Gaming How-To

Castlevania: Belmont’s Curse — How to Break Yellow Blocks With Smash

Blocks with golden cracks need Smash, which Rose gets by beating Talos in the Clock Tower's Final Trap.

Blocks with golden cracks need Smash, which Rose gets by beating Talos in the Clock Tower’s Final Trap.

Smash

Castlevania: Belmont’s Curse places floors and blocks with golden cracks all over Paris and Dracula’s Castle. Your whip, spells, and weapons can’t break any of them. They stay in place until Rose learns Smash, a downward dive she gets in the middle of the game. Once you have it, these blocks are the way into hidden rooms with chests, heart fragments, and stat books.

Quick answer: Smash becomes available after you defeat Talos (The Builder) in the Clock Tower’s Final Trap. Leap, then use down + jump with Rose suspended over the cracked block.


Smash controls for breaking golden-cracked blocks

Smash only works in the air. Pressing down + jump while standing on the ground does nothing. The input is the same on every surface you break:

PlatformSmash input (mid-air)
PlayStationLeft stick down + Cross
PC (keyboard)S + Space
Any (in-game labels)Move Down + Jump
Stand on the block with golden cracks, or get directly above it. Rose has to land on the block itself. Landing next to it won’t break anything.
Use jump to lift Rose off the ground.
In midair, hit down + jump; Rose cuts the leap short and plunges vertically.
Let her hit the block. When it shatters and the path below opens, the Smash worked.
Smash
Smash. Image: Evil Empire

Thick golden-cracked floors need a longer fall

Some cracked floors don’t break from a normal Smash. The move has several power levels, and the level you get depends on how far Rose falls before she lands. A later tutorial called “Heavy Stomp” explains this. A higher drop means a harder impact, and only the harder impacts break the thicker floors.

If a floor survives your dive, get more height first. Climb to the highest ledge above it, or drop from a platform overhead, then press down + jump. The Library’s smashable floors are all the thick kind, so expect to need a high drop there.


When you get Smash in Castlevania: Belmont’s Curse

Smash is the third ability in Rose’s set of five movement skills. Long before you can break them, you’ll encounter many golden-cracked blocks in Paris Streets, Holy Innocents’ Cemetery, and the Catacombs of Paris. Mark their locations on your map, then return when you can smash them.

OrderAbilityAreaDistrict
1Arcane WhipParis StreetsAbandoned Sewers
2Holy LightParis StreetsStairs to the Tower Roof
3SmashClock TowerFinal Trap
4Aerial RushLibraryObservation Tower
5Double JumpNotre-DameChoir

You need the first two abilities before you can reach Talos. Arcane Whip lets Rose aim and hook onto glowing anchors or enemies to cross gaps. The route to the Final Trap depends on it. Holy Light creates a halo that clears Chaos Shard from the tunnels inside the Clock Tower. Tapped at the right moment before a hit, it also works as a parry that blocks damage.

Arcane Whip
Arcane Whip. Image: Evil Empire
Holy Light
Holy Light. Image: Evil Empire

Route to Talos in the Clock Tower

Talos waits in the Throne of the Builder, in the lower-left corner of the Clock Tower. The path starts on the tower’s east side, climbs up, and then drops down along the west side.

From the Main Hall, enter the Clock Tower. Follow the eastern passage and pass through the open doorway to reach the Eastern Access Shaft.
Make your way up toward the drawing compass icon. Strike the mechanism there to rotate the platform into a vertical position.
Climb the rest of the way to the two hammers icon and punch that mechanism to turn the second platform vertical.
Climb to the last icon and turn the third platform vertical the same way.
Stand on the chain line in the middle to set off the mechanical hand. It smashes the golden-cracked blocks between the Eastern Access Shaft and Foundry Apex. This is the one set of these blocks you can clear before you have Smash.
Drop into Foundry Apex and head left toward the Counterweight Chamber.
Keep going down to the Central Fuel Reservoir. Stay on the left side and climb down into the Path of the Builder.
Keep descending until you reach the Final Trap. Use the Arcane Whip to swing across to the left side, then go through the skull gate to start the fight.

