The 1.0 launch update pushes Palworld’s level cap up to 80 and adds a fresh wave of weapons across the Technology tree, from a low-level Primitive Sword to endgame gear like the Plasma Rifle and Beam Launcher. Each one has to be unlocked with Technology points at its required level before you can build it at a crafting bench.
Quick answer: Reach the weapon’s listed level, spend Technology points to unlock its blueprint in the tech tree, then craft it at a workbench using the exact materials below. Weapon Schematics are the only exception, letting you craft a weapon straight from a blueprint in your inventory, but they drop randomly and are rare.

Every new Palworld 1.0 weapon, level, and crafting recipe
The table lists the tech level you need, the base attack value, and the full material cost for each new weapon. Most gear above level 70 relies on the new Soralite and Paloxite ingots, plus rarer AI Cores and Ancient Civilization Cores.
| Weapon | Level | Attack | Materials |
|---|---|---|---|
| Primitive Sword | 17 | 18 | Wooden Board x2, Stone x15, Ingot x15 |
| Metal Bat | 40 | 500 | Hardwood x30, Refined Ingot x20 |
| Mechanical Bow | 67 | 20,000 | Soralite Ingot x40, Carbon Fiber x40, Paldium Fragment x200, AI Core x3 |
| Combat SMG | 68 | 907 | Soralite Ingot x50, Carbon Fiber x30, Cryogenic Coolant x20, AI Core x4 |
| Enhanced Lily’s Spear | 68 | 1,200 | Paldium Fragment x20, Soralite Ingot x30, High Quality Cloth x20, High Quality Wooden Board x20 |
| Prototype Shotgun | 69 | 1,167 | Soralite Ingot x60, Carbon Fiber x40, Thermal Core x5, AI Core x5 |
| Heavy Assault Rifle | 70 | 1,615 | Soralite Ingot x100, Carbon Fiber x50, Bio Battery x30, AI Core x5 |
| Tactical Grenade Launcher | 72 | 6,722 | Soralite Ingot x80, Corrosive Solvent x15, Thermal Core x5, AI Core x5 |
| Laser Sword | 73 | 2,000 | Soralite Ingot x50, Paldium Fragment x250, Bio Battery x30, AI Core x3 |
| Beam Scatter | 75 | 508 | Paloxite Ingot x50, Soralite Ingot x50, AI Core x5, Ancient Civilization Core x5 |
| Drone Launcher | 77 | 200 | Paloxite Ingot x70, World Tree Holy Water x40, AI Core x8, Ancient Civilization Core x5 |
| Plasma Rifle | 78 | 1,860 | Paloxite Ingot x80, Bio Battery x50, AI Core x8, Ancient Civilization Core x7 |
| Beam Launcher | 80 | 14,000 | Paloxite Ingot x100, Bio Battery x50, AI Core x10, Ancient Civilization Core x10 |
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Two new ingots gate almost every late-game weapon. Soralite Ingot covers levels 67 through 73, while Paloxite Ingot takes over from level 75 upward. Both need to be smelted before you can start any high-tier recipe, so set up production well before you hit the required level.
On top of the ingots, the top-end guns and launchers consume AI Cores and Ancient Civilization Cores. These are the scarcest inputs, and the Beam Launcher alone asks for 10 of each. Stockpile them early rather than farming them one recipe at a time.
Ammunition recipes for the new weapons
The new firearms and launchers are useless without their matching ammo, which unlocks at the same level as the weapon. Craft a supply before heading out, because several types burn through fast in longer fights.
| Ammo type | Level | Materials per craft |
|---|---|---|
| Mechanical Bow Ammo | 67 | Soralite Ingot x2 |
| Combat SMG Ammo | 68 | Gunpowder x6, Soralite Ingot x2 |
| Prototype Shotgun Ammo | 69 | Gunpowder x8, Soralite Ingot x4 |
| Heavy Assault Rifle Ammo | 70 | Gunpowder x10, Soralite Ingot x2 |
| Tactical Grenade Launcher Ammo | 72 | Gunpowder x10, Soralite Ingot x4 |
| Beam Scatter Ammo | 75 | Bio Battery x1, Soralite Ingot x2, Paloxite Ingot x3 |
| Plasma Rifle Ammo | 78 | Bio Battery x1, Soralite Ingot x2, Paloxite Ingot x3 |
| Beam Launcher Ammo | 80 | Bio Battery x1, Soralite Ingot x2, Paloxite Ingot x6 |
Note: Bow ammo is by far the cheapest to make, needing only Soralite Ingot per craft, while the beam and plasma pools pull from your ingot stockpile with every batch.
Which new weapons to build first
If you want raw damage for the least resource strain, the Mechanical Bow at level 67 is the standout. Its 20,000 attack value tops the whole roster, and arrows cost far less to craft than firearm ammo, so it drops high-level bosses without draining your metal supply.
For a firearm alternative, the Prototype Shotgun hits hard and eats fewer rounds per fight than the fully automatic rifles, easing your gathering load. Melee players should aim for the Laser Sword at level 73, which jumps to a 2,000 base attack and replaces the older Beam Sword outright.
At the very top, the level 80 Beam Launcher deals 14,000 damage per shot and clears entire enemy camps, making it the endgame payload weapon. The Drone Launcher at level 77 is the situational pick, deploying autonomous drones that fire on nearby targets while you focus elsewhere.
How to confirm a weapon is ready to craft
Weapon Schematics work differently. As long as the blueprint sits in your inventory, you can craft that weapon without unlocking it through the tech tree, which is handy for gear you find before hitting its normal level requirement. With production for Soralite and Paloxite ingots running in the background, you can queue these recipes as fast as you pull the rarer cores together.






