Quick answer: A Hunter learns 52 trainable class abilities from level 1 to 60. The first four, available at level 1, are Auto Shot, Natural Armor, Raptor Strike and Track Beasts.
In World of Warcraft: Forever, Hunters get new class abilities, and higher ranks of abilities they already know, from a Hunter trainer as they level. When you reach a level that opens something new, visit the trainer to learn it. Higher ranks of the same ability open at set levels, which are listed with each ability below. Talent abilities are not trained. They come from the talent trees, so they are not included in these lists. You can find those in every Hunter talent in WoW Forever.
Hunter abilities from level 1 to 19
This range covers 27 abilities, more than any other. Auto Shot and Raptor Strike are ready at level 1. Serpent Sting follows at level 4, and Arcane Shot at level 6. Level 10 is the big training stop. It brings Tame Beast and Call Pet, along with Feed Pet, Revive Pet, Dismiss Pet and Beast Training, so your pet kit opens up all at once. Multi-Shot arrives at level 18.
| Level | Ability | Tree | New ranks at level | What it does (Rank 1) |
|---|---|---|---|---|
| 1 | Auto Shot | Marksmanship | Single rank | Automatically shoots the target until cancelled. |
| 1 | Natural Armor | Beast Training | 10, 12, 18, 24, 30, 36, 42, 48, 54, 60 | Armor increased by 50. |
| 1 | Raptor Strike | Survival | 8, 16, 24, 32, 40, 48, 56 | A strong attack that deals melee weapon damage plus 5. |
| 1 | Track Beasts | Survival | Single rank | Shows the location of all nearby beasts on the minimap. Only one form of tracking can be active at a time. |
| 4 | Aspect of the Monkey | Beast Mastery | Single rank | The hunter takes on the aspects of a monkey, increasing chance to dodge by 8%. Only one Aspect can be active at a time. |
| 4 | Serpent Sting | Marksmanship | 10, 18, 26, 34, 42, 50, 58, 60 | Stings the target, causing 15 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. |
| 6 | Arcane Shot | Marksmanship | 12, 20, 28, 36, 44, 52, 60 | An instant shot that causes 25 Arcane damage. |
| 6 | Hunter's Mark | Marksmanship | 22, 40, 58 | Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 26. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min. |
| 8 | Concussive Shot | Marksmanship | Single rank | Dazes the target, slowing movement speed by 50% for 4 sec. |
| 10 | Aspect of the Hawk | Beast Mastery | 18, 28, 38, 48, 58, 60 | The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 20. Only one Aspect can be active at a time. |
| 10 | Beast Training | Beast Training | Single rank | Lets you train your pet with various abilities that you have learned how to teach. |
| 10 | Call Pet | Beast Mastery | Single rank | Summons your pet to you. |
| 10 | Dismiss Pet | Beast Mastery | Single rank | Dismiss your pet. Dismissing your pet will reduce its happiness by 50. |
| 10 | Feed Pet | Beast Mastery | Single rank | Feed your pet the selected item. Feeding your pet increases happiness. Using food close to the pet's level will have a better result. |
| 10 | Revive Pet | Beast Mastery | Single rank | Revive your pet, returning it to life with 15% of its health. |
| 10 | Tame Beast | Beast Mastery | Single rank | Begins taming a beast to be your companion. Your armor is reduced by 100% while you focus on taming the beast for 20 sec. If you lose the beast's attention for any reason, the taming process will fail. Once tamed, the beast will be very unhappy and disloyal. Try feeding the pet immediately to make it happy. |
| 10 | Track Humanoids | Survival | Single rank | Shows the location of all nearby humanoids on the minimap. Only one form of tracking can be active at a time. |
| 12 | Distracting Shot | Marksmanship | 20, 30, 40, 50, 60 | Distract the target, causing threat. |
| 12 | Mend Pet | Beast Mastery | 20, 28, 36, 44, 52, 60 | Heals your pet 20 health every second while you focus. Lasts 5 sec. |
| 12 | Wing Clip | Survival | 38, 60 | Inflicts 5 damage and reduces the enemy target's movement speed by 50% for 10 sec. |
| 14 | Eagle Eye | Beast Mastery | Single rank | Zooms in the hunter's vision. Only usable outdoors. Lasts 1 min. |
| 14 | Eyes of the Beast | Beast Mastery | Single rank | Take direct control of your pet and see through its eyes for 2 min. |
| 14 | Scare Beast | Beast Mastery | 30, 46 | Scares a beast, causing it to run in fear for up to 10 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time. |
| 16 | Immolation Trap | Survival | 26, 36, 46, 56 | Place a Fire trap that will burn the first enemy to approach for 105 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time. |
| 16 | Mongoose Bite | Survival | 30, 44, 58 | Counterattack the enemy for melee weapon damage plus 15. Can only be performed after you dodge. |
| 18 | Multi-Shot | Marksmanship | Single rank | Fires several missiles, hitting 3 targets. Multi-Shot shares its cooldown with Aimed Shot. |
| 18 | Track Undead | Survival | Single rank | Shows the location of all nearby undead on the minimap. Only one form of tracking can be active at a time. |
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Add to Google Preferences →Hunter abilities from level 20 to 39
Eighteen abilities open between level 20 and 39. Level 20 is one of the busiest training visits in the class. It adds Aimed Shot, Aspect of the Cheetah, Disengage and Freezing Trap together. Rapid Fire comes at level 26. Feign Death is learned at level 30, alongside Aspect of the Beast and Lacerate.
