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Enshrouded Update 1.0 Overview Trailer: Cinder’s Cradle and Sparkworks

Enshrouded 1.0 adds a volcanic final region, a level 50 cap, a logic system for building dungeons, and eternal spells.

Enshrouded 1.0 adds a volcanic final region, a level 50 cap, a logic system for building dungeons, and eternal spells.

Image: Keen Games GmbH

Enshrouded is out of Early Access. Version 1.0 launched on October 15, 2026, and Keen Games’ eight-minute overview trailer covers what changed. It shows a new endgame region floating above a lava field, a wiring system for building your own puzzles and traps, a magic class that can raise the dead, and a long list of smaller fixes. The Embervale storyline also reaches its end.

Quick answer: Enshrouded 1.0 launched October 15, 2026 on PC and PS5. It adds Cinder’s Cradle, raises the level cap to 50 and the gear cap to 55, and introduces Sparkworks and Adventure Sharing.


Enshrouded 1.0 release: platforms, saves and price

Steam, PS5, Xbox Series X|S, and GeForce NOW appear on the trailer’s final card. The game became available for PC and PlayStation 5 on October 15, with Xbox Series X|S planned for spring 2027.

ItemStatus at 1.0
PC (Steam) releaseOctober 15, 2026
PS5 releaseOctober 15, 2026
Xbox Series X|S releaseSpring 2027
Live version1.0.0.0
Early Access savesConvert to the new format
Skill treesReset
CrossplayNot available at launch
Steam price (since September 8)€39.99 or regional equivalent

If you played during Early Access on PC, you keep the game and your worlds carry over. You will need to spend your skill points again, because every tree is wiped.


Cinder’s Cradle and the new endgame

Cinder’s Cradle sits north of Veilwater Basin. It is a volcanic waste of ash and lava, with ancient ruins scattered across it and islands that the Ancients lifted into the sky. Robotic guardians patrol the ruins inside the Shroud. It is the last region of the Embervale story, and 1.0 ends that story there.

Cinder's Cradle u0026 Floating Islands00:16Cinder's Cradle u0026 Floating Islands
Ruins and floating islands like these make up Cinder's Cradle, the final region in 1.0. Shown at 00:16 in GameTrailers’s video. Image: Keen Games GmbH

New enemies come with the region. There is a new faction with its own warriors, plus heavier fighters and elite versions of existing foes.

New Faction u0026 Enemy Variants01:04New Faction u0026 Enemy Variants
Fighters from the new faction, one of several enemy types added for the endgame. Shown at 01:04 in GameTrailers’s video. Image: Keen Games GmbH

Level, gear and Flame caps

CapEarly Access1.0
Character level4550
Gear upgrade level—55
Active Flame Altars—16

A new survivor who knows about the Ancients joins your craftspeople. The kitchen also gets new recipes, and the trailer shows Crab Cakes as an Epic consumable. Higher Flame levels unlock more altars, and the update adds new decoration blocks and furniture to use with them.

Blue ghost blacksmith stands by a bed with a sleeping figure while the player holds a torch and a character panel is shown.
Oswald Anders, the Blacksmith, is previewed near a bed in the Flame protected area at Base 1 with a Roaming Range of 10m.

Wider map edges and two new Hollow Halls

The edges of the map have been pushed outward, which also makes room for huge sealed structures. Cinder’s Cradle has 12 new Shroud Roots, and the older regions get six more between them.

Map Expansion u0026 Sealed Structures01:49Map Expansion u0026 Sealed Structures
One of the sealed structures added along the expanded edges of the map. Shown at 01:49 in GameTrailers’s video. Image: Keen Games GmbH

There are two new Hollow Halls, one in the Albaneve Summits and one in Veilwater Basin.

New Hollow Halls02:01New Hollow Halls
The inside of one of the two new Hollow Halls. Shown at 02:01 in GameTrailers’s video. Image: Keen Games GmbH

Boss changes

A player’s death during a boss fight no longer restores the boss to full health instantly. The Fell Dragon Wyrmling now has a bigger, redesigned arena, along with a new ground-based phase geared toward melee players. That clip in the trailer carries a spoiler warning.


Sparkworks: Enshrouded’s logic system

Sparkworks lets you wire objects together. A lever, button, or pressure plate can open a trapdoor, fire a trap, or turn on a light, and logic gates and timers decide what happens and when. With these pieces you can build puzzles, enemy spawners, and full custom dungeons. A wire view shows the links between objects.

Adventure Sharing lets other players play what you build. A “Create Shared World” option in the menu publishes a world, and you can download bases and dungeons made by other players.

Sparkworks pieces in the 1.0 build

You wire everything with the Sparkworks Tool. It is a reward from the quest Contraptions And Mechanisms and is found in Revelwood. Each piece in the table below is crafted at the Sparkworks Workbench and stacks to 50.