A shortcut connects the Western Ascent directly to the Path of the Builder. If you’ve already opened it, use it to skip most of the climb.


Beating Talos and confirming Smash is unlocked

In the Final Trap, Rose comes across a floor that looks fragile. She asks, “This looks fragile. Who would build such a thing?” A voice replies, “I did not have enough TIME to barricade all the corridors of the castle against interlopers. I certainly don’t now…” and then adds, “And perhaps with Talos’s strength, you may smash your way through.”

TalosValue
Health5000
Attack35
XP900
DistrictThrone of the Builder
Arcana cardThe Builder
RewardFist of Talos (spell)

The fight takes place in two locations and has several stages. Talos is a chained colossus that attacks faster as his health goes down. Partway through, a 1:30 escape sequence starts, and you have to get through crushers and spiked shafts before climbing back to the throne room to finish him. He is immune to bleed, burn, freeze, petrify, launch into the air, slam down, Chronomantic Dive slow, Freezing Path link, and Infernal Pyre launch. Plan your damage around direct hits.

Talos
Talos. Image: Evil Empire

Beating Talos gives you The Builder, Arcana number 5, which has the Smash ability and two clues. It also gives you the Fist of Talos spell. That spell costs 50 mana, has 40 attack power, and slams a giant fist into the ground that hits hardest directly underneath, while also setting off a small earthquake across a wide radius.

The Builder
The Builder. Image: Evil Empire
Fist of Talos
Fist of Talos. Image: Evil Empire

A “SMASH” box signals the ability, then a tutorial appears. It teaches that diving with down + jump can break golden-cracked objects and damage enemies. Smash is then added to your abilities menu. Try it immediately on the golden-cracked floor beside the arena.


Fists of Talos chest after the fight

Before you leave the Clock Tower, open the chest on the right side of the Builder’s Bureau, in the room at the bottom of the tower. It contains the Fists of Talos, a melee weapon. It is separate from the Fist of Talos spell the Arcana gives you.

Fists of TalosValue
Weapon typeFists
Rarity / tierMasterpiece / 3
ATK75
Attack power21
Stagger power30
Mana per hit2
Combo finisherUppercut

Its special effect builds up weapon damage the more often you hit enemies, so it works best when you keep attacking without breaks.

Fists of Talos
Fists of Talos. Image: Evil Empire

Golden-crack block locations by area

Every area except Master’s Quarters has smashable floors. Notre-Dame has far more than anywhere else, and almost all of its floors are thick ones.

Dialogue scene with Joan's portrait below a fiery city skyline and cathedral, a sword on a rampart and a small hero standing nearby.
Joan says the Lord hides the face of her former master and that she is now free from its dark voice, with a burning Notre-Dame behind her.
AreaGolden-crack floorsThick floors (high fall)
Paris Streets20
Holy Innocents’ Cemetery62
Catacombs of Paris62
Main Hall32
Library04
Clock Tower94
Notre-Dame2221
Hall of Mirrors44
Master’s Quarters00

The Clock Tower also has 14 floor buttons that you press by landing a Smash on them. Behind the blocks you’ll find:

  • Relic and weapon Treasure Chests
  • Brave Heart and Wise Heart Fragments, including a Wise Heart Fragment under a thick Library floor
  • Stat Enhancement Books that raise attack or defense
  • The Eldritch Talisman relic, under a golden-cracked floor in Notre-Dame’s East Gallery
  • Brauner’s stone sculpture, which also breaks with Smash and is a step on the way to Notre-Dame

Smash against enemies and Works of Mercy

Smash isn’t only for floors. A dive that lands on an enemy below Rose also damages it. That counts toward one of The Builder’s Works of Mercy, which asks you to kill 15 enemies with the smash. The other two tasks on the same card are tied to the Fist of Talos spell: kill 3 enemies with one fist, and kill 10 airborne enemies with a fist as they fall. If you aim your dives at groups of enemies while exploring the cracked floors, the Smash count fills up as you go.

Arcanas menu showing the Holy Cross spell with tarot card art, three blessings and Works of Mercy unlock requirements.
The Arcanas menu shows the Holy Cross spell, costing 50 MP, with its three Blessings and the Works of Mercy requirements to unlock them.