The Dutchman’s Rod is a limited Halloween rod from Fisch’s FischFright 3 event. It has 180% Luck and no weight cap. You can’t buy it outright. You earn it by finishing the Dutchman’s Blessing Ritual at the ritual grounds on Caustic Hallow, and that ritual stays locked until you clear three separate prerequisites.
Quick answer: Complete the Boglin Ritual, reach Hex Stage 3, and awaken all three Skeletal Hands. Then offer five mutated fish, a Dutchman’s Grasp (25,000 Treats) and a Coffin Fish in the Dutchman’s Blessing Ritual.
How to reach the Caustic Hallow ritual grounds
Every part of the unlock happens on Caustic Hallow, the FischFright 3 event island. You get there by ship, not by swimming.

The NPC’s menu gives you four options. “Show me the rituals” opens the catalog, where you can check requirements. “I want to begin a ritual” costs 100 Treats each time you use it. The other two options explain how rituals work or close the dialogue. Rituals unlock in order from the top of the list to the bottom, so the Dutchman’s Blessing Ritual stays out of reach until the rituals above it are done.
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The catalog entry for Dutchman’s Blessing Ritual shows three prerequisites. You need all three before the ritual accepts an offering.
- Completed the Boglin Ritual
- Hex: Stage 3
- Awakened Skeletal Hands (3/3)
Boglin Ritual
The Boglin Ritual is listed in the same ritual menu as The Scary Relic Ritual, The Haunted Ritual and The Jack-o’-Moon Ritual. To complete it, you need to find three random Goblins around the map. When Goblins appear, a banner such as “Goblins have spawned at Mushgrove!” tells you where to look.

Hex Stage 3
Hex is the event’s progression meter. It goes up as you feed witch ingredients into Beatrix’s cauldron and complete Goblin Quests. Stage 3 is enough for the Dutchman’s Rod.
Awakening the three Skeletal Hands
The Skeletal Hands are placed around the edge of the ritual circle. One of them is Kaolith’s Grasp. Each hand has its own prompt that lists the items it needs. Walk up to a hand, read its prompt, bring those items, then use the interaction to awaken it.

For the Dutchman’s Rod, the hands need three skulls: the Grim Skull, the Vile Skull and the Doomed Skull. Hand prompts can also ask for other event items, including the Dark Art Skull, Ethereal Rose, Fable Rose, Gourdermort’s Rose and Davy Rose. The Davy Rose is sold by the Dutchman Merchant.

Your progress shows in the prerequisite line, which counts up to “Awakened Skeletal Hands (3/3)”. If it reads 2/3, one hand is still dormant.
Dutchman’s Rod ritual offering: Fish and items
Once the prerequisites are done, the ritual needs an offering. The mutation on each fish has to match exactly. The right species with the wrong mutation won’t count.

| Requirement | Condition | How to get it |
|---|---|---|
| Jagged Bone | Doomed mutation | Fishing |
| Poltergeist Perch | Vile mutation | Fishing |
| Skeleton Sturgeon | Grim mutation | Fishing |
| Mummy Mackerel | Boglin, not Shiny or Sparkling | Fishing |
| Corpse Cod | Eldritch mutation | Fishing |
| Dutchman’s Grasp | 25,000 Treats | Dutchman Merchant |
| Coffin Fish | One required | Fishing |
The Dutchman Merchant is on his own ship, the Flying Dutchman. The Grasp costs 25,000 Treats in one purchase, so it’s worth saving Treats early instead of grinding for them after your fish are already collected. Keep in mind that each ritual attempt also costs 100 Treats.
The Mummy Mackerel has to be a plain Boglin catch. A Boglin Mummy Mackerel that is also Shiny or Sparkling does not meet the requirement.
Dutchman’s Rod stats
| Stat | Value |
|---|---|
| Lure Speed | 100% |
| Luck | 180% |
| Control | 0.1 |
| Resilience | 10% |
| Max Kg | Unlimited |
The rod has no fish-weight limit and solid Luck, but its Control and Resilience are low. In practice, it suits steady catching of rare and mutated fish better than long fights against heavy ones.
Some stat displays show the Lure Speed as -100% instead of 100%. Check the rod’s in-game tooltip before you build a fast-casting setup around it.
How to confirm the Dutchman’s Rod unlocked
Before you start the ritual, open the Dutchman’s Blessing Ritual entry in the catalog. All three prerequisite lines should be met, including Skeletal Hands at 3/3. Then go back to the ritual NPC, choose to begin a ritual, and select Dutchman’s Blessing with every fish and item in your inventory. After the ritual finishes, the Dutchman’s Rod appears in your rods list with the stat line above.
The unlock path closes when FischFright 3 ends. If you’re short on time, collect the event items that are hardest to replace, like the Coffin Fish and the three skulls, before the end of the event.