PieceTypeWhat it does
LeverInputToggles ON or OFF
Lever With IndicatorInputLever plus a light that shows ON
Switch ButtonInputToggle button with a light that shows ON
Push ButtonInputShort ON pulse, then OFF
Pressure PlateInputON while something stands on it
Shootable ButtonInputToggles when hit by an arrow or spell
LightOutputLight source on a circuit
GoalpostOutputCan be switched by a circuit
Lightning TrapOutputFires a lightning bolt when switched on
Spike TrapOutputRaises spikes when switched on
Trapdoor Metal 2mOutputFloor that opens when switched
Trapdoor Metal 4mOutputLarger floor that opens when switched
Sparkworks SwitchboxControlAdds and edits Sparkworks graphs

A Sparkworks circuit can use any light source, not just the Sparkworks Light. Torches and braziers work too. The Sparkworks Trigger Zone also exists in the 1.0 build and stacks to 50, but it has no workbench recipe.


Building and storage changes

Airborne Architect is a new builder skill. At your base, it transforms your character into a spark that can fly freely in first person as you place blocks. On PC, hold Z + Space to toggle the skill. It works only within the base’s boundaries.

Airborne Architect Building Mode04:12Airborne Architect Building Mode
Placing blocks from the air in Airborne Architect mode. Shown at 04:12 in GameTrailers’s video. Image: Keen Games GmbH

Storage is easier to manage, too. Use the Enchant button to convert a regular chest into a Magic Chest right where it sits, with no need to dismantle and rebuild it. Its contents become available for crafting throughout the base. You can also rename chests, and the trailer shows a Huge Magic Chest undergoing enchantment.


Combat and magic changes in 1.0

Mages get the largest set of changes. There are nine new kinds of spells and new elemental totems. A necromancy branch in the skill tree lets you summon Hollow allies and Reapers. The Advanced Necromancy node raises your summon limit by one ally per level. Gems can also summon allies, and the Gem of Greater Necromancy has a 35% chance to bring in a Hollow Soldier when you kill an enemy.

Eternal spells and arrows can be used forever. Once you craft one, you no longer need to keep crafting that ammunition. The trailer shows Eternal Pillar of Flames I, Eternal Hollow Wretch II, Eternal Voltaic Arrow III, and Eternal Ember Arrow III.

Wands get new attacks in their own skill tree. These include directional melee and heavy attacks, the Wand Evasion Attack, and the Aerial Wand Attack, a leaping strike from the air. Auto-targeting has also been improved.

Character seen from behind on dim blue grassland at night with weapon controls listed at the bottom of the screen.
The player stands on a dark, misty field holding a Rusty Short Sword, with Attack, Heavy Attack and Block / Parry prompts shown at the bottom.

Eternal Acid Bite stats

Eternal Acid Bite illustrates how eternal spells work. This Mage spell sends a poisonous acid spray outward in a forward cone, leaving acid on the ground. It strips armor from enemies, making them take 25% more physical damage for the debuff’s duration. Both versions are crafted at the Alchemist, and crafting them requires being beneath a roof.

Acid Bite
Acid Bite. Image: Keen Games
StatEternal Acid Bite IEternal Acid Bite II
Rarity / item levelEpic / 20Legendary / 45
Poison damage76147
Mana cost105204
Charge time1 s1 s
Duration / debuff5 s / 10 s5 s / 10 s
PerksMana Cost -10%, Charge Time -5%Mana Cost -10%, Charge Time -10%
Recipe unlocked byPicking up SulfurPicking up Archaic Shards

Engine, voice acting and quality-of-life fixes

The engine work is mostly about performance and image quality. The game uses less memory and draws more detail at long range. Lighting under bamboo and forest canopies is better, shaders compile faster, scenes can use more point lights, and HDR monitors are supported natively.

Performance u0026 Engine Overhaul02:58Performance u0026 Engine Overhaul
A long view across a valley, showing the improved distance rendering in 1.0. Shown at 02:58 in GameTrailers’s video. Image: Keen Games GmbH

All main NPCs now have full voice acting, and lore notes are read aloud from the journal. Voices are available in English, German, and Chinese. Everything else is a set of smaller changes:

  • Elio Ricci, a new Stylist NPC, lets you switch between Classic (shorter and stockier) and Realistic body proportions.
  • Movement animations have been cleaned up.
  • The first hours of the game are easier to learn, with extra loot chests and rebalanced early crafting recipes.
  • Server hosts can change how long it takes Glider updrafts to charge.
  • You can add your own markers to the world map, with custom names and colors.
  • Holding the interact button picks up all loose loot nearby at once.
  • Fishing bait now matches fish tiers more closely.
  • You slide down steep slopes less often, and jumping on steep slopes costs stamina.

The Glider whose updrafts are affected is crafted at the Workbench. In the 1.0 build it has an item level of 5, Range 100%, Speed 10, and uses 4 stamina per second while gliding.


Embervale region sizes in the 1.0 build

The map is bigger in 1.0, but the older regions still make up most of it. The table shows how much of the world each one covers in the shipped build. Springlands is by far the largest.

Red-haired character faces a burning brazier while a story caption from The Flame appears at the bottom of the screen.
The Flame tells the Flameborn that Embervale has fallen to the Shroud and calls on them to construct a Flame Altar.
RegionShare of worldQuests
Springlands28.8%8
Kindlewastes13.4%5
Revelwood8.6%8
Nomad Highlands6.0%4
Blackmire4.4%—

Springlands, Kindlewastes, Revelwood, and Nomad Highlands each have the same five achievements: secret keeper, stargazer, weeding, Mole, and Spark. Revelwood also matters for Sparkworks, because that is where you find the Sparkworks Tool. Every circuit in your base starts with that tool.