad container crate holding a Sang 9mm. Loot inside locked containers can differ from run to run. Shown at 03:19 in GuidingLight’s video. Image: Infinity Ward

All 24 fixed Yellow Supply Crate locations

Rows run from east to west by Tac Map coordinate. The access column tells you what stands between you and the crate.

CoordinatesWhere it isAccess
672, 141Enemy outpostClear the outpost
671, 121Open ground near the Jamming StationWalk up
668, 183Enemy outpostClear the outpost
667, 125Container south of Jamming StationKeypad 8609
664, 167Enemy outpostClear the outpost
657, 205Bunker areaWalk up
657, 118Northeast outpostWalk up
652, 187Southeast village containerKeypad 0078
651, 134Locked houseDrop in through the roof
648, 199Tall towerClimb the copper pipes
646, 170Open map locationWalk up
646, 158Cliff container north of Base CampKeypad 0600
644, 158Base Camp radio towerClimb to the top
640, 131Blocked storage containerExplosive
639, 165Sewer systemFollow arrows underground
636, 189Outpost garageClear the outpost
634, 136Container by the big signKeypad 1234
631, 169Enemy outpostClear the outpost
622, 121Enemy outpostClear the outpost
618, 132Small river island containerKeypad 6789
616, 141Industrial building with elevatorClimb the broken stairs
616, 168Riverbed bunkerKeypad 0008
609, 125SAM Site statue baseClear the SAM Site
605, 115Hilltop storeTripwires inside

The riverside containers are close together. The 1234 container sits along the river road west of Base Camp, and the 6789 island container is a short swim further west.

Keypad Crate 3 (Riverbend West)03:55Keypad Crate 3 (Riverbend West)
The caches-opened counter updates every time you open a crate, here at 4/26. Shown at 03:55 in GuidingLight’s video. Image: Infinity Ward

The SAM Site crate at 609, 125 sits on a concrete bench by the monument in the plaza. Clear the SAM Site first and then walk up to it.

SAM Site Plaza Crate05:46SAM Site Plaza Crate
The SAM Site crate rests beside the monument once the site is cleared. Shown at 05:46 in GuidingLight’s video. Image: Infinity Ward

Outpost crates are usually inside a guard shack, booth, office, or garage. Once the “CLEARED OUTPOST” message appears, check the small buildings first.

Infantry Checkpoint #5 Guard Shack Crate08:28Infantry Checkpoint #5 Guard Shack Crate
A guard shack crate with a Rezi 12 Enforcer inside. Outpost crates tend to sit in the smallest building. Shown at 08:28 in GuidingLight’s video. Image: Infinity Ward

Crates behind puzzles, traps, and climbs

Most crates are a quick grab once you reach the coordinates. These six need a specific approach.

Keypad Crate 4 (Small Island)04:30Keypad Crate 4 (Small Island)
A Backpack Upgrade inside a keypad container crate. The upgrade lets you carry an extra weapon. Shown at 04:30 in GuidingLight’s video. Image: Infinity Ward

Sewer crate (639, 165)

The entrance is a blue water pump building southwest of Base Camp. Climb down the ladder in the floor and switch on your Night Vision Goggles. Follow the arrows painted on the tunnel walls through two flooded pipe sections. The crate sits at the smuggler’s stash at the end of the maze.

Booby-trapped hilltop store (605, 115)

Tripwires cover the store, so toss a grenade in to activate them. Vault the counter afterward, then follow the right-hand wall to the crate; the explosives won’t go off along that route.

Blocked storage container (640, 131)

Stacked wooden crates block the container door in the Artillery Battery #6 motor yard. A grenade or proximity mine destroys the pile and opens the way in.

Locked house roof drop (651, 134)

The front entrance is locked, with no key available. Climb onto the damaged tile roof, then descend through the ceiling opening to reach the crate.

Orange House Roof Drop Crate09:56Orange House Roof Drop Crate
The roof-drop house crate, with the counter at 10/26. Shown at 09:56 in GuidingLight’s video. Image: Infinity Ward

Tower climbs (644, 158 and 648, 199)

The Base Camp radio tower crate is on the highest platform. Climb the ladders and girders all the way up. The tower at 648, 199 is climbed using the copper pipes on its side.

Elevator building (616, 141)

In the large industrial facility in the northwest, use the damaged staircase beside the elevator shaft. Climb the outside stairs and mantle across the beams to reach the top platform.


The two moving crates: train and convoy truck

These crates have no fixed coordinates, so they’re often the last two left. Both vehicles stay on predictable routes.

Freight train: The train loops around the railroad that runs along the edge of the map, traveling counterclockwise. Drive alongside the tracks, board the train, and open the crate on its open flatbed car. If you miss it, wait for it to come around again.

Convoy truck: A green D50 Cargo flatbed patrols the roads around the Base Camp mountain and appears as a red marker on the Tac Map. The crate is in the truck bed. Deal with its escort first. The truck can also be caught parked at Infantry Checkpoint #3 in the northeast.


Confirming the Time to Crate unlock

When the last crate opens, the counter reads SUPPLY CACHE 26/26 and Time to Crate unlocks right away, with the description “Open every Yellow Supply Crate in ‘Stranded’.” Difficulty doesn’t matter. The trophy pops on Recruit or Regular just the same. If the counter stops short of 26, compare the crates you’ve opened against the fixed coordinates, then check the train and the truck.