Gaming

Aniimo Type Chart: All 9 Element Matchups and Damage Multipliers

How the 1.6x, 1x, and 0.625x multipliers work for every element, plus what dual types and Prismana Forms change.

How the 1.6x, 1x, and 0.625x multipliers work for every element, plus what dual types and Prismana Forms change.

Every Aniimo carries one or two of nine elements, and those elements decide how much damage each attack lands. The system runs on just three multipliers, with no immunities anywhere in the chart. Learning which element beats which is the fastest way to cut a slow fight down to size.

Quick answer: An Excellent matchup deals 1.6x damage, a Bad matchup deals 0.625x, and everything else is Normal at 1x. Read the chart with the attacker as the row and the defender as the column.

Image credit: Pawprint Studio

The three damage multipliers in Aniimo

Aniimo defines every matchup by the result of one element attacking another. There are only three outcomes, and the same value applies whether you are checking your own attack or an enemy’s.

  • 1.6x (Excellent): a super-effective hit against a vulnerable element.
  • 1x (Normal): no bonus or penalty.
  • 0.625x (Bad): a resisted hit that lands reduced damage.

The nine elements are Fire, Water, Grass, Lightning, Ice, Earth, Wind, Light, and Dark. Some in-game systems use alternate names, so it helps to know they point to the same elements.

  • Holy is the same as Light.
  • Rock is the same as Earth.
  • Electric is the same as Lightning.
Image credit: Pawprint Studio

Offensive matchups: what each element beats

Start from the element of the skill you plan to use, then find the target. Anything not listed below lands Normal 1x damage.

Attacking elementDeals 1.6x toDeals 0.625x to
FireGrass, IceFire, Water, Earth, Light
WaterFire, EarthWater, Grass, Ice, Light
GrassWater, EarthFire, Grass, Light
LightningWater, WindIce, Earth, Lightning
IceWater, LightningFire, Earth, Ice
EarthFire, IceWater, Grass, Dark, Earth
WindGrass, DarkLightning, Wind
LightWind, DarkLightning, Light
DarkGrass, Lightning, LightWater, Wind

Dark stands out because it has three super-effective targets rather than two, which makes it a strong offensive pick against Grass, Lightning, and Light teams.

Image credit: Pawprint Studio / Christian Konopatzki

Defensive weaknesses: what hits each element hardest

The same numbers work in reverse when you are the one taking damage. Below is the element (or elements) that lands 1.6x against each defender.

Defending elementTakes 1.6x from
FireWater, Earth
WaterIce, Lightning, Grass
GrassFire, Wind, Dark
LightningIce, Dark
IceFire, Earth
EarthGrass, Water
WindLight, Lightning
LightDark
DarkLight, Wind

Water is the most exposed defensively, taking 1.6x from three separate elements, so lead with Ice, Lightning, or Grass attackers against Water enemies.


Where Aniimo breaks from other monster games

Applying reflexes from other creature-collecting games will lead you wrong here, because several matchups behave differently.

  • An element attacking its own type is resisted at 0.625x, not neutral, so mirror matches punish whoever cannot swap.
  • There are no immunities. Every attack lands for at least 0.625x.
  • Wind deals Normal damage to Earth instead of being nullified.
  • Ice is super-effective against Lightning, fitting the idea that ice is a poor conductor.
  • Earth deals only Normal damage to Lightning rather than a bonus hit.

One more thing worth checking: an Aniimo’s base element and the element of its individual skills can differ. A Water Aniimo using an Ice move deals Ice damage, so the move icon decides the multiplier, not the creature’s type tag.

Image credit: Pawprint Studio

Dual types and Prismana Forms

Aniimo that carry two elements at once run both checks. Two advantages stack to 2.56x, while an advantage paired with a resist cancels out to 1x. That extra typing widens your attack coverage but also adds new vulnerabilities.

Glacy is normally a Water/Ice Aniimo, and in that form it is vulnerable to Water, Grass, Lightning, and Earth. Its Prismana Form swaps the Ice sub-type for Holy, turning it into a Holy/Water Aniimo. As Prismana Glacy it becomes vulnerable to Dark, Grass, Lightning, and Wind instead, and gains coverage against Dark since Holy and Dark are super-effective against each other.

Grizbo shows what happens when a single-element Aniimo gains a second type. Its Prismana Form adds Dark, which brings the Dark type’s strengths and weaknesses along with it. Grizbo picks up an advantage against Holy, Lightning, and Grass, while also inheriting Dark’s vulnerability to Holy and Wind.

Because a form can change an Aniimo’s element, its habitat, or its skills, confirm the exact form before applying the chart. The creature’s name and portrait can stay the same while its typing shifts, so verify the form and the skill’s element, then match it against the target.