Gaming Guide

Enshrouded Artificer’s Chest: The Upper Body Cosmetic in Manathor’s Plaza

A Common cosmetic overcoat sits at the top of a trap-filled tower in the Cinder's Cradle sky islands.

A Common cosmetic overcoat sits at the top of a trap-filled tower in the Cinder’s Cradle sky islands.

Image: Keen Games

In Enshrouded, the Artificer’s Chest is clothing rather than armor: a worn coat with an exposed metal framework and a vacant circular opening at the center of its chest plate, seemingly designed for an energy core. The game lists it as an Upper Body Cosmetic, altering your character’s appearance but not their stats. To find it, travel to Manathor’s Plaza, a ruined structure among the floating islands of Cinder’s Cradle, then make your way past its traps and climb to an altar near the top.

Quick answer: The Artificer’s Chest is in a chest on the altar in Manathor’s Plaza’s upper tower room. The pickup reads “Upper Body Cosmetic – Equippable” when it lands in your inventory.


Artificer’s Chest item details

The Artificer’s Chest is a Common-rarity item that goes in the chest slot. It has no armor values, perks, or class tie-in. That fits its category, because it only exists to change your character’s look. It belongs to the Artificer’s Set, which the in-game map files under “Clothes – Cinder’s Cradle: Artificer’s Set.” The other two pieces are gloves and boots, and they follow the same mechanical, gilded theme.

  • Type: Upper Body Cosmetic, equippable
  • Slot: Chest
  • Rarity: Common
  • Found in: Manathor’s Plaza, Cinder’s Cradle
  • Recipe: 1, at the Lunar New Year Trader, crafted under a roof (shelter)

Once you have the chest piece, the Lunar New Year Trader can also craft it. The recipe needs a shelter, so the crafting has to happen under a roof, the same rule that applies to most clothing recipes in Enshrouded.

Enshrouded crafting menu with a grid of supplies and the Bandage recipe listing Torn Cloth and String.
The Crafting menu’s Supplies tab shows the Bandage recipe, which needs Torn Cloth and String.

Artificer’s Set pieces compared

All three Artificer pieces share the same rarity, recipe source, and shelter requirement. They differ in slot and in where they show up in the world. Of the three, only the chest is also listed at Manathor’s Plaza.

PieceSlotRarityFound in
Artificer’s ChestChestCommonManathor’s Plaza, Cinder’s Cradle
Artificer’s GlovesHandsCommonCinder’s Cradle
Artificer’s BootsFeetCommonCinder’s Cradle

Each piece has one recipe at the Lunar New Year Trader and needs a shelter to craft. The gloves are fitted, fine-fingered work gloves made for precise handiwork. The boots are heavy and gold-trimmed, built to shrug off sharp gears and moving machine parts.


Reaching Cinder’s Cradle through Cinders Of The End

Manathor’s Plaza sits in the Cinder’s Cradle sky islands, and getting there runs through the story. The quest “Cinders Of The End,” rated Hard, sends you to Cinder’s Ascent, a tower rising out of the lava fields, with the objective of using its teleport platform.

Quest Selection u0026 Map Check00:13Quest Selection u0026 Map Check
Cinders Of The End points to Cinder's Ascent, the way up to the sky islands. Shown at 00:13 in RIFAS’s video. Image: Keen Games GmbH

The pink teleport pad on the tower’s stone platforms sends you straight up to the islands. Once you arrive, the game charts “Cinder’s Cradle – Sky Islands” and the quest changes to “Reach The Ancient Capital.” A second pad takes you higher in the same structure.

Reaching Cinder's Ascent Teleporter01:03Reaching Cinder's Ascent Teleporter
The Cinder's Ascent teleport pad links the lava fields to the floating islands. Shown at 01:03 in RIFAS’s video. Image: Keen Games GmbH

From there, a big round vault door opens onto the Gardens of Earthly Delights. The route then becomes a gliding run over open gaps between islands, with updrafts doing most of the lifting. Along the way there’s a dip into a Shroud-filled chasm, where a Shroud Root gives a Skill Point when you cut it down.

Teleporting Further Up02:01Teleporting Further Up
A second pad lifts you to the structure's upper level. Shown at 02:01 in RIFAS’s video. Image: Keen Games GmbH

Ancient S.P.D.R. Construct and the Axe Of Phobos

Before the islands become accessible, you must win a courtyard battle against the Ancient S.P.D.R. Construct. This bulky, four-legged mechanical walker has smaller spider drones assisting it. Defeating it awards experience, three Archaic Essence VII (a level 45 Common material), and the Axe Of Phobos.

Axe Of Phobos
Axe Of Phobos. Image: Keen Games
Axe Of PhobosValue
Weapon typeTwo-Handed Axe, Legendary
ClassWarrior
Damage (level 1 / 55)16 / 138
Damage splitIce 8, Cutting 8
PerksRenewal 1, Critical Strike Damage 24%
StatsParry Power 1, Attack Speed 0.774 s

The axe covers item levels 1 through 55. Its damage climbs in steady steps, reaching 60 at level 20, 82 at level 30, and 105 at level 40. Its flavor text describes each swing tearing a rift into empty, starry darkness, which matches the Ice half of its damage.


Manathor’s Plaza: Air Current Network to the tower

Past the boss arena, an outdoor platform holds a lore scroll called “Air Current Network” and a round fire launch ring. Islands from here on are linked by these launchers. Each one shoots you high into the air, and you glide down to the next island, catching more updrafts and catapults on the way.

Reaching the Air Current Network Pad12:31Reaching the Air Current Network Pad
Air Current Network launch pads chain the sky islands together. Shown at 12:31 in RIFAS’s video. Image: Keen Games GmbH

Touching down on the plaza’s main terrace charts “Manathor’s Plaza” as a new location. The map also marks the “Clothes – Cinder’s Cradle: Artificer’s Set” spot here, so the cosmetic’s location is shown before you find it.

Discovery of Manathor's Plaza15:09Discovery of Manathor's Plaza
Arriving at Manathor's Plaza charts the location; here it lands alongside a level-up to 43. Shown at 15:09 in RIFAS’s video. Image: Keen Games GmbH

Inside the ruined central building, the lower halls are a trap gauntlet. Glowing fireballs roll down the corridors, timed metal spikes come up from the floor, and more fire spheres pass through round doorways.

Entering Lower Trapped Chamber15:52Entering Lower Trapped Chamber
Rolling fireballs patrol the lower halls of Manathor's Plaza. Shown at 15:52 in RIFAS’s video. Image: Keen Games GmbH

One door down there reads “REQUIRED: Spark 0/10” and stays shut without ten Sparks. You don’t need to open it to reach the cosmetic, because the next room over connects to the rest of the building. That side room has a flame spot that unlocks the “Orrery Display Pillar at Alchemist” recipe and adds a new Orrery entry under Collections.


Artificer’s Chest altar in the upper room

From the trap level, a dark wooden spiral staircase leads up the tower to an open-air round terrace. An ornate metal cage elevator goes up from there to the top room. Inside, a lore note titled “Dire Times” lies near an altar set between two terminals, and the chest on that altar holds the Artificer’s Chest.

Opening it adds the item with the labels “Upper Body Cosmetic – Equippable” and “COSMETIC.” That tag is how you know it’s the right piece. It goes in the cosmetic layer, not the armor slot, so you can wear the dusty mechanical overcoat over whatever gear you’re actually fighting in. For the other two set pieces, look elsewhere in Cinder’s Cradle or go to the Lunar New Year Trader.