| Level | Ability | Tree | New ranks at level | What it does (Rank 1) |
|---|---|---|---|---|
| 20 | Aimed Shot | Marksmanship | 28, 36, 44, 52, 60 | An aimed shot that increases ranged damage by 40. Aimed Shot shares its cooldown with Multi-Shot. |
| 20 | Aspect of the Cheetah | Beast Mastery | Single rank | The hunter takes on the aspects of a cheetah, increasing movement speed by 30%. If the hunter takes damage, he will be dazed for 4 sec. Only one Aspect can be active at a time. |
| 20 | Disengage | Survival | 34, 48 | Attempts to disengage from the target by reducing threat. Disables auto-attack. |
| 20 | Freezing Trap | Survival | 40, 60 | Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 10 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one Frost trap can be active at a time. |
| 22 | Scorpid Sting | Marksmanship | Single rank | Stings the target, reducing the target's chance to hit with attacks by 2% for 20 sec. Only one Sting per Hunter can be active on any one target. |
| 24 | Beast Lore | Beast Mastery | Single rank | Gather information about the target beast. The tooltip will display damage, health, armor, any special resistances, and diet. |
| 24 | Track Hidden | Survival | Single rank | Increases stealth detection and shows hidden units within detection range on the minimap. Only one form of tracking can be active at a time. |
| 26 | Rapid Fire | Marksmanship | Single rank | Increases ranged and melee attack speed by 40% for 15 sec. |
| 26 | Track Elementals | Survival | Single rank | Shows the location of all nearby elementals on the minimap. Only one form of tracking can be active at a time. |
| 28 | Frost Trap | Survival | Single rank | Place a Frost trap that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 60% while in the area of effect. Trap will exist for 1 min. Only one Frost trap can be active at a time. |
| 30 | Aspect of the Beast | Beast Mastery | 40, 50, 60 | The hunter takes on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 50. Only one Aspect can be active at a time. |
| 30 | Feign Death | Survival | Single rank | Feign death which may trick enemies into ignoring you. Lasts 6 min. If not cancelled, after 6 min you will actually die. |
| 30 | Lacerate | Survival | 40, 50, 60 | Wounds the target causing them to bleed for 119 damage over 21 sec. |
| 32 | Enchanted Flare | Marksmanship | Single rank | Exposes all hidden and invisible enemies within 10 yards of the targeted area, and staves off magical darkness for 30 sec. |
| 32 | Flare | Marksmanship | Single rank | Exposes all hidden and invisible enemies within 10 yards of the targeted area for 30 sec. |
| 32 | Track Demons | Survival | Single rank | Shows the location of all nearby demons on the minimap. Only one form of tracking can be active at a time. |
| 34 | Explosive Trap | Survival | 44, 54 | Place a Fire trap that explodes when an enemy approaches, causing 100 to 130 Fire damage and 150 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one Fire trap can be active at a time. |
| 36 | Viper Sting | Marksmanship | 46, 56 | Stings the target, draining 616 mana over 8 sec. Only one Sting per Hunter can be active on any one target. |
Hunter abilities from level 40 to 60
The last stretch adds only seven abilities, so most training visits here are for higher ranks. Volley and Aspect of the Pack arrive at level 40. Black Arrow follows at level 50. Tranquilizing Shot is the final new ability, learned at level 60, and Aspect of the Beast gains new ranks at levels 40, 50 and 60.
| Level | Ability | Tree | New ranks at level | What it does (Rank 1) |
|---|---|---|---|---|
| 40 | Aspect of the Pack | Beast Mastery | Single rank | The hunter and group members within 30 yards take on the aspects of a pack of cheetahs, increasing movement speed by 30%. If a pack member takes damage, they will be dazed for 4 sec. Only one Aspect can be active at a time. |
| 40 | Track Giants | Survival | Single rank | Shows the location of all nearby giants on the minimap. Only one form of tracking can be active at a time. |
| 40 | Volley | Marksmanship | 50, 58 | Continuously fires a volley of ammo at the target area, causing 70 Arcane damage to enemy targets within 8 yards every 1 sec for 6 sec. |
| 46 | Aspect of the Wild | Beast Mastery | 56 | The hunter and all party and raid members within 30 yards take on the aspect of the wild, increasing Nature resistance by 45. Only one Aspect can be active at a time. |
| 50 | Black Arrow | Marksmanship | 60 | Fires a Black Arrow into the target, slowing the target's movement speed by 70%, causing 150 Shadow damage and draining 150 mana over 30 sec. |
| 50 | Track Dragonkin | Survival | Single rank | Shows the location of all nearby dragonkin on the minimap. Only one form of tracking can be active at a time. |
| 60 | Tranquilizing Shot | Beast Mastery | Single rank | Attempts to remove 1 Frenzy effect from an enemy creature. |
New and changed Hunter abilities in WoW Forever
Blizzard changed several parts of the Hunter in WoW Forever. These changes affect when you get some abilities and how they work in a fight:
- Aimed Shot is a baseline ability at level 20. Its cooldown is shared with Multi-Shot instead of Arcane Shot.
- Traps work in combat and have a 30 sec cooldown. Frost and Fire traps have separate cooldowns.
- A pet’s strength now increases with the Hunter’s equipment, while player-applied stat buffs no longer affect it.


























































