Gaming How-To

Roblox Fisch: How to Get Dutchman’s Rod (Full Ritual Guide)

Every prerequisite, mutated fish, skull and Treat cost for the Dutchman's Blessing Ritual during FischFright 3.

Every prerequisite, mutated fish, skull and Treat cost for the Dutchman’s Blessing Ritual during FischFright 3.

Image: Fisching

The Dutchman’s Rod is a limited Halloween rod from Fisch’s FischFright 3 event. It has 180% Luck and no weight cap. You can’t buy it outright. You earn it by finishing the Dutchman’s Blessing Ritual at the ritual grounds on Caustic Hallow, and that ritual stays locked until you clear three separate prerequisites.

Quick answer: Complete the Boglin Ritual, reach Hex Stage 3, and awaken all three Skeletal Hands. Then offer five mutated fish, a Dutchman’s Grasp (25,000 Treats) and a Coffin Fish in the Dutchman’s Blessing Ritual.


How to reach the Caustic Hallow ritual grounds

Every part of the unlock happens on Caustic Hallow, the FischFright 3 event island. You get there by ship, not by swimming.

Go to Moosewood and board the ghost ship. Look for the helm marked with the “Event” prompt.
Interact with the helm. When the captain asks if you want to cast off for Caustic Hallow, pick “Set Sail” to teleport to the event island.
Cross the Halloween village to the ritual circle, which is ringed with candles and pumpkins. Talk to the ritual NPC there.
Traveling to Ritual Grounds00:26Traveling to Ritual Grounds
The ritual circle on Caustic Hallow, where you start every ritual and turn in the Dutchman's Blessing offering. Shown at 00:26 in NoobBlox’s video. Image: Fisching

The NPC’s menu gives you four options. “Show me the rituals” opens the catalog, where you can check requirements. “I want to begin a ritual” costs 100 Treats each time you use it. The other two options explain how rituals work or close the dialogue. Rituals unlock in order from the top of the list to the bottom, so the Dutchman’s Blessing Ritual stays out of reach until the rituals above it are done.


Dutchman’s Blessing Ritual prerequisites

The catalog entry for Dutchman’s Blessing Ritual shows three prerequisites. You need all three before the ritual accepts an offering.

  • Completed the Boglin Ritual
  • Hex: Stage 3
  • Awakened Skeletal Hands (3/3)

Boglin Ritual

The Boglin Ritual is listed in the same ritual menu as The Scary Relic Ritual, The Haunted Ritual and The Jack-o’-Moon Ritual. To complete it, you need to find three random Goblins around the map. When Goblins appear, a banner such as “Goblins have spawned at Mushgrove!” tells you where to look.

Boglin Ritual Requirement00:39Boglin Ritual Requirement
The ritual menu lists the Boglin Ritual, which you must finish before Dutchman's Blessing opens up. Shown at 00:39 in NoobBlox’s video. Image: Fisching

Hex Stage 3

Hex is the event’s progression meter. It goes up as you feed witch ingredients into Beatrix’s cauldron and complete Goblin Quests. Stage 3 is enough for the Dutchman’s Rod.

Awakening the three Skeletal Hands

The Skeletal Hands are placed around the edge of the ritual circle. One of them is Kaolith’s Grasp. Each hand has its own prompt that lists the items it needs. Walk up to a hand, read its prompt, bring those items, then use the interaction to awaken it.

Skeletal Hands u0026 Hex Stage 301:02Skeletal Hands u0026 Hex Stage 3
The Skeletal Hands around the circle. Three must be awakened, alongside reaching Hex Stage 3. Shown at 01:02 in NoobBlox’s video. Image: Fisching

For the Dutchman’s Rod, the hands need three skulls: the Grim Skull, the Vile Skull and the Doomed Skull. Hand prompts can also ask for other event items, including the Dark Art Skull, Ethereal Rose, Fable Rose, Gourdermort’s Rose and Davy Rose. The Davy Rose is sold by the Dutchman Merchant.

Skulls Requirement u0026 Stats Showcase02:11Skulls Requirement u0026 Stats Showcase
The Rituals menu lists the three skulls the Skeletal Hands need before the Dutchman's Blessing Ritual will run. Shown at 02:11 in NoobBlox’s video. Image: Fisching

Your progress shows in the prerequisite line, which counts up to “Awakened Skeletal Hands (3/3)”. If it reads 2/3, one hand is still dormant.


Dutchman’s Rod ritual offering: Fish and items

Once the prerequisites are done, the ritual needs an offering. The mutation on each fish has to match exactly. The right species with the wrong mutation won’t count.

Dutchman's Blessing Ritual Details01:14Dutchman's Blessing Ritual Details
The catalog entry for Dutchman's Blessing Ritual, listing the mutated fish, Dutchman's Grasp and Coffin Fish. Shown at 01:14 in NoobBlox’s video. Image: Fisching
RequirementConditionHow to get it
Jagged BoneDoomed mutationFishing
Poltergeist PerchVile mutationFishing
Skeleton SturgeonGrim mutationFishing
Mummy MackerelBoglin, not Shiny or SparklingFishing
Corpse CodEldritch mutationFishing
Dutchman’s Grasp25,000 TreatsDutchman Merchant
Coffin FishOne requiredFishing

The Dutchman Merchant is on his own ship, the Flying Dutchman. The Grasp costs 25,000 Treats in one purchase, so it’s worth saving Treats early instead of grinding for them after your fish are already collected. Keep in mind that each ritual attempt also costs 100 Treats.

The Mummy Mackerel has to be a plain Boglin catch. A Boglin Mummy Mackerel that is also Shiny or Sparkling does not meet the requirement.


Dutchman’s Rod stats

StatValue
Lure Speed100%
Luck180%
Control0.1
Resilience10%
Max KgUnlimited

The rod has no fish-weight limit and solid Luck, but its Control and Resilience are low. In practice, it suits steady catching of rare and mutated fish better than long fights against heavy ones.

Some stat displays show the Lure Speed as -100% instead of 100%. Check the rod’s in-game tooltip before you build a fast-casting setup around it.


How to confirm the Dutchman’s Rod unlocked

Before you start the ritual, open the Dutchman’s Blessing Ritual entry in the catalog. All three prerequisite lines should be met, including Skeletal Hands at 3/3. Then go back to the ritual NPC, choose to begin a ritual, and select Dutchman’s Blessing with every fish and item in your inventory. After the ritual finishes, the Dutchman’s Rod appears in your rods list with the stat line above.

The unlock path closes when FischFright 3 ends. If you’re short on time, collect the event items that are hardest to replace, like the Coffin Fish and the three skulls, before the end of the event.