Toy Maker is an Exclusive-rarity unit in Anime Expeditions that never attacks enemies directly. Instead, it summons small “Toys” that march down the nearest path, block advancing foes, and explode on contact. Every Toy carries 100% of the unit’s current Damage as its own health, so the unit scales with a single stat. Best of all, you can add it to your roster without spending gems or Robux.
Quick answer: Open the Release Tournament, play one full match on the School Grounds map (winning is not required), return to the lobby, and claim Toy Maker from the Release Tournament Event Quests.

Unlock Toy Maker through the Release Tournament
Toy Maker is a straight participation reward. There is no score, rank, or level requirement, which means even a brand-new account can claim it after finishing a single tournament run. Follow the steps in order.

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Add to Google Preferences →How to confirm the unlock worked
You know the claim succeeded when the quest flips to Quest Completed and Toy Maker appears in your inventory back in the lobby. If the claim button stays locked, the run was almost always exited early rather than played to its natural end. Re-enter the tournament, let one match finish on its own, then return and claim again.

Toy Maker stats and typing
Toy Maker carries Dark and Psychic typings and is capped at one placement per match. These are its baseline numbers at Level 50.
| Attribute | Value |
|---|---|
| Rarity | Exclusive |
| Typings | Dark / Psychic |
| Placement limit | 1 |
| Damage (Lvl 50) | 2.79k |
| SPA | B+ |
| Range | 7s |
| DPS | 11.7 |
Build-a-toy passive and upgrade effects
The unit’s whole kit runs on a single passive called Build-a-toy. Rather than firing, Toy Maker summons Toys on every path inside its range, and each Toy inherits 100% of the current Damage stat as health. When Toys spawn across several paths at once, that health pool is divided between them.
| Effect | What it does |
|---|---|
| Base | Summons Toys on all paths in range; each Toy has 100% of the current Damage as health. |
| Upgrade 2 | Toys gain 15% movement speed. |
| Upgrade 4 | Toys deal 10% of their max health as AoE damage on death. |
| Upgrade 6 | Every 5th summon cycle, a Toy is mutated, increasing its health by 150%. |
The death explosion is what makes the unit valuable beyond simple stalling. A cluster of Toys detonating in sequence can clear several weaker enemies in one moment, freeing up Yen for other placements and upgrades.

Deployment and upgrade costs
Toy Maker is an expensive placement, so budget your Yen before slotting it in. Deployment costs 2,200 Yen, and taking it all the way to Upgrade 6 adds 46,150 Yen on top of that initial cost.
| Cost type | Yen |
|---|---|
| Deploy on map | 2,200 |
| Reach Upgrade 6 | 46,150 |
How to strengthen Toy Maker
Toy Maker has no evolution. The only ways to raise its ceiling are level-ups, equipping gear, and rerolling its stats and traits. Because every Toy’s health scales directly off the unit’s Damage, Damage is the stat to prioritize, and a Z grade on Damage gives the summons the largest possible health pool.
Rolling the Draconic trait lowers the spawn cost, which makes the 2,200 Yen deployment easier to fit into a run. With a high Damage roll and a cost-reducing trait, Toy Maker earns a slot across most modes as a stall-and-clear pick that buys time and thins out crowds while your main damage dealers finish the job.






