Gaming How-To

Aniimo: How to Clear the First Spark Sanctum and Find All 4 Chests

Every Fire Bolt puzzle in the solo First Spark sanctum, the four chest solutions, and how to repair the vein.

Every Fire Bolt puzzle in the solo First Spark sanctum, the four chest solutions, and how to repair the vein.

Sanctum: First Spark is the introductory solo dungeon in Aniimo, and it is the first place the game takes your own team away from you. You cannot bring a single Aniimo inside. Everything you do in there runs on one borrowed creature and one ability, and the whole run takes only a few minutes once you know where the four chests are hiding.

Quick answer: Twine with Emberpup at the Aniimo Statue, then use Fire Bolt (Q) to burn vines, detonate explosive barrels, light the chimney bonfire and melt an ice block for all four chests.


Where to find Sanctum: First Spark and how to enter

The entrance sits in Nimbus Fields, part of the Breezy Plains region, marked on the world map as a floating stone structure laced with glowing purple lines. Walk up to it, choose Activate, then select Enter Sanctum to open the challenge menu. Hitting Challenge loads you into a Solo Sanctum instance on your own.

You spawn on a set of stone platforms with a waypoint pointing at a purple Aniimo Statue in the middle of the room. Interacting with it awakens a Sanctum-exclusive Aniimo called Emberpup and triggers the Aniimo Ability Introduction screen. Confirm that, then press C to twine with Emberpup and take its form.

Sanctum: First Spark prompt telling the player to interact with the Aniimo Statue to claim a sanctum-exclusive Aniimo
The objective prompt to claim the sanctum-exclusive Aniimo from the statue. Image: Pawprint Studio

How Emberpup’s Fire Bolt works

Fire Bolt is bound to Q. Tap it to fire straight away, or press and hold to aim first and release to launch the fireball at whatever you are pointing at. Anything flammable in the sanctum reacts the same way: it catches, burns down, and vanishes.

That single ability solves every obstacle here. Wooden barricades, hanging vines, explosive barrels, an unlit bonfire and a block of ice are the only things standing between you and the exit. The first one you meet is a wooden gate at the top of the stairs out of the statue room — burn it to open the route into the sanctum proper.

Firing too quickly in a row throws up an “Actions too frequent” message. Pause a beat between shots rather than spamming the key.


All four chest locations in First Spark

The counter at the top of the screen tracks Chests Obtained 0/4. Side rooms branch off the central chamber and can be cleared in either direction, so the number you see on each chest depends on the route you take. Every one of them pays out Glimmer x10.

ObstacleSolutionReward
Chest tangled in vinesBurn vines, then hit the barrel aboveGlimmer x10
Chest on a high stone ledgeShoot the explosive barrel below itGlimmer x10
Chest inside a chimneyLight the bonfire at the chimney baseGlimmer x10
Chest frozen in iceMelt the ice block with Fire BoltGlimmer x10

Vine-covered chest

Past the burned gate is a room with vines hanging over an archway. Aim Fire Bolt at the vines to clear them, which exposes the chest sitting above. It still will not drop on its own — there is an explosive barrel on the ledge overhead, and igniting that knocks the chest to the floor so you can open it.

Emberpup aiming Fire Bolt at hanging vines and an explosive barrel above a chest
Burning the vines and setting off the barrel above drops the chest. Image: Pawprint Studio

High ledge chest

In the next area the chest is parked on a raised stone ledge with no way up. Look underneath it for the explosive barrel tucked against the pillar and hit that instead. The blast dislodges the chest and drops it to ground level.

Sanctum objective text pointing to the high exit while side rooms remain unexplored
The game flags the high exit once a chest is banked, but the side rooms stay open. Image: Pawprint Studio

Chimney chest

Follow the corridor to a room with a fireplace and a tall chimney. The chest is wedged inside the flue and cannot be reached from below. Hold Q, aim at the bonfire at the base of the chimney and light it — the heat forces the chest down into the hearth.

Ice-encased chest

The last puzzle is the most direct. A chest sits sealed inside a solid ice block, and a prompt calls it out as you approach. Put a fireball into the ice to melt it away, then open the chest normally. Clearing this one triggers the message confirming you have collected every chest in the sanctum.

Player aiming Fire Bolt at a chest frozen inside a block of ice
The frozen chest melts free with a single Fire Bolt. Image: Pawprint Studio

Repair the vein to complete the challenge

Head back to the central room. The waypoint marker switches to the exit once you are done with the side rooms, and floating blue crystals along the route are worth grabbing on the way through.
Climb the main staircase to the high point of the chamber. Sprinting the whole way can drain you and throw up a “Not enough stamina” warning, so let it recover rather than fighting the climb.
A Not enough stamina warning appears while climbing the central staircase in the sanctum
Stamina runs out on the long climb to the sanctum’s high exit. Image: Pawprint Studio
Interact with the glowing purple cube on the top platform. A cutscene plays in which your character untwines from Emberpup and repairs the vein, which is what actually ends the run and sends you back outside the sanctum entrance.

First Spark rewards and how to confirm the clear

  • First Clear Reward: EXP 500 and Glimmer x10
  • Four chests at Glimmer x10 each
  • Blue crystal pickups scattered along the corridors

Two on-screen cues tell you the run went cleanly. The chest counter should read 4/4 before you touch the cube, and the vein repair cutscene is what registers the sanctum as cleared — walking out any other way does not count. Emberpup stays behind when you leave, since it belongs to the sanctum rather than your roster.

First Spark is the template for the rest of Aniimo’s sanctums. Each one hands you a different sealed Aniimo at the statue, builds its puzzles around that creature’s single ability, and ends at a vein you have to repair. Some, like Blazing Wings, scale up to duo runs with pressure plates that need two players standing on opposite pedestals at once.